Switch Theme:

piling in and consolidating  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran





Do both of these have similar parameters and restrictions? For example if I consolidate into a unit I didn't charge can they attack my unit as if they had been piled into? Additionally both of these have to move toward the closest enemy model?
They seem nearly identical except that consolidate happens after you finish fighting.
   
Made in us
Longtime Dakkanaut





If you charged that turn and you consolidate into a unit that you didn't declare a charge against, you can't attack them but they can attack you. If it's a turn where you didn't declare a charge but can consolidate some models into a different unit then you are allowed to attack.

Yes, with either pile in or consolidate you have to determine what is the closest enemy model, and you have to be closer to that model after the move than before the move. That doesn't mean that model has to stay the closest enemy model, if you can pile in a little closer to that model and at the same time move so that another model is closer than that one, When it's time to consolidate, you'd have to move closer to the new model that's closer than that original model.
   
Made in gb
Pulsating Possessed Chaos Marine






In addition this is how you can tie up units that are much further than 12 inches away from you when you charge. You charge 1st unit, pile in, kill it, consolidate into anithe unit potentially up to 18 inches away. Really handy for stopping that enermy artillery from shooting.

This message was edited 1 time. Last update was at 2019/03/19 18:08:43


 
   
Made in no
Grisly Ghost Ark Driver





 doctortom wrote:
If you charged that turn and you consolidate into a unit that you didn't declare a charge against, you can't attack them but they can attack you. If it's a turn where you didn't declare a charge but can consolidate some models into a different unit then you are allowed to attack.

Yes, with either pile in or consolidate you have to determine what is the closest enemy model, and you have to be closer to that model after the move than before the move. That doesn't mean that model has to stay the closest enemy model, if you can pile in a little closer to that model and at the same time move so that another model is closer than that one, When it's time to consolidate, you'd have to move closer to the new model that's closer than that original model.


You can never fight after consolidating (a few select situations allow you to pile on again after that and fight again)

Perhaps you meant pile in and not consolidate the first paragraph? Risk confusing OP
   
Made in us
Longtime Dakkanaut





torblind wrote:
 doctortom wrote:
If you charged that turn and you consolidate into a unit that you didn't declare a charge against, you can't attack them but they can attack you. If it's a turn where you didn't declare a charge but can consolidate some models into a different unit then you are allowed to attack.

Yes, with either pile in or consolidate you have to determine what is the closest enemy model, and you have to be closer to that model after the move than before the move. That doesn't mean that model has to stay the closest enemy model, if you can pile in a little closer to that model and at the same time move so that another model is closer than that one, When it's time to consolidate, you'd have to move closer to the new model that's closer than that original model.


You can never fight after consolidating (a few select situations allow you to pile on again after that and fight again)

Perhaps you meant pile in and not consolidate the first paragraph? Risk confusing OP


Yeah, I meant fight after a pile in, not consolidate.
   
Made in ca
Fresh-Faced New User




I’ve been having a problem where a friend thinks he can pile-in anywhere up to 3”. As long as it’s closer to an emeny model. The game didn’t end well.
   
Made in gb
Norn Queen






Sumarr wrote:
I’ve been having a problem where a friend thinks he can pile-in anywhere up to 3”. As long as it’s closer to an emeny model. The game didn’t end well.
You can pile in anywhere, as long as it's closer to the CLOSEST enemy model. Even if you're 0.1" closer, it's a legal pile in move, it doesn't have to be directly towards the closest enemy model.
   
Made in ca
Fresh-Faced New User




 BaconCatBug wrote:
Sumarr wrote:
I’ve been having a problem where a friend thinks he can pile-in anywhere up to 3”. As long as it’s closer to an emeny model. The game didn’t end well.
You can pile in anywhere, as long as it's closer to the CLOSEST enemy model. Even if you're 0.1" closer, it's a legal pile in move, it doesn't have to be directly towards the closest enemy model.


No I get that. My friend had charged his Orks bases to base with my zoanthropes. Then he wanted to swing his army around to wrap them up. He even read to rule out of the codex and still got angry when I wouldn’t let him do it
[Thumb - 2C38E292-AC10-4546-9168-A34211AB69EB.jpeg]

   
Made in us
Lieutenant General





Florence, KY

From the Warhammer 40,000 Designers' Commentary:

Q: When piling in and consolidating, does a model have to move as close as possible towards the nearest enemy model, or do they just need to move closer to it?

A: If a model moves at all when piling in or consolidating, it only has to end its move closer to the nearest enemy model than where it started. It is not necessary to move as close as possible (i.e. base-to-base contact).

Note that if a model is in base-to-base contact, it cannot possibly end a move closer to the enemy, and so cannot move when its unit piles in or consolidates.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut





Yes, the ones not in base contact with the zoanthropes can move as long as their moves put them closer to what the closest zoanthrope was before it started to move. The ones in base contact are stuck, though.
   
Made in ca
Fresh-Faced New User




If I have multiple row of units all in base to base contact with themselves and the opponent. Can the back rows not in contact with the opponent still pile in and or consolidate?
   
Made in de
Nihilistic Necron Lord






Germany

Sumarr wrote:
If I have multiple row of units all in base to base contact with themselves and the opponent. Can the back rows not in contact with the opponent still pile in and or consolidate?


If you can move closer to the nearest enemy model you can pile in. If you can move closer to the nearest enemy model you can consolidate. The nearest enemy model isnt necessarily part of the enemy unit you are in melee with. This works on a model to model basis. Remember, if you move the last row of your models they must remain in unit coherency.
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

The peeps at d6 evolution did a really handy guide on just how far you can push the pile in move, and stay within the rules.
https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3D_TM6BlHN_cc&ved=2ahUKEwiIyI6Q86vhAhWLTRUIHZbtBQYQtwIwAHoECAkQAQ&usg=AOvVaw3mZZ3VAQcuIFgJpU1qyKmH

They also do a good one on charge move shenanigans as well.

   
Made in gb
Dakka Veteran





 Kapitan Montag wrote:
The peeps at d6 evolution did a really handy guide on just how far you can push the pile in move, and stay within the rules.
https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3D_TM6BlHN_cc&ved=2ahUKEwiIyI6Q86vhAhWLTRUIHZbtBQYQtwIwAHoECAkQAQ&usg=AOvVaw3mZZ3VAQcuIFgJpU1qyKmH

They also do a good one on charge move shenanigans as well.

I was not aware you can consolidate before an enemy has swung back.. or even before you've killed them. I guess it's there in the rules, by virtue of being very short and simple, they allow this. Doubt it's RAI though, I wouldn't feel comfortable doing such things in a friendly game.
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

On the contrary, it's clearly what the rules say, and how you can make the game much more tactical. I think even though we are deep into 8th, many players are still in the previous editions mindset of "charge in, base to base, and Chuck dice" where in fact the assault phase has many more nuanced interactions. Talk to your opponent and they'll probably enjoy the added tactical depth. (I hope!)

   
Made in gb
Dakka Veteran





Well I think that a lot of the pile-in shenanigans are nice and tactical, like how you can pull units into combat, or daisy chain up the board for extra movement. It's just that specific interpretation to disallow an opponent to swing back doesn't seem sportsmanlike. Be interesting to know what the RAI actually were, has it ever been FAQ'd?
   
Made in nl
Longtime Dakkanaut





Cynista wrote:
 Kapitan Montag wrote:
The peeps at d6 evolution did a really handy guide on just how far you can push the pile in move, and stay within the rules.
https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3D_TM6BlHN_cc&ved=2ahUKEwiIyI6Q86vhAhWLTRUIHZbtBQYQtwIwAHoECAkQAQ&usg=AOvVaw3mZZ3VAQcuIFgJpU1qyKmH

They also do a good one on charge move shenanigans as well.

I was not aware you can consolidate before an enemy has swung back.. or even before you've killed them. I guess it's there in the rules, by virtue of being very short and simple, they allow this. Doubt it's RAI though, I wouldn't feel comfortable doing such things in a friendly game.
Your stuck in previous editions.
The edition is very clear there is absolutely not mistaken RAI.

Select a unit
Pile In
Fight
Consolidate
Repeat

'Combats' are not resolved one at a time in 8th edition, its on a unit per unit bases and completely detached from who is in combat with who.
I advise you to get your rulebook out and re-read the fight phase carefully.

This message was edited 1 time. Last update was at 2019/03/31 14:43:25


 
   
 
Forum Index » 40K You Make Da Call
Go to: