Switch Theme:

[2000] - Guard + imperial knights + grey knight - 2 big threats  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guarded Grey Knight Terminator






Cadian battalion
Tank commander - executioner, plasma cannons sponsons
Tank commander - executioner, plasma cannons sponsons
Tank commander - battle tank, heavy bolter sponsons

Infantry squad - mortar
Infantry squad - mortar
Infantry squad - mortar

Platoon cc - kurov aquila

Manticore

Imperial knight - krast
Crusader - thermal cannon, armor sainted ion/headsmen markt, ion bulwark
Armiger warglaive
Armiger warglaive

Grey Knight patrol
Grand Master nemesis dreadknight - sword, psilencer, psycannon, sanctuary
Strike squad - gate of infinity

This army combines the use of the imperial knight crusader and the grand master nemesis dreadknight to create very tough threats that the opponent has to deal with. The GMNDK will typically be rocking a 2++ and the crusader has a 2+3++ save. Both have good shooting and neither are slouches in CC.

Krast is chosen for rerolls to hit in cc and access to headsmen mark + controlled aggression. those two combined make a crusader very scary in cc to another Titanic model, even more if they bear chaos.

Supporting them are 2 warglaives and a nice bit of guardsmen firepower from the back/midfield.

Done a couple trial games with this list and it feels pretty brutal.

This message was edited 1 time. Last update was at 2019/01/19 01:03:33


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Been Around the Block





It looks like a cool list, do you think the Tank Commanders are worth it? I'd be a bit worried about them being shot off the board since they don't have any invulns like the main heavy hitters.

I guess you just Gate the GMNDK in and hope to succeed on the charge? You have a lot of shooting that can kill screening units, but I'd still be worried about the GMNDK getting bogged down. He can't back out of combat and shoot/charge like the Knight can. I think you might want to swap the powers on the GK units depending on matchup, that way the GMNDK can Gate himself out if he gets bogged down in a horde and needs to shoot. Also, you will have to be careful that the Strike Squad lives long enough to Gate the GMNDK, might be better to go for some more GK characters in a Supreme Command detachment instead to be extra safe from shooting.

The Crusader with Headsman's Mark is strong, but there are some titanic units (like a House Raven Knight Castellan) who will still out shoot it pretty bad. If the Crusader is using it's guns to shoot it out with another Knight, it can't clear screens/hordes for the GMNDK, and then I think you run into problems.
   
 
Forum Index » 40K Army Lists
Go to: