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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So tonight I went over to Jons, expecting to get a gave in against their local Necron player... only to get canceled on. No worries though! Jons friend Tim happened to come by, and happened to bring his Tyranids. Jon was helping some others in his group with modeling so he lent us his table to throw some dice on, which I was SUPER excited about; Tyranids aren't common in my meta, and they are one of my favorite armies. Tim wanted to test out his GT list for an event next week, and I guess the event was NOVA format, something neither of us had played before. So we printed the packet, read the rules, and got to rolling dice.... THE LISTS!

Nurgle Knights
++ Spearhead Detachment +1CP (Chaos - Death Guard) [60 PL, 1051pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: Hellforged sword, Wings

+ Elites +

Blightlord Terminators [27 PL, 451pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Balesword, Combi-plasma
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

++ Battalion Detachment +5CP (Chaos - Daemons) [26 PL, 464pts] ++

+ No Force Org Slot +

Chaos Allegiance: Chaos Undivided

+ HQ +

Poxbringer [4 PL, 70pts]

Poxbringer [4 PL, 70pts]

+ Troops +

Nurglings [9 PL, 162pts]: 9x Nurgling Swarms

Nurglings [6 PL, 108pts]: 6x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

++ Questor Traitoris Super-Heavy Detachment +3CP (Chaos - Renegade Knights) [25 PL, 485pts] ++

+ Lord of War +

Renegade Knight [25 PL, 485pts]: Heavy stubber, Twin Icarus Autocannon
. Avenger gatling cannon and heavy flamer: Avenger gatling cannon, Heavy flamer
. Avenger gatling cannon and heavy flamer: Avenger gatling cannon, Heavy flamer

++ Total: [111 PL, 2000pts] ++



Hive Fleet Jormungdar
++ Battalion Detachment +5CP (Tyranids) [120 PL, 2000pts] ++
+ No Force Org Slot +
Hive Fleet: Jormungandr
+ HQ +
Malanthropes [5 PL, 140pts]: Malanthrope
Tervigon [13 PL, 208pts]: Massive Crushing Claws, Power: Catalyst, Stinger Salvo, Warlord, Warlord Trait: Insidious Threat
The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Onslaught
+ Troops +
Genestealers [16 PL, 240pts]
.. 20x Genestealer: 20x Rending Claws
Termagants [9 PL, 116pts]
.. 4x Termagant (Devourer): 4x Devourer
.. 21x Termagant (Fleshborer)
Termagants [6 PL, 68pts]: 17x Termagant (Fleshborer)
Termagants [9 PL, 116pts]
.. 4x Termagant (Devourer): 4x Devourer
.. 21x Termagant (Fleshborer)
+ Elites +
Hive Guard [13 PL, 240pts]
.. Hive Guard: Impaler Cannon
.. Hive Guard: Impaler Cannon
.. Hive Guard: Impaler Cannon
.. Hive Guard: Impaler Cannon
.. Hive Guard: Impaler Cannon
Zoanthropes [10 PL, 200pts]: Power: Psychic Scream, 5x Zoanthrope
+ Heavy Support +
Mawloc [6 PL, 105pts]: Toxinspike
Trygon Prime [10 PL, 192pts]: 3x Massive Scything Talons, Adrenal Glands, The Ymgarl Factor, Toxin Sacs, Toxinspike
+ Dedicated Transport +
Tyrannocyte [8 PL, 125pts]: 5x Barbed Strangler
++ Total: [120 PL, 2000pts] ++




Mission and Deployment
Having never played NOVA, we read the rules and decided to play the first GT mission, Hordes and Heroes with Vanguard deployment.

Both of us took Primary Mission 2, Tyranids took Linebreaker, Slay the Warlord, and Strike the Rank and File for his secondaries. Death Guard took Cull the Hordes, Marked for Death (his drop pod thing), and Big Game Hunter.

Death Guard had the Blightlord in reserve, while Tyranids had 20 genestealers (coming in with the Prime), Mawloc, Trygon Prime, and Swarmlord in the pod. Death Guard won the roll to pick side, Tyranids finished deploying first. Death Guard won the roll for first and took it, Tyranids failed to seize... and off we went!






Death Guard Turn 1

Spoiler:

I start out by moving my right nurglings up as far as I can, aiming toward getting those Hive Guard tied up early. My poxbringer over there (armed with Virulent Blessing) advances out of the woods to help the buggers out. On my left I shuffle my "Null zone" nurglings, while moving my knight up slightly; I know I need to make it hard for Tim that wherever the Genestealer bomb drops hes going to have a hard time. My PBC's roll toward the middle towing the Poxbringer and Demon Prince with them.

Psychic phase sees Virulent blessing go on the Nurglings.

Shooting is pretty uneventful; my Knight unloads into the Zoanthropes in the woods, hitting and wounding 20 times! However, Tims dice love him and two die and a third is wounded. My PBC's drop shots on a bunch of crap, but its awful and they miss everything.

Assault sees my Nurglings make it into the Hive Guard, and in a weird twist of fate I do a bunch of wounds killing one Hive Guard and putting a second at 1 wound... wow!



The way the missions are score is Objectives are scored starting on turn 2, and I did not secure any other objectives this turn. Tyranids 0 - DG 0.

Tactical Insight: Tying down those Hiveguard early is key this game; they are literally the only thing he has to reliably hurt my big stuff. However, that Malanthrope has to go, that -1 to hit really hurts those PBC's...



Tyranid Turn 1

Spoiler:

Tim surveys the field of battle, and declares that the Nurglings have to go! He starts by falling back his Hiveguard, then he shuffles all his gaunts. The Zoanthropes float toward my knight, not much else to do.

Psychic phase he casts Catalyst on the Tervigon. He also attempts his group Smite, but rolls low and I deny it.

Shooting he unloads tons of gaunt shots, and uses two CP to shoot again; this kills the Nurglings and plinks a PBC for 1 wound. There are no assaults.


Bub-bye...

Tim is able to secure a Tertiary point for killing my Nurglings. Tyranids 1 - Nurgle 0.

Tactical Insight: Not too bad; the Nurglings took two rounds of shooting to go down... I'll trade 2 CP for some nurglings! That said, I know next turn is the big one, so I have to mitigate where Tim can go, and I need to play smart or I could be in trouble.



Death Guard Turn 2

Spoiler:

I start by spreading out my Nullzone Nurglings to let the Knight pass. In the middle my PBC's make a sort of "Y" deployment, with my Poxbringer and DP in the middle. On the right my Poxbringer there moves to kill Gaunts with his nurgling buddies dead. End of movement I drop my terminators in the back right corner; Tim moving the Gaunts to take an objective left enough space for the Lords to drop in. He face palms his mistake.

Psychic phase I toss a couple smites killing some gaunts.

Shooting the Knight unloads, killing the Zoanthropes. PBC's claim a handful of gaunts, mortars claim a few more Hive Guard (I get a couple 6's to hit and wound a bunch), hes left with a single Hive Guard. My terminators also help kill Hive Guard, and unload bolters killing a handful of gaunts.

In assault I charge my PBC into his top gaunts; this may seem weird, but I used the charge as a way to extend out the null deployment from my Knight (in case Tim wanted to go after it). On the right the Terminators roll a 11 for their charge, making it into the Tervigon, Malanthrope, and Gaunts. I kill the Malanthrope, take the Tervigon to 10 wounds, and kill some gaunts. My Poxbringer charges and kills some gaunts too.






I secured a Tertiary objective. I also controlled 2 objectives to Tims 1. I only have 44 models killed, so I didn't secure my kill goal yet. Score is Tyranids 1 - Death Guard 2.



Tyranid Turn 2

Spoiler:

Tim does a bunch of measuring, thinking, and more measuring, and finally decides on a course of action.

He starts by falling back with all the gaunts from my Terminators. He then respawns 10 more (I'm not sure why he didn't run with the Tervigon as well...). He shuffles his other gaunts.

Finally he drops Swarmy and his bombs on the bottom right side; this gives him a vector into my PBCs and Warlord. His Mawloc pops up doing a few wounds to my Poxbringer, prince, and one PBC.

Psychic phase he throws out a smite off the Tervigon, but when he attempts to cast Catalyst I am able to deny it.

Shooting is pretty uneventful, he gets my right Poxbringer to 1 wound, but he doesn't die (poor rolling). He then uses Swarmys power to advance the Genestealers, and rolls a 6 for the advance; ouch! They move into the middle of all my stuff... this could be bad!

In assault he charges his Genestealers into my Demon Prince and Poxbringer in the middle, piling into both PBC's there. On the right my Terminators knock his Tervigon down to 3 wounds; however, he kills a terminator in return. In the middle his genestealers only do 1 wound to my Demon prince (who kills 2 with his plate) and my Poxbringer lives with 1 wound thanks to a CP reroll. Tim then uses 3 CP to fight again, killing the poxbringer finally, and doing 1 more wound to my Demon prince, who kills 2 more with his plate relic. The PBC and Gaunts up top bounce off each other.





Tim only controls 1 objective while I control 2. He scores a Tertiary objective. Score is Tyranids 2-Death Guard 2.



Death Guard Turn 3

Spoiler:

I start by falling back all three PBCs and my Demon prince from the middle, leaving the Genestealers exposed. My Knight moves up a bit, and my poxbringer moves to help the terminators kill gaunts (why not...)

Psychic phase I fail everything thanks to Shadows of the Warp.

Shooting, however, is devastating; because Catalyst didn't get onto the Genestealers, I am able to kill them to the man. I also kill 12 Termagaunts from one unit.

Assault goes badly for poor tim, my Knight charges in and waxes a handful more gaunts. My Terminators kill 8 gaunts, then kill the Tervigon, who kills even more gaunts. Literally every gaunt on the table then runs away from Morale

Before...



After....




At this point Tim decides to call the game; I score one secondary, a primary, and a tertiary which makes it Tyranids 2- Death Guard 6. He only has a drop pod, one hive guard, swarmlord, and mawloc and a prime. I have lost... 8 nurglings, 1 poxbringer, and 1 terminator :/ I felt bad.



Tyranid Turn 3

Spoiler:




Death Guard Turn 4

Spoiler:




Tyranid Turn 4

Spoiler:




Death Guard Turn 5

Spoiler:




Tyranid Turn 5

Spoiler:




Results and Post Game thoughts

Spoiler:

Death guard win via Concession, score was 6-2.

Tim was extremely knowledgeable about the game; talking to his post game we discussed where the game went wrong, and I gave him some tips about building a list and where to look up meta lists (Bloodofkittens for those interested). Sadly, Tims list was ill equipped to handle my list; even had the Genestealers killed my Warlord, he had no way to prevent me taking and holding 3 objectives to his 1, and then I could pick him apart at range. However, I feel like Tim will be an extremely solid player when he finds his right list.

The Nova format was pretty neat, and a huge change from the norm. I'm looking forward to playing more of this format and helping these guys hone their lists to take Dallas by storm!

This message was edited 2 times. Last update was at 2019/01/13 20:42:58


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2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Never Forget Isstvan!






he put his zoans out in the open??? why use jorm and do that?

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Eihnlazer wrote:
he put his zoans out in the open??? why use jorm and do that?


The green is a forest; but yes, it was a weird play as you couldn't stack cover. He was trying to get the Zoans near the Knight; but I deployed the Nurglings after the Knight to shield him, which left them high and dry.

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2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Never Forget Isstvan!






The whole point of zoans in a jorm list is to deep strike them to nuke stuff. And you really should take 3 units to use their strat.


And yeah I like the NOVA format as well. Got almost perfect score at an RTT last year using NOVA with my nids.

This message was edited 1 time. Last update was at 2019/01/12 08:15:57


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Eihnlazer wrote:
The whole point of zoans in a jorm list is to deep strike them to nuke stuff. And you really should take 3 units to use their strat.


And yeah I like the NOVA format as well. Got almost perfect score at an RTT last year using NOVA with my nids.


Gotcha! I dont know too much about nids, as pointed out my metas has none really

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Cultist of Nurgle with Open Sores






Chicago IL

Love the battle reports. I am just not as big a fan of the video ones. Plus I play a lot of very similar lists. Keep em coming.

Thanks
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 swanson4969 wrote:
Love the battle reports. I am just not as big a fan of the video ones. Plus I play a lot of very similar lists. Keep em coming.

Thanks


Thank you! Yes, sadly most video reps arent very good :( there are very few i will watch. Also, written battle reports are getting rarer as its easier to make a video one.

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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Fresh-Faced New User




What spells do you find yourself taking on your HQ's in general? I feel like I end up overlapping because I don't care for a few of them. Maybe I'm not thinking of situations they all are good?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Biskits wrote:
What spells do you find yourself taking on your HQ's in general? I feel like I end up overlapping because I don't care for a few of them. Maybe I'm not thinking of situations they all are good?


It depends, what army are you talking about?

For death guard i pick plague wind, blades of putrefaction, or miasma (vitality is ok if your running a poxwalker horde, the other two spells are meh). I never take enough DG psychers where i overlap... at most im picking 3 spells.

Nurgle Demons all the spells are amazing, for me i pick shriveling pox and fleshy abundance almost every time. I love virulent blessing and will occassionally pick that over abundance, depends on matchup (you select spells before each game, unless your tournament organizers require that you pick and stick with spells which most major tournaments do not). I will take miasma if i have plaguebearers.

Tzeentch... well, picking spells from the 1k sons codex is a battle in itself, lol.

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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Longtime Dakkanaut




Central California

Your format for battle reports is working for me, thanks. I enjoy them, you do well explaining and discussing tactics, and I hope to see more.
However, I have noticed a trend.
This is the second battle report in a row (I have read and I could have read them out of order) where it starts with you saying "Sadly, my opponent has little to deal with my big stuff" and then the game proceeds to prove this by turn 2. You then talk about how bad you feel because it was so one sided. This isn't your fault of course, as your opponents have clearly limited models, limited experience, or, most important for me, are used to playing a different meta without the super heavies and such (this is my group, and a result of being hobbyists and old school players). Again, none of this is your fault, but perhaps you might think of bringing more than one list to some of these? When you see your opponent has basically one unit that can kill your knight (and face it, good players do NOT give an enemy two turns with his ONE unit that might hurt your knight...) you might play the alternative list? (Switching the knight for plague marines seems simple and would only require 20 or so models)
If your goal was to try out a competitive list for tournament use, that too is understandable, but, did you really get to try it out? Games this one sided can teach bad habits.
Now, I concede that I and my group contain players who have played a LONG time and so have huge armies of models built up over time for multiple armies. If you do not, again totally understandable.
In truth I'm only pointing this out because I do like the way you do these things and hope to see more competitive battles in these. So please take this as just something I noticed and only an opinion, not an attack, I completely understand my group might play from a far more fluff and narrative side than yours does, if your goal is super competitive (I tend to be more competitive in my group as well), then ignore me.

Edit: It just occurred to me that I may have mixed you up with another doing battle reports (the one against Khorn that was over by turn 2?) If I have I apologize.

This message was edited 1 time. Last update was at 2019/01/27 16:54:14


Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

edwardmyst wrote:
Your format for battle reports is working for me, thanks. I enjoy them, you do well explaining and discussing tactics, and I hope to see more.
However, I have noticed a trend.
This is the second battle report in a row (I have read and I could have read them out of order) where it starts with you saying "Sadly, my opponent has little to deal with my big stuff" and then the game proceeds to prove this by turn 2. You then talk about how bad you feel because it was so one sided. This isn't your fault of course, as your opponents have clearly limited models, limited experience, or, most important for me, are used to playing a different meta without the super heavies and such (this is my group, and a result of being hobbyists and old school players). Again, none of this is your fault, but perhaps you might think of bringing more than one list to some of these? When you see your opponent has basically one unit that can kill your knight (and face it, good players do NOT give an enemy two turns with his ONE unit that might hurt your knight...) you might play the alternative list? (Switching the knight for plague marines seems simple and would only require 20 or so models)
If your goal was to try out a competitive list for tournament use, that too is understandable, but, did you really get to try it out? Games this one sided can teach bad habits.
Now, I concede that I and my group contain players who have played a LONG time and so have huge armies of models built up over time for multiple armies. If you do not, again totally understandable.
In truth I'm only pointing this out because I do like the way you do these things and hope to see more competitive battles in these. So please take this as just something I noticed and only an opinion, not an attack, I completely understand my group might play from a far more fluff and narrative side than yours does, if your goal is super competitive (I tend to be more competitive in my group as well), then ignore me.

Edit: It just occurred to me that I may have mixed you up with another doing battle reports (the one against Khorn that was over by turn 2?) If I have I apologize.


Thanks for the feedback!

Yes, i am playing on the competitive side, and i was actually visiting from out of town and brought a limited model selection; this group wants to be competitive and asked me to bring out the best list i had on me.

While it was one sided after a point, i learned a lot (as did my opponent), and he built a far better list to play in another match (see my chaos character list vs kraken nids). The game was much closer that time.

I always, always brief people that im trying to play a competitive list; generally most opponents oblige and want to test their mettle against it. If someone brings a fluffy list and let me know i always tone down my list to compensate.

Sadly, when it came to this, i was severely limited on models with what i brought. The only brought nurglings as troops, for example.

Excellent feedback though, and this group i played with has since built much better lists for when i visit again for some rematches; which i greatly look forward to!

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Latest Tourney results:
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2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Longtime Dakkanaut




Central California

Then it makes perfect sense. I suspect you would fit in well with my group. Look forward to your next report!

Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

edwardmyst wrote:
Then it makes perfect sense. I suspect you would fit in well with my group. Look forward to your next report!


Thanks My next one is a training game for a new guy here, so I'm taking what would be seen as a "soft" list by many.

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Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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