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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Normal Perils of the Warp happens on 2 or 12 on the dice... what if you roll a 5 and a 6, and you have a +1 to cast a psychic power, does that trigger perils?

Perils is d3 damage, but I thought I read somewhere that it can be worse such as d6 damage, but I can't find it, did I just make that up in my head?
   
Made in gb
Horrific Hive Tyrant





Perils cares about the total, not the numbers shown on the dice. So if you have +1 and roll 11 then that will trigger perils.

You may be getting confused with Smite, which upgrades to d6 on an 11 or 12.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 Stux wrote:
Perils cares about the total, not the numbers shown on the dice. So if you have +1 and roll 11 then that will trigger perils.

You may be getting confused with Smite, which upgrades to d6 on an 11 or 12.


Ahh smite.


Thanks on both.
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 Stux wrote:
Perils cares about the total, not the numbers shown on the dice. So if you have +1 and roll 11 then that will trigger perils.

I believe that's only true if you're an ork.
Perils normally occurs 'If you roll a double 1 or a double 6 when taking a Psychic test'. That specifies a particular result on the dice, and has nothing to do with the total of them.

Ork weirdboyz have an additional rule that means they look at the total and peril on a 12+. But that's not how it works for everyone else.
   
Made in gb
Horrific Hive Tyrant





Arson Fire wrote:
 Stux wrote:
Perils cares about the total, not the numbers shown on the dice. So if you have +1 and roll 11 then that will trigger perils.

I believe that's only true if you're an ork.
Perils normally occurs 'If you roll a double 1 or a double 6 when taking a Psychic test'. That specifies a particular result on the dice, and has nothing to do with the total of them.

Ork weirdboyz have an additional rule that means they look at the total and peril on a 12+. But that's not how it works for everyone else.


Oh you're quite right, apologies!
   
Made in de
Nihilistic Necron Lord






Germany

Perils of the warp happens when you roll a double 1 or a double 6, and only then. In addition, orks suffer perils when they roll 12 or higher (they get +1 for every 10 friendly ork models within 10", up to +3). Smite is d3 damage, and d6 damage if you roll 10 or higher.
   
Made in gb
Norn Queen






Ok, so since there is some conflicting information, a summary:

The BRB rule "Perils of the Warp" only cares "If you roll a double 1 or a double 6 when taking a Psychic test". You can have all the modifiers in the universe applied to the test, but Perils of the Warp simply does not care.

Weirdboyz (the only Ork psyker atm iirc) has a special rule that also adds a bonus to the Psychic test, with the additional clause that "If the result of the test is 12+ this model immediately suffers Perils of the Warp."

Compare that other psykers with special rule bonuses to their Psychic tests (e.g. Ahriman or Magnus the Red), which make no mention of any additional conditions to cause a Perils of the Warp.
   
Made in us
Never Forget Isstvan!






 p5freak wrote:
Perils of the warp happens when you roll a double 1 or a double 6, and only then. In addition, orks suffer perils when they roll 12 or higher (they get +1 for every 10 friendly ork models within 10", up to +3). Smite is d3 damage, and d6 damage if you roll 10 or higher.



one correction, smite only goes to D6 on an 11 or higher.

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Made in de
Nihilistic Necron Lord






Germany

 Eihnlazer wrote:
 p5freak wrote:
Perils of the warp happens when you roll a double 1 or a double 6, and only then. In addition, orks suffer perils when they roll 12 or higher (they get +1 for every 10 friendly ork models within 10", up to +3). Smite is d3 damage, and d6 damage if you roll 10 or higher.



one correction, smite only goes to D6 on an 11 or higher.


Right
   
Made in gb
Dakka Veteran





 Sazzlefrats wrote:
Perils is d3 damage, but I thought I read somewhere that it can be worse such as d6 damage, but I can't find it, did I just make that up in my head?

I believe there are certain special mission rules that worsen the perils damage to D6 due to nearby warp storms or whatever. I can't think of any models with similar abilities but maybe there is something.

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Made in au
Frenzied Berserker Terminator






 Sazzlefrats wrote:
Perils is d3 damage, but I thought I read somewhere that it can be worse such as d6 damage, but I can't find it, did I just make that up in my head?

Might be thinking of the Chaos Daemons stratagem "Daemonic Possession", which makes Perils cause 2D3 mortal wounds.

Particularly fun when combined with other abilities that affect the chances of Perils, like the Master of Possession and the Brass Collar of Borghaster.
   
 
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