So, now that we have a lot of materials to work with, between 2 Chapter Approved, the Vigilus book with a second one coming, Kill Team with a couple of expansions and more, I'm thinking of trying to come up with a Campaign system that kinds of connects everything together, like a unified theory of sort.
My Main inspiration for it is actually Dawn of War: Dark Crusade. Or Risk if you prefer a tabletop analogue, I guess. The idea is to have a broad objective, like: "conquer Planet X". Then the players each decide to play which faction, how to ally themselves, form some teams, go for a free for all and so on. Then, the planet map is divided into zones, each one with a different objective and rule. Each zone also has an ownership.
Each player then, each turn can decide to do an action. Of course most of them will trigger and engagement.
If the battle is over a relay outpost that if controlled gives a stratagem or some other kind of bonus, or an abandoned facility, a kill team battle could be required. If it's like a battle in open field, a classic 40k game of eternal war.
If it's a city conquering, it could require multiple phases, as infiltrators try to subdue defences in kill team before the main assault in classic 40k, but with city figthing rules from CA2018.
Final objective should be tied to some abstract resources like in kill team or a more concrete objective, like "win against the enemy base" like in Dawn of War.
I don't know if anyone has already tried to do this. Any advices, ideas on how to conduct this kind of games?
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