Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2019/01/15 21:35:13
Subject: Redeploy a terrain feature with the Deceiver
|
|
Grisly Ghost Ark Driver
|
Hi, motivated by the crazyness in this thread:
Could I use the Deceiver to redeploy a Necron Tomb Citadel? Or some other suitable terrain feature? Just plant it over two objective markers in the center and let necron infantry get on board to have protection and be within 24" range.
|
|
|
|
2019/01/15 21:59:44
Subject: Redeploy a terrain feature with the Deceiver
|
|
Horrific Hive Tyrant
|
Does it have a datasheet? If so, does it have the requisite keywords for the ability? If so, does it have any rule that prevents it being chosen or moved?
|
|
|
|
2019/01/15 22:09:21
Subject: Redeploy a terrain feature with the Deceiver
|
|
Grisly Ghost Ark Driver
|
Stux wrote:Does it have a datasheet? If so, does it have the requisite keywords for the ability? If so, does it have any rule that prevents it being chosen or moved?
The first two are simple yes. The third is a simple dunno, further muddled by the slight absurdity of it.
|
|
|
|
2019/01/15 22:30:00
Subject: Redeploy a terrain feature with the Deceiver
|
|
Horrific Hive Tyrant
|
torblind wrote: Stux wrote:Does it have a datasheet? If so, does it have the requisite keywords for the ability? If so, does it have any rule that prevents it being chosen or moved?
The first two are simple yes. The third is a simple dunno, further muddled by the slight absurdity of it.
Doesn't matter if it's absurd or not. Sounds like it probably does work, but it's a bit pointless if we aren't looking at the datasheet.
|
|
|
|
2019/01/15 22:54:31
Subject: Re:Redeploy a terrain feature with the Deceiver
|
|
Lieutenant General
|
'Grand Illusion' only works friendly NECRONS units, so that immediately disqualifies its use on most terrain. You must also set the unit(s) up again more than 12" from any enemy model. Since the Tomb Citadel is an entire Realm of Battle tile (2'x2') and there's no permission to move other scenery the chances of moving one are slim.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
|
2019/01/15 23:02:57
Subject: Redeploy a terrain feature with the Deceiver
|
|
Irked Necron Immortal
|
Yes, the "TOMB CITADEL" does have the "NECRONS" keyword.
BUT it also has "Immobile: This model cannot move for any reason..." as one of it's abilities.
So, once it has been placed, it is not able to be moved at all, even through a re-deploy that the Deceiver does.
|
|
|
|
2019/01/15 23:03:04
Subject: Redeploy a terrain feature with the Deceiver
|
|
Grim Dark Angels Interrogator-Chaplain
|
Strewth. Is this the new “can bunkers Scout?”
|
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
|
|
2019/01/15 23:09:57
Subject: Redeploy a terrain feature with the Deceiver
|
|
Lieutenant General
|
Its also the new "is being set up again moving?"
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
|
2019/01/15 23:12:01
Subject: Redeploy a terrain feature with the Deceiver
|
|
Horrific Hive Tyrant
|
Draco765 wrote:Yes, the "TOMB CITADEL" does have the "NECRONS" keyword.
BUT it also has "Immobile: This model cannot move for any reason..." as one of it's abilities.
So, once it has been placed, it is not able to be moved at all, even through a re-deploy that the Deceiver does.
There we go! I am relieved this doesn't work, truth be told.
|
|
|
|
2019/01/15 23:19:24
Subject: Redeploy a terrain feature with the Deceiver
|
|
Been Around the Block
|
Ghaz wrote:
Its also the new "is being set up again moving?"
Was there ever an answer to this?
I can see it going either way. Either "move" refers to physically moving the model, or "move" refer to moving (such as movement phase, charge phase, etc) in the context of the game.
|
|
|
|
2019/01/15 23:20:34
Subject: Redeploy a terrain feature with the Deceiver
|
|
Lord of the Fleet
|
I think there's also the practical consideration: you pick up a heavy 2x2' resin RoB tile and start moving it about it probably won't end well for any models nearby.
|
|
|
|
2019/01/15 23:40:50
Subject: Redeploy a terrain feature with the Deceiver
|
|
[MOD]
Making Stuff
|
So, since we seem to have sorted that out, moving on.
|
|
|
|
|
|