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Made in it
Fresh-Faced New User




All are from bastion of segmentus obscurus list

list1:
1x admiral 50 pt
1x reroll 25pt
1x Emperor Battleship 365pt
2x Exorcist grand cruiser 460pt
4X Endeavour light cruiser 6+ prow armor 440pt (squadron of 2)
2x Charnage class cruiser 360pt (reserve rules in armada book)
5x Cobra destroyer 150pt
5x Cobra destroyer 150pt

16 bay many torpedo

list 2
Admiral 50pt
reroll 25pt
1x Emperor Battleship 365pt
2xExorcist grand cruiser 460pt
3xEndeavour light cruiser 330pt 6+ prow
2xCarnage cruiser 360pt
2xTyrant with nova and 45 cm battery 430 (or maybe other cruisers combination) single unit


2 nova cannon 16bay 6 torpedo
i think the last list is better vs necron and marines for the presence of nova cannon
any comment or advice?

This message was edited 3 times. Last update was at 2019/02/17 22:20:00


 
   
Made in it
Fresh-Faced New User




no one player plays battle fleet gothic ?
   
Made in gb
Longtime Dakkanaut



London

Honestly for a big fleet engagement like that I would be looking to get the Emperor backed up by as many line cruisers and mars with the Nova cannon. Ordnance and Nova at range, torps and broadside weapons up close.

Escorts would fill awkward amounts of points. Light cruisers over Escorts if necessary.

This message was edited 1 time. Last update was at 2019/02/19 15:29:42


 
   
Made in it
Fresh-Faced New User




ok, i think you like most the second one

ps: you like more the tyrant , lunar or gothic in this list (2nd) and you like more nova or torpedo armament for this ships
   
Made in gb
Longtime Dakkanaut



London

Nova cannon are nasty if you don't have enough terrain. As it is, with enough celestial phenomenon they still serve to ensure the enemy closes.

Torps can be used to funnel how the enemy close.

Attack craft serve the same function as nova cannon when the guns don't have LOS.

Imperials then have great short range firepower. You really want to ensure an enemy fleet can't sit at 60cm and chew you up. Keeping your armoured prow forward whilst they close to 30cm is vital.

To that end I like ships that provide that long range punch (nova cannon and attack craft), torps to guide them into your guns and armoured prows.

Emperors are vital for assault boats, no one else gives you them. And they are immensely tough with nice mid range firepower.

Grand cruisers seem to be about compromise. Fair better I think are cruisers that give you the armoured prow, main special weapon and short ranged massed punch.

My go to are Dominators for long range nova cannon and short ranged battery firepower, used singly. If you are feeling short of attack craft I replace these with Mars.

Lunar cruisers are my mainstay in squadrons of 2 - to launch 12 strong torp salvos and mass firepower. You might prefer having separate Tyrants and gothics. You don't get the risk of having half a squadron crippled, but I am not good enough to get what i need in the right place, so prefer the multi-role lunar, in a squadron to up their damage output.

I don't tend to put Nova's on them, preferring the cheaper more dedicated Dominator platform. It also distracts from them trying to channel the enemy with torp fire before turning to deliver broadsides. Having the Nova platforms hanging back and firing then surging forward to use broadsides fits with my playstyle better.

If you can get it the android BFG game is a great way to practice fleet movements.
   
Made in it
Fresh-Faced New User




i use the faq 2010 rules

you dont like the endeavour light cruiser and the defiant? i think for 110/120 pt are really good with the 6+ armored prow
   
Made in gb
Battleship Captain




I think they're a great little ship - especially in mechanicus fleets where they can get decent ranges on their broadsides and a prow lance.

However - whilst armoured prows mean they can survive being in a line of battle, they still don't really want to be there; two torpedoes and a few popguns does not a credible chase armament make. The problem with list #1 is that they're your only armoured cruiser element; everything else wants to form line astern and fight broadside-on, like chaos ships (of course some of them are chaos ships*) - frankly I'd lean into that.

2 cruisers, 2 grand cruisers and a battleship is a decent line of battle with the destroyers flanking. Lacking range and broadside firepower, the Voss light cruisers don't really belong in that formation and unlike a Dauntless they're not fast or manouvrable enough to support the destroyers.


In the second list, you've now got 5 ships - including two full cruisers - with armoured prows, and can now form a decent cruiser phalanx that can close with the enemy head-on without getting shot to pieces, and with enough gun batteries to actually achieve something when it gets there. Meanwhile the heavy ships form a second line providing fighter cover and supporting fire. It seems the better list to me.

My main concern is leadership. Where are you planning to put your admiral - he's only ld8** with a single reroll and you have a pretty carrier-heavy fleet. I guess you can put him on one of the grand cruisers and squadron them up?


* I'm always hesitant about bastion fleet reserves after a bad experience, though.

** Remember the Emperor's rule boost its leadership, not his, and his overwrite's the ship's if he's on board.

Termagants expended for the Hive Mind: ~2835
 
   
Made in it
Fresh-Faced New User




locarno24 wrote:
I think they're a great little ship - especially in mechanicus fleets where they can get decent ranges on their broadsides and a prow lance.

However - whilst armoured prows mean they can survive being in a line of battle, they still don't really want to be there; two torpedoes and a few popguns does not a credible chase armament make. The problem with list #1 is that they're your only armoured cruiser element; everything else wants to form line astern and fight broadside-on, like chaos ships (of course some of them are chaos ships*) - frankly I'd lean into that.

2 cruisers, 2 grand cruisers and a battleship is a decent line of battle with the destroyers flanking. Lacking range and broadside firepower, the Voss light cruisers don't really belong in that formation and unlike a Dauntless they're not fast or manouvrable enough to support the destroyers.


In the second list, you've now got 5 ships - including two full cruisers - with armoured prows, and can now form a decent cruiser phalanx that can close with the enemy head-on without getting shot to pieces, and with enough gun batteries to actually achieve something when it gets there. Meanwhile the heavy ships form a second line providing fighter cover and supporting fire. It seems the better list to me.

My main concern is leadership. Where are you planning to put your admiral - he's only ld8** with a single reroll and you have a pretty carrier-heavy fleet. I guess you can put him on one of the grand cruisers and squadron them up?


* I'm always hesitant about bastion fleet reserves after a bad experience, though.

** Remember the Emperor's rule boost its leadership, not his, and his overwrite's the ship's if he's on board.


yes i will put the admiral in the squadron of 2 grand cruiser
ps: i have 2 reroll the base one + the extra for 25

you think is better take nova cannon or torpedo for the cruiser ? i have put the 2 nova vs necron and marines (they have 6+ armor for evry ship)

in the second list the squadron are:
2 grand cruiser
2 carnage
1 tyrant + endeavour
1tyrant+2 endeavour (i will use the rules for targeting the squadron for protect the light cruiser

alternative 1 at the second list: remove one endeavour in the squadron of 2+tyrant and add a defiant iin the squadron of grand cruiser (remove 1 upgrade for take ten point)

alternative 2 remove 2 endeavour for another cruiser with nova and leave the sapre defiant in the squad of grand cruisers (10 bay togheter is a grat thing)

ps: carnage(is really to strong vs eldar) profile or hades (i have the points only without the novas)

This message was edited 3 times. Last update was at 2019/02/23 14:02:20


 
   
Made in gb
Battleship Captain




you think is better take nova cannon or torpedo for the cruiser ? i have put the 2 nova vs necron and marines (they have 6+ armor for evry ship)


It's a balancing act. It's good versus necrons (as much to freak them into bracing for impact) but marines tend to get in under your minimum range faster than you think. Torpedoes are good at ripping up marine destroyers and frigates, and also do double duty as impromptu anti-torpedo weapons.

More significantly, if you're combining the tyrant and endeavour into a squadron to protect them, torpedoes are a better call, since you're reloading for both ships.


Termagants expended for the Hive Mind: ~2835
 
   
Made in it
Fresh-Faced New User




ok, for the alternative 1 : add the defiant in grand cruiser squadron
and alternative 2 use an extra cruiser + defiant in gran cruiser squadron?
   
Made in gb
Longtime Dakkanaut



London

Remember a cunning player will make a whole squadron brace by focusing on one ship. For cruisers and above it is something of a double edged sword.
   
 
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