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[2007] - Dusk raiders 40k - Garro and Co.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Painting Within the Lines






Charlotte, NC

I ginned up this list to represent a fluffy project my friend and I are working on. It represents Garro and co. We arent really tournament players, but we want it to hold it's own. My only restriction at this point is that we dont want Primaris involved. What do you think?

++ Battalion Detachment +5CP (Imperium - Space Marines) [107 PL, 3CP, 2007pts] ++

+ No Force Org Slot +

**Chapter Selection**: Iron Hands

Battle-forged CP [3CP]

Gametype: Matched

+ HQ +

Librarian [6 PL, 96pts]: 1) Veil of Time, 2) Might of Heroes, Bolt pistol, Force stave

Captain [5 PL, 86pts]: Champion of Humanity, Master-crafted boltgun, Relic blade, The Armour Indomitus, Warlord

+ Troops +

3x Tactical Squad [9 PL, 156pts]
. 7x Space Marine
. Space Marine Sergeant: Bolt pistol, Melta bombs, Power axe
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Special Weapon: Flamer

+ Elites +

Sternguard Veteran Squad [14 PL, 200pts]
. 7x Space Marine Veteran: Storm bolter
. Space Marine Veteran w/Heavy Weapon: Heavy flamer
. Space Marine Veteran w/Heavy Weapon: Multi-melta
. Veteran Sergeant: 2x Power axe

+ Heavy Support +

Whirlwind [5 PL, 85pts]: Whirlwind castellan launcher

Whirlwind [5 PL, 85pts]: Whirlwind castellan launcher

+ Flyer +

Stormraven Gunship [15 PL, 315pts]: Twin assault cannon, Twin heavy bolter, Two Hurricane Bolters, Two Stormstrike Missile Launchers

+ Dedicated Transport +

6x Razorback [5 PL, 112pts]: Storm bolter, Twin lascannon

++ Total: [107 PL, 3CP, 2007pts] ++

Created with BattleScribe

For Commission information, PM or contact me at cataclysmstudio78@gmail.com
 
   
Made in gb
Storm Trooper with Maglight





Leicester

hey there!

I like the idea behind this list, so here's my thoughts...

1) The only real justification for 10 man tactical squads in 8th is to protect your investments... which in your case is a heavy bolter, flamer, power axe and meta bombs.... this/these loadouts need a re-think.


with 30 marines boardside, I'd be looking for more diversity between squads. not only will this be more fun to build, paint and convert... but will be far more fun to play.

I find your lack of plasma disturbing. everyone and their grandma knows making tacticals viable starts with the most powerful special weapon, and normally the paired combi plas.... not that i'd push this loadout on all your marines; but certainly a few?

2) split your squads up anyway. theres a few reasons for this, but most gamers will tell you MSU is king right now. it limits how much damage you can take from a single unit's shots, unless they're dedicated enough to splitting their firepower model by model. hint: very few people have the time and effort to avoid the redundancy. also...

3) Run salamanders? just a suggestion friend, but I value all the re-rolls over 16% increased survivability. I was gonna say that utilising all 4 troops slots in the battalion and splitting the sternguard in half gave you 6 infantry units to dedicate your transports to: conferring the salamanders trait to all 6 razorbacks; but i believe myself to be wrong on this one with further consideration. they won't benefit anyway.... your troops on the other hand might well!

4) 12? lascannons?? jeeees man someones been stung by the armoured might lately? ....take a few assault cannon variants instead to diversify the tools you have available to you?

5) Was gonna pull you up on the double axe sternguard sgt... buuut I dig the idea and wanna see the model. to trim the excess points lose an axe, and just model it with 2. rule of cool my dude.

in short theres nothing outright wrong with this list; but it may feel kinda static and boring with 3 cut and paste tact squads and 6 unmoving double lascannon bunkers?

Good Luck! PM me if you want; i'm interested to see where you take this...

GamerGuy

This message was edited 2 times. Last update was at 2019/03/07 01:55:32


 
   
Made in us
Painting Within the Lines






Charlotte, NC

Thanks for the feedback! I've been out of the game since early 5th, and I'm still trying to get up to speed on the drastically different rules/meta.

So, the entire idea of the list was based on the premise that somehow N. Garro survived to the modern day. He was one of the Great Captains of the Dusk Raiders legion before the days of Mortarion, and that loyalty to the original idea of them led him to stand against his primarch when Istvaan III happened.
So, given the nature of life in the 41st (42nd?) Millenium, how would Garro structure his army?
In our fluff, he stands for the Emperor as a man, and for his ideals. He really has no patience for the Fascist Theocracy that the Imperium has become, and that attitude puts him and the small group of like-minded marines in an odd place. The wider Imperium would see him as a crackpot, at best. Many would look at him as a renegade or heretic because... well, Imperium. The Grey Knights and the Inquisition would, strangely enough, be much more forgiving, seeing as he was one of the founding members, but many would eye him suspiciously because 10 thousand year old Astartes just dont happen outside of the eye of Terror and Bjorn the Fell Handed. Other astartes, who tend to be more pragmatic, would tend more towards accepting him.
So, he has a 'chapter' of around 2 to 3 hundred marines. A few have been with him since the beginning, but the majority are disaffected modern Astartes that feel the same way he does.
More on his fluff later in a more suitable setting. For now, I'll address your well-made points as they were delivered.
1. The squads were designed with CS in mind. We wanted the Heavy and Special Weapons that arent available to 'short' squads.
My friend and I are both Army Vets, and believe that redundancy is a solid strategy. If your razorback full of marines gets fibbed turn 1, heck, you have 5 more where that came from. Not really flashy, but solid and sturdy.
The Dusk Raiders/Death Guard have always been close-in firefight types, and the flamers/heavy bolters represent this. The melta bombs are another tool in that particular box.
As for building/painting diversity, I'm a commission painter, so I've usually got a lot going on in that area.
Plasma... oh, plasma! After re-reading the rules, I see that plasma is much more forgiving than it used to be. I'll definitely take a look at the list and talk to my friend. This army will eventually belong to him, alone. We just have to put aside our PTSD of the old 'gets hot!' rules of yore.
3. My own personal build right now is a Salamanders list, from a vat-grown 8th ed. Vulkan down to the ground. I picked Iron Hands to represent the renowned toughness of the Dusk Raiders.
4. What the squads are lacking is anti-tank firepower. We want an 'armored-cav' sort of list, so this seemed the best way to load it out and get the best bang for the buck. It can be used as a force of maneuver, as well as a decent fire base. And with six of them., you have the redundancy thing again. I will say that we have since converted two of them to the lascannon/twin plasma variants.

5. Because 2 axes. You hit it right on the nose.

My only heebie-jeebies from this list come from the 315 points we put in the Fear Turkey (Storm Raven). That will be one EXPENSIVE model to lose if it gets mown down before it delivers Garro and his Sternguard.
Hopefully this puts things in better context. Let me know if you have any more input- your points were well-taken and you have some insightful advice.

This message was edited 1 time. Last update was at 2019/04/02 00:37:04


For Commission information, PM or contact me at cataclysmstudio78@gmail.com
 
   
Made in gb
Storm Trooper with Maglight





Leicester

Hey there!,

Sorry to drag your thread back, but been thinking on the list!

fluff wise, warp shenanigans excuse all; and remember, theres no reason your game has to be set in the fiction-present, forge that narrative, there's 11/12,000years of fighting to enact on the tabletop between "Now" and the Heresy

Maybe take another look at the codex friend, (Can you tell I play ultras?), 5 man squads can take either heavy or special weapons; in fact you can have an extra combi-weapon by buying 1 10 marine squad as 2 5s, just worth mentioning... also splitting squads is no longer free, thats 1 command point each boys...

Heavy Bolters are solid with the Strat too, don't forget to utilise hellfire shells, D3 Mortal wounds can be lethal.

If it's close firefighting you want, Twin assault cannon razors are good too. 24" lends itself to aggressive plays, and sheer volume of fire will shred infantry and whittle wounds off of nastier targets.


As you're playing many expensive single shot weapons (Lascannons) consider making"Garro" a chapter master for 3CP, you'll want those re-rolls... likewise a lieutenant instead of the librarian will deduce the failed wounds on average by half... 16% more likely to find their mark, letting you save re-rolls for random damage...

Fear Turkeys are decent; but I'd be holding Garro back in the armoured line for a turn or two conferring his aura of re-rolls... remember razorbacks are transport 6; so he can hop in for a lift if he's really gotta SMASH FACES

GamerGuy

   
Made in us
Painting Within the Lines






Charlotte, NC

Whoa... combat squads require a CP? Did NOT know that.
We did plan on giving him the chapter Master trait.
Really, we're not too attached to the librarian. We just figured that it would provide an answer to the psyker question. Louis may indeed fit more into what we are trying to do.
I mean, 6 short tac squads, if we still have access to the same weapons, would be no problem.
Good point about Garro's deployment. Given how spread out our squads might be, he really could go in as a field commander, or as part of a nasty door-kicker.
I'd love to put some buzzsaws on a couple razors, but short of expensive forge world, I'm not sure where to get those.

For Commission information, PM or contact me at cataclysmstudio78@gmail.com
 
   
 
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