Switch Theme:

Grey Knights 500pts - Grand Master or Voldus?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Unshakeable Grey Knight Land Raider Pilot





United Kingdom

Hi all,

Playing the first round of a 500pt escalation league tonight and taking Grey Knights. I'm taking an Outrider detachment of 3 5-man interceptor squads with falchions, but I'm having a real headache on which HQ to take - Voldus or a Grand Master with Cuirass of Sacrifice and First to the Fray?

If it helps, my opponent is bringing 500pts of Blood Angels consisting of A Libby Dread, a PA Libby, and 3 5-man tactical squads.

Thanks!

   
Made in us
Neophyte undergoing Ritual of Detestation





RDU, NC

If you're hoping to get strategic charges off, I'd suggest the Grand Master, especially with First to the Fray. You could even give the Grand Master a Hammer to get a little more punch.

: 3350
: 200
Bonereapers: 1700 
   
Made in cn
Unshakeable Grey Knight Land Raider Pilot




Voldus will be a monster at 500 points, Having all 6 powers to cast will make your psychic phase very dangerous.

He becomes less necessary as games get bigger. But at the same time you know your opponent will have a nasty Dreadnought flying around. So whoever you take will definitely need a hammer. When you add the cost of the hammer to the regular GM, they're almost the same cost, even though Voldus is so much more powerful.

I wouldn't get too worried about trying to get a whole lot of Turn 1 charges off with FTTF. Even with the reroll your chances are less than 50 percent. So it's likely that your force will get broken up when some squads fail to charge, and then your opponent can deal with each of your units at his leisure.

If I were you, I would use the T1 teleport strike to appear somewhere on the edge of his force, where you can smite and shoot him from cover. Then make him come to you. Remember that dreadnoughts can not charge you when you are on the top of ruins etc. From there just use your superior move speed to engage whatever needs to die. If he runs just chase him down.
   
 
Forum Index » 40K General Discussion
Go to: