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Made in us
Morally-Flexible Malleus Hearing Whispers




So,

I am building a 1k pt army of DW, and I'm having difficulty with my 3rd HQ. I want to add a Librarian for the Psychic abilities, but I can't see a major difference between a Reg Librarian and a Primaris one? The Primaris one actually seems to cost more for less utility. No option for Terminator armor, no weapons to choose from, no Jump pack. Besides the Psychic hood difference, is there any reason to choose a primaris Librarian over a regular? Come to notice, the Primaris Watch captains are crap too. They can't take any of the DW weapons...

I must be missing something.
   
Made in au
Stalwart Tribune





I believe that they have +1 wound and attack but that's just from memory.
   
Made in us
Decrepit Dakkanaut




When you think about it, how necessary is Terminator Armor as an option anyway? Your opponent is gonna throw multi-damage weapons at an HQ, and a Primaris Librarian has an extra wound, plus is more combat oriented.

Unless you are MAKING the Librarian Deep Strike, or using him with speed to suicide a Null Zone, there's really no argument against a Primaris version of them.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




 FezzikDaBullgryn wrote:
So,

I am building a 1k pt army of DW, and I'm having difficulty with my 3rd HQ. I want to add a Librarian for the Psychic abilities, but I can't see a major difference between a Reg Librarian and a Primaris one? The Primaris one actually seems to cost more for less utility. No option for Terminator armor, no weapons to choose from, no Jump pack. Besides the Psychic hood difference, is there any reason to choose a primaris Librarian over a regular? Come to notice, the Primaris Watch captains are crap too. They can't take any of the DW weapons...

I must be missing something.


GW wants to sell clam pack characters and that means having Primaris have little to no options. Compared to the older marine range, they only have one, maybe two builds for characters.
   
Made in gb
Combat Jumping Rasyat




East of England

Well, your libby is probably rocking might of heroes. If he survives to endgame, a primaris libby is quite a bit better in CC: with MoH up he's 5A 5W 5T 5S, which has a nice ring to it.

However for DW I'd rather have an oldskool libby because you can strap an SIA SB on him and add to the fun.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

All the librarian options have there place, they do different things.

Basic libby - cheapest or most mobile if you give him a jump pack.

Terminator - Toughest (he has an extra wound and 2+/5++) and can deepstrike.

Primaris - Best stats (+1w & A) but least options and can only use the repulsor as transport.


Overall I like the terminator but it really depends on what you want him to do and what you are pairing him with. Running a load of primaris and repulsors then likely the primaris is best. Want him to follow around a fast assault unit as support then go for the jump pack. Need him to survivable and help hold the centre of your army or appear to support other deepstriking elements then its the terminator for you. Basic backfield support will likely want the bare bones normal libby.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in gb
Longtime Dakkanaut




I'd go with the regular Librarian. He gets a wider range of weapon options, including the storm bolter, which is pretty much a must-take. He's also slightly cheaper. The extra stats on the Primaris aren't that important for a character who shouldn't be getting targeted much. It matters for Might of Heroes, but I often cast that on a different model anyway.
   
Made in us
Shadowy Grot Kommittee Memba






Slayer-Fan123 wrote:
When you think about it, how necessary is Terminator Armor as an option anyway? Your opponent is gonna throw multi-damage weapons at an HQ, and a Primaris Librarian has an extra wound, plus is more combat oriented.

Unless you are MAKING the Librarian Deep Strike, or using him with speed to suicide a Null Zone, there's really no argument against a Primaris version of them.


A terminator librarian has the extra wound and an invul save, no? Also a storm bolter, and deep strike is usually quite useful too.

I use one because I have the cool space hulk sculpt, but I'd use him anyway.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

I have an extra question for OP. Just because I am curious, why having 3 HQ in a DW 1K army? Spending near 300 points im a 1K army only in HQ. This is only my opinion about this.

Between the Librarians I would just take the straight one because of SIA.

2500
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Made in us
Powerful Phoenix Lord





Dallas area, TX

For me, no Jump pack option = not a valid HQ. But that is mostly personal preference. The only exceptions I will make to this is strictly support Characters with amazing passive abilities, or that are integral to the army to function.

Watch Masters, for example, do not have a Jump option, but because they give a reroll ALL fail hits aura and make swapping Mission Tactics cost 1 less CP. Make them WL with Vigilance Incarnate & Tome of Ectoclades, and a single Watch Master fills a very specific a guaranteed useful role.

Libbies & Captains however, MUST have Jump packs for me. Captains because they need to get into Melee to get the most out of them, Libbies so they can be where they need to be to max range their powers, position for ideal Smites, or even jump into a melee with a weak enemy unit.
Since Primaris Libbies & Capts do nto have this option, they will always be an inferior choice from a tactical flexibility standpoint.

Alex_85 wrote:
I have an extra question for OP. Just because I am curious, why having 3 HQ in a DW 1K army? Spending near 300 points im a 1K army only in HQ. This is only my opinion about this.
Maybe he has a Battalion (2 HQs) and a Spearhead/Vanguard/Outrider (1 HQ)? I could see DW taking Outriders with 3 min units of Bikes
Personally, my list has 2 Battalions, so I need 4 HQs: Watch Master, 2 Smash Capts, 1 Libbie. Everything else is Troops

-

This message was edited 1 time. Last update was at 2019/02/19 14:48:04


   
Made in us
Morally-Flexible Malleus Hearing Whispers




I just like taking extra HQ due to their overall strengths. The Watch master for obvious reasons, the Smash Captain, and then a Libby for psychic defense?

Please bear in mind, this is just the first part of the list. Currently it's about eleven hundred points, the next six hundred will be Heavy support/anti vehicle ( haven't decided what yet) and the last 200 pts will be my old Vindicaire and Culexus. Man it feels good to break out those guys.

Also - I may be terribad at this game. As a matter of opinion, I most likely am. But I enjoy my new guys, and want to make the list not for competitive, but FLG games.

This message was edited 1 time. Last update was at 2019/02/19 15:23:00


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I tend to field a Watch-Master for the aura and a Captain to haul the Dominus Aegis; I find psychic defense kind of overrated (the things that actually screw you tend to be easily cast from outside your deny range (ex. Skyweaver bikes getting move-again off a Shadowseer) or cast by people with abilities that make them really hard to deny (ex. Ahriman under Cabalistic Focus for +3 to cast), and I prefer to minimize HQ expenses in elite armies with expensive units, especially at 1,000pts.

If you really need psychic defense I'd suggest saving 85 reinforcement points for an Assassin once the new rules drop and pulling out a Culexis. Or spend 85pts and an Auxiliary Detachment on Greyfax, who's a lot better at denying than a Librarian (two denies/turn with +1 to deny at all ranges) and has better psychic powers.

This message was edited 2 times. Last update was at 2019/02/19 19:27:46


Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Morally-Flexible Malleus Hearing Whispers




 AnomanderRake wrote:
I tend to field a Watch-Master for the aura and a Captain to haul the Dominus Aegis; I find psychic defense kind of overrated (the things that actually screw you tend to be easily cast from outside your deny range (ex. Skyweaver bikes getting move-again off a Shadowseer) or cast by people with abilities that make them really hard to deny (ex. Ahriman under Cabalistic Focus for +3 to cast), and I prefer to minimize HQ expenses in elite armies with expensive units, especially at 1,000pts.

If you really need psychic defense I'd suggest saving 85 reinforcement points for an Assassin once the new rules drop and pulling out a Culexis. Or spend 85pts and an Auxiliary Detachment on Greyfax, who's a lot better at denying than a Librarian (two denies/turn with +1 to deny at all ranges) and has better psychic powers.


Thanks for the tips! I had thought about my other half being GMDKs and a squad of paladins, so that makes it a lot simpler.
   
 
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