The Allfather wrote:Has anyone here played Saga the historical skirmish game and is it good?
How does it compare to pre-age of sigmar warhammer fantasy ?
It's enjoyable, but it's a different kind of game to
Aos. It's been a while since I've played it so going on memory, I might e misremembering some things.
I wouldn't call it a 'competitive' game though and tend to see it as more 'narrative' focused. It's very dice dependent in a number of ways. And that's a thing too - it also uses custom dice for the game 'board', as well as regular
d6s. That said, you can usually figure out an easy 'translation' for the custom dice faces.
I liked the game resolution. It was pretty straight forwards. 2-dice roll resolution to attacks. I liked the game structure. Pretty simple and straight forward. You (generally) have three 'types' of units - elites, regulars and peasants. They come in unit sizes of 4, 8 and 12. As such, very easy to build armies. Along with your hero, who generates 2 dice for the battle board, regular and elite units generate once dice, up to a max of six. At the start of your turn, you roll your dice, and depending on what results you get, you can place those dice on the 'board' and 'spend' them like currency, either to activate a unit, or to put in play a special rule/ability. You also had to worry about 'fatigue' and exhausting your dudes. Earlier, I said that I saw saga as a more narrative game, and the battle board is key to my perception of this. It's very hard to have a master plan for your army, when turn to turn, what you can do is in the hands of the (dice) gods.
Only issue we had with it actually had nothing to do with the game. My,friend got the starter rules anemic that thinking it was a skirmish game on the scale of infinity (so maybe ten to a dozen guys per side) and he was a bit disappointed it could end up being 2 hordes having at each other.
Still, worth a shot. But like I said, I wouldn't make comparisons to
Aos.