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Made in gb
Regular Dakkanaut







Every time the Bullgyrns are mentioned they are always talked about their slab shields forming walls for other troops to hide behind, and the whole point of bullgyrns was to make portable walls so I think the rules for a slab shield should also apply to units that the bullgyrns are in between the unit fired, and firing. Please note that this would only work if the Bullgyrns are in the way so it will have no effect if the enemy unit is to the side of both the guard units.

Enemy unit------------------------------shoots at the infantry squad


Bullgyrn----------------------------------slab shields are in the path of fire and so the infantry squad gets +2 to save rolls
infantry squad--------------------------survives a bit better as the bullgryn shield is in a wall.

Hopefully that rubbish "diagram above helps people understand what I mean.

I'm not saying that this should come for free. A small points increase and maybe half the movement range as they are "locked" together, but even with that it would see some interesting tactics and thought about where to put units which I think 40k lacks a bit at the moment, and make them much more worthwhile.

This message was edited 1 time. Last update was at 2019/02/22 16:22:20


I'm dyslexic and thus am bad at spelling and grammar please don't remind me in comments to my posts.


The flesh tearers really like killing so much. In fact they may love it more than inquisitors. 
   
Made in us
Crazed Spirit of the Defiler





I assume you mean a +1 and not a +2? BS 2+ guardsmen are a bit crazy. Even a blanket +1 to hit is great considering how east guard can spam special and heavy weapons. An upgrade like this would need to cost a considerable amount of points to be balanced.

Iron within, Iron without 
   
Made in gb
Regular Dakkanaut







 evil_kiwi_60 wrote:
I assume you mean a +1 and not a +2? BS 2+ guardsmen are a bit crazy. Even a blanket +1 to hit is great considering how east guard can spam special and heavy weapons. An upgrade like this would need to cost a considerable amount of points to be balanced.


oh sorry got to change that slab shields are +2 to saving rolls

I'm dyslexic and thus am bad at spelling and grammar please don't remind me in comments to my posts.


The flesh tearers really like killing so much. In fact they may love it more than inquisitors. 
   
Made in us
Shadowy Grot Kommittee Memba






Well, this is going to trigger some folks.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Powerful Phoenix Lord





It's a nice concept, and if written properly would be fine - even just providing normal "cover", assuming Bullgryns were priced accordingly. They're already absolutely superb units as-is.

(Anyone who has not been on the receiving end of a Bullgryn bomb...it's not overly pleasant!)
   
Made in us
Crazed Spirit of the Defiler





Modifying saving throws makes more sense. But it’s still going to be tricky to balance. Guardsmen suddenly have power armor saves and scions have terminator armor.

Also you probably want to stipulate that it’s +2 to cover saves. 3++ invuls would cover squishy guard characters too well. Also if it stacks with normal cover regular guardsman could get 2+ armor.

Iron within, Iron without 
   
Made in gb
Regular Dakkanaut







 evil_kiwi_60 wrote:
Modifying saving throws makes more sense. But it’s still going to be tricky to balance. Guardsmen suddenly have power armor saves and scions have terminator armor.

Also you probably want to stipulate that it’s +2 to cover saves. 3++ invuls would cover squishy guard characters too well. Also if it stacks with normal cover regular guardsman could get 2+ armor.


I was just using the slab shield how it was. BTW a +2 to cover saves for the rule I'm proposing is the same as +2 to all save rolls as it only works if the Bullgyrns are providing "cover".

I'm dyslexic and thus am bad at spelling and grammar please don't remind me in comments to my posts.


The flesh tearers really like killing so much. In fact they may love it more than inquisitors. 
   
Made in gb
Longtime Dakkanaut




 deotrims 16th wrote:
 evil_kiwi_60 wrote:
Modifying saving throws makes more sense. But it’s still going to be tricky to balance. Guardsmen suddenly have power armor saves and scions have terminator armor.

Also you probably want to stipulate that it’s +2 to cover saves. 3++ invuls would cover squishy guard characters too well. Also if it stacks with normal cover regular guardsman could get 2+ armor.


I was just using the slab shield how it was. BTW a +2 to cover saves for the rule I'm proposing is the same as +2 to all save rolls as it only works if the Bullgyrns are providing "cover".

Doesn't quite due to abilities that allow the benifits of cover to be removed.
Also you really are going for an epic triggering troll
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Perhaps give the Bullgryns an aura effect? Units within 3" (or 6") behind a Bullgryn unit get either a 6++/5++ save or +1/+2 Cover save?

It never ends well 
   
Made in gb
Mekboy on Kustom Deth Kopta






Sounds like a good idea! If Bullgryn were roughly double the points they are now it would probably be reasonable, since they are so undercosted now.

Perhaps infantry should also go up in price to accommodate their new, unstoppable 3+ saves?
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Another alternative; models with slab shields count a LOS blocking terrain for friendly infantry. Put up a line of Bullgryns and march your other infantry units up behind them. The enemy will have to reposition to shoot around the Bullgryns.

It never ends well 
   
Made in gb
Regular Dakkanaut







 An Actual Englishman wrote:
Sounds like a good idea! If Bullgryn were roughly double the points they are now it would probably be reasonable, since they are so undercosted now.

Perhaps infantry should also go up in price to accommodate their new, unstoppable 3+ saves?


The regular infantry doesn't get point increased for another unit having an ability that effects infantry, Only the unit that has the ability does and they are priced accordingly. But Bullgyrns should see a point incease either way.





Its also not as hard to implement as some people are making out, you just get a tape measure and make a line between th targeted troops.


Automatically Appended Next Post:
Ice_can wrote:
 deotrims 16th wrote:
 evil_kiwi_60 wrote:
Modifying saving throws makes more sense. But it’s still going to be tricky to balance. Guardsmen suddenly have power armor saves and scions have terminator armor.

Also you probably want to stipulate that it’s +2 to cover saves. 3++ invuls would cover squishy guard characters too well. Also if it stacks with normal cover regular guardsman could get 2+ armor.


I was just using the slab shield how it was. BTW a +2 to cover saves for the rule I'm proposing is the same as +2 to all save rolls as it only works if the Bullgyrns are providing "cover".

Doesn't quite due to abilities that allow the benifits of cover to be removed.
Also you really are going for an epic triggering troll


I'm not trying to be a troll. I'm saying that with this ability bullgyrns should have a reasonable point increase, which balances it out, and you can get around the wall easily enough. When in wall they can only move 3", sniper units aren't affected by the wall as they can shoot through the gaps. I'm just atemptting to propose rule ideas that would add a bit more strategy into a game that lacks it now.

Other armies shuld also have units with "strategic" abilities to add more strategy to the game, this was just the first I thought of.


This message was edited 1 time. Last update was at 2019/02/23 09:39:24


I'm dyslexic and thus am bad at spelling and grammar please don't remind me in comments to my posts.


The flesh tearers really like killing so much. In fact they may love it more than inquisitors. 
   
Made in pl
Fixture of Dakka




There is no such thing as a resonable points increase if IG would be running around with +3 or +2sv on turn one and cost 4pts.

But I could be ok with that. Just give my GK termintors stormshields, and give them some powerfield generator overlap So that they and any unit behind them would get a +2 to their inv save. Roll of 1 would still fail of course. I also think that a price increase wouldn't be needed as GK already cost around 20-30% more then they should.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
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