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Made in gb
Longtime Dakkanaut



London

There is a fun conversion you can do with a Chimera which is basically moving the turret back which reveals a neat driver hatch and lets you beef up the turret if desired. Such a simple conversion surely requires rules so how would you all feel about facing this...

Spectre light tank

Fast Attack choice (0-3 per unit)

Base Cost - Same as a Chimera

Produced by worlds with extensive chimera production facilities, Spectre light tanks bring heavier firepower and crews trained for direct engagement rather than infantry support to mechanized Imperial Guard regiments.

Sacrificing transport capacity for an improved turret, ammunition storage and a dedicated loader a Spectre can carry heavier and more accurate weaponry than a Chimera.

Stats
Same as Chimera

Weapons
May mount a flamer, heavy bolter or multi melta on the hull.
The turret can (doesn't have too...) mount one of the following choices - autocannon, two heavy bolters, two heavy stubbers, multi melta, lascannon, plasma cannon, multilaser, or a Conqueror Battle Cannon.

Pintle weapons and other options as per a regular Chimera with the exception that it may carry 0-2 Pintle weapons (Heavy Stubbers or storm bolters) and 0-2 Hunter Killers (to allow the tank to look more ally, as well as allowing the quad stubber design and the TOW design).

Transport
This model can transport 6 ASTRA MILITARUM INFANTRY models but cannot transport Heavy Weapons Teams, Veteran Heavy Weapons Team or Ogryns.

Special rules

Emergency Plasma Vents
If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.

Explodes (6+/6"/D3)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Stabilized turret
Hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. in addition if any pintle weapons (storm bolters or heavy stubbers) are mounted in or on the turret they must shoot at the same unit as the main weapon but also do not suffer a penalty for moving and shooting.

Smoke Launchers
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Vehicle Squadron
The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

Original version hidden below...
Spoiler:
Spectre light tank

Fast Attack choice (0-3 per unit)

Base Cost - 5 points more than a Chimera

Produced by worlds with extensive chimera production facilities, Spectre light tanks bring heavier firepower and crews trained for direct engagement rather than infantry support to mechanised Imperial Guard regiments.

Sacrificing transport capacity for an improved turret, ammunition storage and a dedicated loader a Spectre can carry heavier weaponry than a Chimera.

Stats
Same as Chimera

Weapons
May mount a flamer, heavy bolter or multi melta on the hull.
The turret must mount one of the following choices - autocannon, two heavy bolters, four heavy stubbers, multi melta, lascannon, missile launcher, plasma cannon, two hunter killer missiles, or a Conqueror Battle Cannon.

Pintle weapons and other options as per a regular Chimera.

Additional option
Transport capacity +6 points
While most Spectre variants forgo any transport capacity due to access changes and the space required for a turret basket, some STC production facilities retain seating and access for small squads.
This model can transport 6 ASTRA MILITARUM INFANTRY models but cannot transport Heavy Weapons Teams, Veteran Heavy Weapons Team or Ogryns.

Special rules

Emergency Plasma Vents
If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.

Explodes (6+/6"/D3)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Grinding Advance
If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times).
Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon.

Smoke Launchers
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Vehicle Squadron
The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

This message was edited 4 times. Last update was at 2019/01/18 11:06:06


 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

I like the idea of a 'razorback' style unit and as you say it's an day conversion. Also I like seeing some different looking tanks in guard lists.

So slight changes I'd make:

Pair down the weapon options a bit, maybe twin autocannon, single/twin lascannon, and maybe the gattling turret and battle cannon options from the taurox (Don't know the names).

Let it take a couple of Hunter killers or scrubbers as extras.

Keep the 6 transport capacity as standard, it looks like a transport and makes it a nicely different option.

Lose the grinding advance, that leman Russ territory and this is a faster moving beast.

Give it a different rule that lets it's turret ignore heavy moving penalty.

Points wise I think it could start at the same as a chimera. Has less transport cap but more options and the turret rule.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Longtime Dakkanaut




You're effectively talking about the Salamander scout tank.
   
Made in ch
The Dread Evil Lord Varlak





Sterling191 wrote:
You're effectively talking about the Salamander scout tank.


Yep, index astra militarum from forgeworld, actually fairly decent little tanks.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Going slightly off-topic, there were up-gunned Chimera variants in Epic. The Chimerro had a missile launcher alongside the turret, the Chimerax had a quad autocannon turret and the Chimedon had a light battlecannon.
[Thumb - cat19956p128-01.jpg]

   
Made in us
Longtime Dakkanaut




Not Online!!! wrote:

Yep, index astra militarum from forgeworld, actually fairly decent little tanks.


Indeed. 75 points a pop at T7/10w/3+ while packing an Autocannon, Heavy Bolter and Stubber while coming in squads of up to three in the FA slot.

Think of them as basically an up-armored Heavy Weapons Squad and they can do serious work.
   
Made in ch
The Dread Evil Lord Varlak





Sterling191 wrote:
Not Online!!! wrote:

Yep, index astra militarum from forgeworld, actually fairly decent little tanks.


Indeed. 75 points a pop at T7/10w/3+ while packing an Autocannon, Heavy Bolter and Stubber while coming in squads of up to three in the FA slot.

Think of them as basically an up-armored Heavy Weapons Squad and they can do serious work.


Not to mention they get scout movement and have the firepower to profit from it.



Automatically Appended Next Post:
beast_gts wrote:
Going slightly off-topic, there were up-gunned Chimera variants in Epic. The Chimerro had a missile launcher alongside the turret, the Chimerax had a quad autocannon turret and the Chimedon had a light battlecannon.


Actually that is quite interesting. I'd like a Chimera with a s6 d6 /2d6 mini battlecannon.
Then again i am also looking at the griffon and would like me some. sadly they are not produced...

This message was edited 1 time. Last update was at 2019/01/17 11:08:29


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Longtime Dakkanaut



London

Not Online!!! wrote:
Sterling191 wrote:
You're effectively talking about the Salamander scout tank.


Yep, index astra militarum from forgeworld, actually fairly decent little tanks.


Yes, just not open topped with a wider range of turret options to match peoples conversions.


Automatically Appended Next Post:
beast_gts wrote:
Going slightly off-topic, there were up-gunned Chimera variants in Epic. The Chimerro had a missile launcher alongside the turret, the Chimerax had a quad autocannon turret and the Chimedon had a light battlecannon.


I forgot the Chimero (had a re-loadable hunter killer), but the double HK option above kind of covers it. Meant to allow the vehicle to be a kind of TOW platform (with the extra upgrade you can mount 3 on it).


Automatically Appended Next Post:
 WisdomLS wrote:
I like the idea of a 'razorback' style unit and as you say it's an day conversion. Also I like seeing some different looking tanks in guard lists.

So slight changes I'd make:

Pair down the weapon options a bit, maybe twin autocannon, single/twin lascannon, and maybe the gattling turret and battle cannon options from the taurox (Don't know the names).


The options are simply to match the many and varied conversions people have made. Some would be more optimal than others. Didn't want to match the Taurox options as it then becomes a straight calculation between the two hulls.

Let it take a couple of Hunter killers or scrubbers as extras.

Scrubbers? Its all gone a bit up Pompeii...
Yes otherwise that is a neat idea.

Keep the 6 transport capacity as standard, it looks like a transport and makes it a nicely different option.

Having no transport was to put it into tank not IFV territory. I suppose a nod to the Merkava could be it getting its transport capacity, but losing grinding advance (the tank can carry infantry - typically 4-6, but only by removing 12 shells per soldier...).

Lose the grinding advance, that Leman Russ territory and this is a faster moving beast.
Give it a different rule that lets it's turret ignore heavy moving penalty.
Points wise I think it could start at the same as a chimera. Has less transport cap but more options and the turret rule.

Fair enough, would lose the point bump as well then...


Automatically Appended Next Post:
New version in first post..

This message was edited 3 times. Last update was at 2019/01/17 18:14:27


 
   
Made in ch
The Dread Evil Lord Varlak





Now this i'd like, a chimera with a conqueror battle cannon.
Versatile, cheap, and as a squadron.

Would certainly be a nice option for fun games, i can't say it would be picked for higher tier lists.

(An ace version would be hillarious though)

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




Personally, I wish chimeras had the autocannon upgrade in the actual codex. They are basically the Imperium's BMP, whereas the taurox is more akin to a BTR.

This message was edited 2 times. Last update was at 2019/01/21 01:48:43


 
   
 
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