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Made in us
Fresh-Faced New User




Hello everyone!
I have a champagne taste on a Ramen budget.
I cannot afford to buy into 40k. I got to demo it once at my local store, but then I realized how big of a hobby it is.

So my question...
Is there a PC that plays like the tabletop version AND that would let me play as Ork, Tau, Necron, and Tyranids?
Thanks in advance.

This message was edited 1 time. Last update was at 2019/02/14 15:23:45


 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

There are several Real Time Strategy games based on 40k.

“Dawn of War” had 2 or three games that added to it. I want to say “Soulstorm” had every or nearly every faction in it.

I never played DoW 2, but it also had several expansions.


** But that said! Kill Team is a great game you can get into with a box or two of dudes. **

Orks: Box of boys, some Gretchin. If you know anyone with a spare Flamer or two, converting burna Boyz is very easy.

Nids: Box of Warriors and a Box of Termagants.

Tau: Stealth Suits and Pathfinders (for the rail rifles!)

Necrons: Imortals and go to eBay and get a couple of Warriors to convert to flayed ones... or shell out for real FO if you like the models.

This message was edited 1 time. Last update was at 2019/02/13 00:28:01


 
   
Made in us
Fixture of Dakka





DOW 1 or 2.

DOW 1 is a more traditional RTS. And it has all the races except Nids.

DOW 2 is less traditional, feels a bit more in keeping with the tabletop/fluff, and is a lot less dated. But it's a lot less like a traditional RTS, and doesn't have every race.

DOW 3 is crap. Play Starcraft instead.
   
Made in ca
Damsel of the Lady





drinking tea in the snow

You really aren't going to find any that closely match the table top game, but dawn of war is at least worth checking out. The first ones seem to go on sale pretty often.

Game-wise they are a mixed bag, Dark Crusade has Orks, Tau, Necrons, but none of the first ones have tyranids.

Warhammer Gladius: Relics of War is a turn based kind of civ like game that has orks and necrons and tyranids as a dlc, but it's another very mixed bag of quality. And way too pricey right now.

realism is a lie
 
   
Made in ch
The Dread Evil Lord Varlak





Bharring wrote:
DOW 1 or 2.

DOW 1 is a more traditional RTS. And it has all the races except Nids.

DOW 2 is less traditional, feels a bit more in keeping with the tabletop/fluff, and is a lot less dated. But it's a lot less like a traditional RTS, and doesn't have every race.

DOW 3 is crap. Play Starcraft instead.



DOW 1: Has mod support, has great mods for tyranids.

DOW2: Is a Company of heros clone BUT IN SPHEEEES. You either like it or not. but i'd recommend COH2 instead of DOW2.

DOW3: it exists, but the less said about it the better.

DOW 1 is no also available on steam and dirt cheap and there are some mods out there that make it really georgeus.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ie
Norn Queen






Dublin, Ireland

If you're willing to spend time to set it up correctly then this is pretty close to TT (compared to other video games out there)

https://en.wikipedia.org/wiki/Tabletop_Simulator

Spoiler:


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Kithikor wrote:
Hello everyone!
I have a champagne taste on a Ramen budget.
I cannot afford to buy into 40k. I got to demo it once at my local store, but then I realized how big of a hobby it is.

So my question...
Is there a PC that plays like the tabletop version AND that would let me play as Ork, Tau, Necron, and Tyranids?
Thanks in advance.
Short answer: no, there is no videogame that will do exactly this.

Long Answer: Dawn of War 1 with the Dark Crusade expansion will get you as close as you're gonna get out of the box, and has tons of mods so you should be able to get it close enough.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Consigned to the Grim Darkness





USA

You can always try Tabletop Simulator, which has some packs that might allow you to play, though I don't know if they also include an AI to play against.

Bharring wrote:
DOW 3 is crap. Play Starcraft instead.
Starcraft is trash compacted with fecal matter plunged out of a decaying bovine corpse, play DoW3 instead.


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Melissia wrote:
You can always try Tabletop Simulator, which has some packs that might allow you to play, though I don't know if they also include an AI to play against.

Bharring wrote:
DOW 3 is crap. Play Starcraft instead.
Starcraft is trash compacted with fecal matter plunged out of a decaying bovine corpse, play DoW3 instead.



I'd contest that, not out of defense for Starcraft, but simply because DoW3 is so utterly horrible that you'll have to go into areas like Ride to Hell: Retribution or mobile gaming to find anything that even competes.

I should think of a new signature... In the meantime, have a  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I tried to play Dawn of War 3 but just couldn't get into it, just was not my kind of game. I'm not a fan of MOBA's at all either though, so that may be why. Doesn't help that every Dawn of War is effectively a completely different game unified only by the IP, ultimately I couldn't really get into DoW2 either.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

DoW2 was at least an RTS. It had a really good story (especially when you consider that the protagonists were marines - they rarely are written with any depth) and while it was smaller scale than DoW1 I enjoyed it even more (I wouldn't have made such a complicated overhaul mod otherwise).


DoW3 wasn't even trying. Terminators jumping like they had jump packs, a basic game premise ripped straight out of League of Legends... It doesn't deserve the DoW tag.

I should think of a new signature... In the meantime, have a  
   
Made in us
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USA

 Ashiraya wrote:
I'd contest that, not out of defense for Starcraft, but simply because DoW3 is so utterly horrible that you'll have to go into areas like Ride to Hell: Retribution or mobile gaming to find anything that even competes.
Personally, I still say DoW2 was the best of the series thus far. DoW1 has not aged well at all and its mod scenes simply don't fix what is wrong with the game, and DoW3 was a little too experimental with MOBA-like mechanics for my taste (though it's still better htan DoW1 for me). But claiming DoW3 was OMG WORTS GAEM EBAR! is just as hyperbolic as my pretend hatred of starcraft is.

Because, while DoW3 wasn't the kind of DoW game you (or I) wanted, as an RTS on its own, it was a fine specimen. It tried new things that very few RTS games had tried before, and some of them were hits, and some of them were misses. But ultimately, it was competently made and perfectly playable, with lots of polish and very little in the way of bugs, and I don't think I can remember any bugs that got even close to game-breaking even on day one. Was just a matter of if its playstyle matched what kind of game you were interested in playing. Its campaign was quite good-- far better than the DoW1 campaigns to be sure, but IMO not as good as the DoW2 ones. And its multiplayer was adequate, with compstomping being thoroughly enjoyable while competitive matches were something I didn't really experiment with (not my style to begin with).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ch
The Dread Evil Lord Varlak





But why bother with Dow 2 when the same company made a superior Version of the game?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Not Online!!! wrote:
But why bother with Dow 2 when the same company made a superior Version of the game?


Not sure what you're talking about. I've played CoH2 as well and I greatly preferred DoW2.


Automatically Appended Next Post:
 Melissia wrote:
But claiming DoW3 was OMG WORTS GAEM EBAR! is just as hyperbolic as my pretend hatred of starcraft is


Perhaps. I think that DoW3 was hurt a lot by its tag - people expected a DoW game, which it is not.

Had it been an original IP with similar mechanics, I am sure it would have been received better.

This message was edited 1 time. Last update was at 2019/02/14 16:33:23


I should think of a new signature... In the meantime, have a  
   
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Where ever the Emperor needs his eyes

Not Online!!! wrote:
But why bother with Dow 2 when the same company made a superior Version of the game?


Because CoH2 wasnt the superior game? It was good, but I played it way less and had way less fun.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

DoW 3 tanked hard because Relic geared it mainly towards multiplayer and the esports scene, hence a lacklustre campaign, that horrible micro-management aspect and things like the removal of the execution system, a staple of the series.

Add in that the game did not perform as hoped, leading to a swift cancellation of the franchise two or so months after release. They tried to salvage things by putting out free skins, removing the skulls system and adding in an extra game mode, but too little, too late, especially when most people probably would have wanted more single player content, something the franchise is mainly known for..!

That upon uninstalling the game you are directed to an online questionnaire asking you why you're uninstalling the game and what you'd like to see to improve the game, well.. not that it'll do any good now. Shame really, as they left the game with a post credits sequel hook.

It's not the worst 40k game out there, but as always, YMMV, this one is just a big pile of missed opportunities, bad choices and glimpses of cool stuff that could have worked, but didn't.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka





Well, if CoH2 was better than DoW2, then play CoH1 - it was even better than CoH2.

I had two major problems with DoW3:
1) How it dumbed everything down to pointlessness.

Look at how cover worked in DoW1 and 2 - two very different cover systems, both of which had merit and tactical depth. Now look at 3. It's basically just not there.

There was actually an interview pre-release where they said they removed cover from 3, because it slowed things down. As in, the idea that a unit might hold a location was a *bad* thing. And these are the people making an RTS?

Cover is a great example of where they just didn't get tactics beyond rock-paper-scisors and RUSH RUSH RUSH, and you can feel that in every decision in the game. Compisition, placement, ranges, killzones - all of that doesn't matter. Big numbers and giant robots are the be-all end-all.

2) The units/armies did not reflect their concepts.
Dire Avengers have a regenerating shield... for... reasons.

Super jumping Termies are kickass! Because TDA makes you so much more agile than Power Armor...

Tactical Marines, who take a specialist and/or heavy in their squad decide they need a Plasma Gun? Upgrade it - now everyone has one! Because nothing says "Tactical Marine" like "We wanna be Fire Dragons".

Under a different IP, DoW would still have been a bad game for other reasons. But perporting to be 40k when it clearly didn't grok it made a bad game even worse.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Something I really love about DoW2 was that it made the factions feel different.

In DoW1 they felt very samey. Marines die in droves in every fight, and they felt more like Vostroyans using a Marine skin than actual Marines. Fire Warriors were more expensive than tacticals, which was a bit of a

I felt DoW2 did not quite go far enough either to differentiate the factions, hence why I made a mod to that purpose, but it did a better job of it at least.

This message was edited 1 time. Last update was at 2019/02/14 17:57:38


I should think of a new signature... In the meantime, have a  
   
Made in nl
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Cozy cockpit of an Imperial Knight

The first Dawn of War game is very much a product of its time, when the bog standard RTS for the most part was still gather resources -> build base -> build army -> stomp enemy -> rinse and repeat. Strip away the 40k look and feel and you get yet another RTS of that day really. However, by playing it "safe" they did manage to pull it off and build things up from there.

Dawn of War 2 is still my personal favourite. It did things radically differently by doing away with the base building and putting the focus on a demi-company tasked with defending a system, but it pulled if off nicely by letting you rush across the system to and fro putting out fires until the next story mission or event popped up. Small and contained, with a solid cast of characters to guide you through the story.



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Made in us
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DoW2 is definitely my favorite of them.
   
Made in us
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USA

I would agree. Also I think DoW2 pulled off the storyline aspect the best, too. DoW2 and Chaos Rising made me start liking Marines enough to even consider playing them in tabletop (which shows, given that I now play BA).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

DoW 1 was the only one I could get into, and is still probably one of the few videogames I still play with any regularity. The scale matched most tabletop games better than the other iterations, the unit selections available to each faction were solid with little in the way of unnecessary clutter, and you could basically build units in broadly similar fashions to tabletop units. DoW felt more 40k to me than any of the others, partly because of how muted it was visually in many respects, partly because many of the models used are still pretty 80's/90's. I just love the original series.

A lot of the game flavor and differentiation also was experienced through the tech tiers and micromanagement. Yeah Fire Warriors were more expensive than Marines to recruit individually for squads, they initially start out more functional with their powerful long range guns, but a fully upgraded marine unit with quad heavy bolters and an Apothecary would wipe the floor with an upgraded Fire Warrior squad, and the Fire Warriors couldnt be customized to combat different types of units the way Tacs could. I really liked how the game ultimately worked.

I'm also an old school RTS person though, so that may have something to do with it. C&C, Homeworld, DoW1, etc are my jams, not so much Company of Heroes type games or MOBAs.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in es
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Vigo. Spain.

The campaing of DoW1 was pretty boring for me and I'm big into RTS games but how the campaing of DoW2 (The original and Chaos Rising) did let customize your space marine squads, that was phenomenal. When you adquire your first terminator armour, hmmmm... and the corruption system in Chaos Rising, also very fun.

And the gameplay, I also enjoyed it much more, it felt more tabletop 40k than DoW1.

This message was edited 1 time. Last update was at 2019/02/14 20:30:45


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in nl
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Decrepit Dakkanaut






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Dawn of War 2 had a few great Big Damn Hero Moments for sure. Getting your first set of Terminator armour at Angel's Forge is indeed an awesome moment, turning a curbstomp battle directed at you into one directed at the Eldar.

There's also the moment when you first get your Dreadnought. I LIVE AGAIN, made even better when you get the assault cannon for it later and reenact that scene from the first Dawn of War opening cinematic. Also quite rewarding to use that attack on enemies behind cover or in buildings.

It was rewarding to finally get that Angel of Death score by the end of the game.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Consigned to the Grim Darkness





USA

And then with Chaos Rising the continuation of the storyline was utterly top-notch.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Melissia wrote:
I would agree. Also I think DoW2 pulled off the storyline aspect the best, too. DoW2 and Chaos Rising made me start liking Marines enough to even consider playing them in tabletop (which shows, given that I now play BA).


If I remember it right, you used to really not like Marines, so it's telling how good DoW2 really was.


Automatically Appended Next Post:
 Vaktathi wrote:
The scale matched most tabletop games better than the other iterations


Depending on the era and points values used. Games are much larger now than they used to be.

My typical tyranid ranged build in DoW2 competitive multiplayer - 16 termagants, 8 hormagaunts, HQ, 3x venom cannon warriors, 3-6x devourer raveners and a venom cannon Carnifex - is pretty much exactly the kind of scale I'd expect my local Tyranid player to bring to a match, back when we still played.

This message was edited 2 times. Last update was at 2019/02/14 23:52:16


I should think of a new signature... In the meantime, have a  
   
Made in us
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USA

 Ashiraya wrote:
If I remember it right, you used to really not like Marines, so it's telling how good DoW2 really was.


I exaggerated my dislike of marines just as much as I exaggerate my dislike of starcraft (and in fact they're born from the same source; hating the fandom far more than the actual content). Still, you are correct. DoW2 kept space marines as inhuman living weapons while still giving htem personality beyond "KILL THE ENEMY FOR DA EMPRAH!". It was a difficult balance, but they pulled it off. And they did so far better than any of GW's books had done up to that point-- many of them tried to overhumanize Marines and it just didn't work for me.

This message was edited 1 time. Last update was at 2019/02/15 00:28:18


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Yeah, if I remember right a commonly mentioned thing was just how separated and different they are from the people they're made to protect.

DoW2 made it into a cool character development plot point, which few books I've read have done.

I hope we see more of it - we sure know there are other factions in need of writing made by a proper writer.

This message was edited 1 time. Last update was at 2019/02/15 00:47:46


I should think of a new signature... In the meantime, have a  
   
Made in gb
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Earth

DOW1 for the gameplay and mods.

DOW2 for the story of the main game and chaos rising, retribution was awful.
   
Made in ch
The Dread Evil Lord Varlak





 Formosa wrote:
DOW1 for the gameplay and mods.

DOW2 for the story of the main game and chaos rising, retribution was awful.


How can you say that DOW1 has the worse campaigns when it gave us "SIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNDDDDDDDDDDDDRRRRRRRRRIIIIIIIIIIIII", "METAWWL BAAAAWWWWKSES" and other such gems?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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