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Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Granted it was a small tournament, but I won! I got a $25 dollar gift certificate and one of the promo damage decks for a prize.


This was my list:
Dengar — JumpMaster 5000 64
Swarm Tactics 3
Proton Torpedoes 9
Punishing One 8
R3 Astromech 3
Ship Total: 87
Half Points: 44 Threshold: 5

Cartel Executioner — M12-L Kimogila Fighter 44
Swarm Tactics 3
Proton Torpedoes 9
Ship Total: 56
Half Points: 28 Threshold: 5

Cartel Executioner — M12-L Kimogila Fighter 44
Swarm Tactics 3
Proton Torpedoes 9
Ship Total: 56
Half Points: 28 Threshold: 5

199/200

First match out of the gate I lost to a 4 Auzituck list but I made mistakes, and my dice weren't with me. With reinforce those things can tank protons better than most ships and still shoot back rather effectively especially when my Kimo's decided just one green dice should always come up blank. Also I need to remember that just because I can joust perhaps it's best to joust at the edge of the wookie gun line and not go right at it's center. Still managed to destroy two and take another to one hull, but he had one that he had kept on the outside of his wookie flying circus that I couldn't scratch to half hull. Time limit saved me enough that while I lost I had a huge chunk of MoV.

Second match, didn't lose anything but the shields on the Kimos. Played against a double gunboat and space cow list /w Lt. Sai. Gunboats had Ion Torps, Cluster Missiles, Adv. Protons, and homing missiles, and that made me worry, sure it was expensive but that's a tool for just about every job. So this time I let him move first, since with swarm tactics I was going to move last and shoot first accross the board, and man did it pay off. I was able to keep the Kimos out of TL range, then moved in, locked up one RhoBoat with the Kimos, and Dengar was just short as I slow rolled. Instead hurt the Rho, the other one was in the same predicament with no way of using the title. Next round I figured he'd have to work to turn around, so rather then get into a turning battle, I sent everything after Lt. Sai and 2 Kimos and Dengar ate him alive in two rounds. With no coordinate, and being able to 4k the Kimos and keep Dengar close to them, they were able to out gun the gunboats, and wiped the table.

Third match was interesting. The person I was playing generally is not a 'competitive' player, playing more for fun then wins but he was the only person that hadn't lost all day. He had Luke, Wedge and Bodhi Rook. And he had heightend perception on Luke and Initiative to shoot first, and wedge and luke and bodhi all combined to make a mess of one Kimo that got a hair to close, but it had managed too get a proton off at wedge, then next turn blocked Luke, Survived a 4 dice wedge shot leaving it with one hull. The rest of the squad though had wedge locked up now and Denny and Kimo 2 punched his ticket via protons, the one hull Kimo was too close and took an unmodded shot at Bodhi while Luke and Bodhi took some chunks out of Kimo 2. Next few rounds turned out great though as while Bodhi stopped and turned to finish off Kimo1 (I had so many crit damage cards my action choices and manuever choices were limited.) Kimo 2 had double wounded pilot, blinded pilot and a fuel leak, so I had him bug out too. Luke then came after Dengar, but Dengar s-looped behind him and used his last proton to knock luke's shields down. But the swarm chain was broken, in the ensuing rounds Bodhi would track down and finish off Kimo 2, but Dengar and Luke got into a punching battle and Double Tap Dengar won out. This left Bodhi to fight Dengar and Dengar in the end tore up the U-wing to wipe that table.


This message was edited 2 times. Last update was at 2019/01/06 05:49:00


My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
[MOD]
Villanous Scum







Nice one mate!

Always good to see S&V doing their thing. Thats a pretty unusual list but its great see Dengar getting some love (my JM5K has seen 1 game in 2ed.).

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

I think he's great, as a Initiative 6er he's still a good thumper, and if things go right there's a potential for 16 proton damage in one turn at I6. In a practice game Thursday this list ripped up a ghost and nearly took it off the table in one turn.

This message was edited 1 time. Last update was at 2019/01/06 05:47:14


My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
[MOD]
Villanous Scum







I will have to give him a go instead of mr. Fett in my list when the points raise happens, have you seen major changes in how to fly him since v1?
That extra Int. is really handy as mostly what I see around me is 5s with the occasional 6 (Rau or Vader).

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

I'm not a big fan of Rau (or the fang in general), he's just too paper thin on defense. As far as Dengar/Jumpmaster in general, the dial isn't 'as' good, but as long as you remember going left or straight is happiness then it's all good. R3 astromech is nice too on him.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
 
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