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Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Got a tourney coming up in march and looking for advice, I got 3 F/os, 3 S/fs, a Silencer and an Upsilon. So trying different things.


List A: Head Trauma
“Quickdraw” — TIE/SF Fighter 45
Swarm Tactics 3
Targeting Synchronizer 5
Concussion Missiles 6
Special Forces Gunner 10
Fire-Control System 3
Shield Upgrade 6
Ship Total: 78
Half Points: 39 Threshold: 4

Omega Squadron Expert — TIE/SF Fighter 36
Swarm Tactics 3
Advanced Optics 4
Hotshot Gunner 7
Cluster Missiles 5
Fire-Control System 3
Ship Total: 58
Half Points: 29 Threshold: 3

Omega Squadron Expert — TIE/SF Fighter 36
Swarm Tactics 3
Advanced Optics 4
Hotshot Gunner 7
Cluster Missiles 5
Fire-Control System 3
Ship Total: 58
Half Points: 29 Threshold: 3

Idea is to focus up the Omegas, and use Quickdraw's TL to launch clusters at the enemy, then have Quickdraw punch out with a concussion missile to flip damage caused by the cluster attacks. Then in subsquent rounds. strip tokens before Quickdraw attacks and then with the extra shield it makes Quick a bit tougher and able to potentially use his ability more.

List B: Token Rippers

Muse” — TIE/FO Fighter 32
Squad Leader 4
Ship Total: 36
Half Points: 18 Threshold: 2

“Quickdraw” — TIE/SF Fighter 45
Swarm Tactics 3
Special Forces Gunner 10
Fire-Control System 3
Ship Total: 61
Half Points: 31 Threshold: 3

Omega Squadron Expert — TIE/SF Fighter 36
Swarm Tactics 3
Hotshot Gunner 7
Fire-Control System 3
Ship Total: 49
Half Points: 25 Threshold: 3

Omega Squadron Expert — TIE/SF Fighter 36
Swarm Tactics 3
Hotshot Gunner 7
Fire-Control System 3
Ship Total: 49
Half Points: 25 Threshold: 3

Not as damage spikey but I LOVE Muse with Squad Leader.

List C: Black Musical
“Blackout” — TIE/vn Silencer 70
Trick Shot 1
Proton Torpedoes 9
Ship Total: 80
Half Points: 40 Threshold: 3

“Midnight” — TIE/FO Fighter 44
Swarm Tactics 3
Ship Total: 47
Half Points: 24 Threshold: 2

“Null” — TIE/FO Fighter 31
Swarm Tactics 3
Ship Total: 34
Half Points: 17 Threshold: 2

“Muse” — TIE/FO Fighter 32
Squad Leader 4
Ship Total: 36
Half Points: 18 Threshold: 2

So this one potentially lets Muse help Blackout, then while Blackout is behind an obstacle Muse can coordinate so he doesn't go over it in subsiquent turns.And keep him focused and stress free for the next round. Null and Midnight are just nice.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Does the repointing affect your lists much?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Not to much thankfully, Head Trauma which is the one I'm most thinking about was cheapened and I tweaked it a bit as the Omegas rarely used FCS or Hotshot.

Head Trauma (194)

“Quickdraw” — TIE/SF Fighter 45
Swarm Tactics 3
Targeting Synchronizer 6
Concussion Missiles 6
Special Forces Gunner 10
Fire-Control System 2
Shield Upgrade 6
Ship Total: 78
Half Points: 39 Threshold: 4

Omega Squadron Expert — TIE/SF Fighter 36
Swarm Tactics 3
Advanced Optics 4
Special Forces Gunner 10
Cluster Missiles 5
Ship Total: 58
Half Points: 29 Threshold: 3

Omega Squadron Expert — TIE/SF Fighter 36
Swarm Tactics 3
Advanced Optics 4
Special Forces Gunner 10
Cluster Missiles 5
Ship Total: 58
Half Points: 29 Threshold: 3



My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

We are getting schooled at the FLGS by a specific list that hits really hard.

“Muse” (32)
Squad Leader (6)

“Quickdraw” (45)
Juke (5)
Special Forces Gunner (10)
Fire-Control System (2)

Kylo Ren (76)
Supernatural Reflexes (24)

Total: 200

View in Yet Another Squad Builder 2.0

Sure, no bid, but Quickdraw is a beast to take down, and Kylo just really hurts if you ignore him... but then you ignore Quickdraw.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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