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Made in us
Chaos Space Marine dedicated to Slaanesh






Hello all, I'm new to Chaos but not the game. I took a while off and want to get into 8th as Chaos, but cannot figure out for the life of me, how to get started.

My local scene has some really competitive elements and while I don't expect to win tournies I would like to keep up. I want to run the death ball of weak cultists and elite units that focuses on getting into melee and winning. I just don't know what really to do.

This message was edited 1 time. Last update was at 2019/04/24 10:01:53


 
   
Made in ch
The Dread Evil Lord Varlak





Hmm, you realise that recently the cultist deathball got double shot in it's kneecaps.

DP's with Talons and wings would be the best for those winning fights charachters. (are also a good basis for some psy shenanigans)

The cultist blob requires morale management so you look at either good old Abbadab, or an IW warlord. Alternatively if you don't mind soup, R&H 50 man blob of mutants, an enforcer to also mitigate morale would cost you 230 pts, add a 2 commanders and 2 militia squads and you get 5 CP for a battalion 73 models for 340 pts.

This message was edited 1 time. Last update was at 2019/04/24 10:10:41


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Commander of the Mysterious 2nd Legion





I'd reccomend given what you've said though running a list whose core consists of Abaddon the despoiler and cultists. Abaddon is a great Melee Beatstick character, and he also, conveniantly have an aura that makes any Chaos unit within 12 inches of him immune to Morale, which'll be pretty handy.

Opinions are not facts please don't confuse the two 
   
Made in us
Chaos Space Marine dedicated to Slaanesh






Not Online!!! wrote:
Hmm, you realise that recently the cultist deathball got double shot in it's kneecaps.

DP's with Talons and wings would be the best for those winning fights charachters. (are also a good basis for some psy shenanigans)

The cultist blob requires morale management so you look at either good old Abbadab, or an IW warlord. Alternatively if you don't mind soup, R&H 50 man blob of mutants, an enforcer to also mitigate morale would cost you 230 pts, add a 2 commanders and 2 militia squads and you get 5 CP for a battalion 73 models for 340 pts.


That's why I asked for the help, it was my goal and now its kinda dead. I was planning on bringing in multiple factions, but seeing this post screams go for it. I'm not familiar well enough with 8th ed rules, are transports needed in death balls? I want my Khorne berserkers from going in, but I don't want to buy a Rhino until they get their update.

Lastly how does a Red corsair battalion with two 5 man squads and a 10, the cult battalion you just listed, then a teleportation daemon alpha strike thing work? I know I'll need Rhino's by the time I run it but is it a viable? If so what's a rough idea? I'm 99% percent sure I can do two battalions and a patrol with the extra cp from red corsairs.

Any good?
   
Made in ch
The Dread Evil Lord Varlak





 charz wrote:
Not Online!!! wrote:
Hmm, you realise that recently the cultist deathball got double shot in it's kneecaps.

DP's with Talons and wings would be the best for those winning fights charachters. (are also a good basis for some psy shenanigans)

The cultist blob requires morale management so you look at either good old Abbadab, or an IW warlord. Alternatively if you don't mind soup, R&H 50 man blob of mutants, an enforcer to also mitigate morale would cost you 230 pts, add a 2 commanders and 2 militia squads and you get 5 CP for a battalion 73 models for 340 pts.


That's why I asked for the help, it was my goal and now its kinda dead. I was planning on bringing in multiple factions, but seeing this post screams go for it. I'm not familiar well enough with 8th ed rules, are transports needed in death balls? I want my Khorne berserkers from going in, but I don't want to buy a Rhino until they get their update.

Lastly how does a Red corsair battalion with two 5 man squads and a 10, the cult battalion you just listed, then a teleportation daemon alpha strike thing work? I know I'll need Rhino's by the time I run it but is it a viable? If so what's a rough idea? I'm 99% percent sure I can do two battalions and a patrol with the extra cp from red corsairs.

Any good?


The cult battalion is FW index astra Miltarum called Renegades and heretics. They work baseline you don't need to waste the warrolrd trait on them.
Transports in deathballs like cultists not really, the csm ones were moved by either Warptime or Tide of traitors. The Mutants can't do that but at 50 a pop they make for a durable annoyance.
Khorne berzerkers generally need a transport because they else get shot to gak. However i would rcommend to throw them in with the red corsairs due to the trait of advance + charge, which is rather usefull for threat range, i that case you don't necessarily need a rhino but a sorcerer with warptime (or DP with wings and warptime)

If you go for more Red corsairs, as someone that atm runs a 5-5-10 marines setup i would reccomend you bring that 10 squad either up to 20 and use the red corsair stratagem.
Infact just a suggestion, you don't necessarily need khorne berzerkers with Red corsairs if you want to rip and tear. a 20 man marine squad that is also mobile due to the stratagem s quite a annoying blob to tie stuff up.

I could go more indepth if you gave me an exemple list.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Chaos Space Marine dedicated to Slaanesh






Not Online!!! wrote:
 charz wrote:
Not Online!!! wrote:
Hmm, you realise that recently the cultist deathball got double shot in it's kneecaps.

DP's with Talons and wings would be the best for those winning fights charachters. (are also a good basis for some psy shenanigans)

The cultist blob requires morale management so you look at either good old Abbadab, or an IW warlord. Alternatively if you don't mind soup, R&H 50 man blob of mutants, an enforcer to also mitigate morale would cost you 230 pts, add a 2 commanders and 2 militia squads and you get 5 CP for a battalion 73 models for 340 pts.


That's why I asked for the help, it was my goal and now its kinda dead. I was planning on bringing in multiple factions, but seeing this post screams go for it. I'm not familiar well enough with 8th ed rules, are transports needed in death balls? I want my Khorne berserkers from going in, but I don't want to buy a Rhino until they get their update.

Lastly how does a Red corsair battalion with two 5 man squads and a 10, the cult battalion you just listed, then a teleportation daemon alpha strike thing work? I know I'll need Rhino's by the time I run it but is it a viable? If so what's a rough idea? I'm 99% percent sure I can do two battalions and a patrol with the extra cp from red corsairs.

Any good?


The cult battalion is FW index astra Miltarum called Renegades and heretics. They work baseline you don't need to waste the warrolrd trait on them.
Transports in deathballs like cultists not really, the csm ones were moved by either Warptime or Tide of traitors. The Mutants can't do that but at 50 a pop they make for a durable annoyance.
Khorne berzerkers generally need a transport because they else get shot to gak. However i would rcommend to throw them in with the red corsairs due to the trait of advance + charge, which is rather usefull for threat range, i that case you don't necessarily need a rhino but a sorcerer with warptime (or DP with wings and warptime)

If you go for more Red corsairs, as someone that atm runs a 5-5-10 marines setup i would reccomend you bring that 10 squad either up to 20 and use the red corsair stratagem.
Infact just a suggestion, you don't necessarily need khorne berzerkers with Red corsairs if you want to rip and tear. a 20 man marine squad that is also mobile due to the stratagem s quite a annoying blob to tie stuff up.

I could go more indepth if you gave me an exemple list.


Yes please, on the detail, I would love to see a list.

*edit* I also have seen the renegades I'm just not sure how allies work with regards to psychic powers and the like. I did see the combo of the coven with the buff though and wow. Also I will post the list soon.


Automatically Appended Next Post:
Here is my 1,000 point list that I have so far. I'm not sure really where to go from here though.


++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [47 PL, 6CP, 999pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Legion [3CP]: Red Corsairs

+ HQ +

Daemon Prince with Wings [9 PL, 183pts]: 3. Unholy Fortitude, Hellforged sword, Intoxicating Elixir, Warlord, Warp bolter
. Slaanesh: Diabolic Strength

Sorcerer with Jump Pack [7 PL, 137pts]: Bolt pistol, Combi-melta, Force axe, Maelstrom's Bite, Mark of Slaanesh, Prescience, Warptime

+ Troops +

Chaos Space Marines [4 PL, 85pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol
. 3x Marine w/ Boltgun
. Marine w/ heavy weapon: Missile launcher

Chaos Space Marines [4 PL, 85pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol
. 3x Marine w/ Boltgun
. Marine w/ heavy weapon: Missile launcher

Chaos Space Marines [14 PL, 321pts]: Icon of Excess, Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Combi-plasma
. 17x Marine w/ Boltgun
. Marine w/ heavy weapon: Reaper chaincannon
. Marine w/ heavy weapon: Reaper chaincannon

+ Elites +

Khorne Berzerkers [9 PL, 188pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 9x Chainsword and Chainaxe: 9x Chainaxe

++ Total: [47 PL, 6CP, 999pts] ++

Created with BattleScribe

This message was edited 3 times. Last update was at 2019/04/24 10:53:05


 
   
Made in ch
The Dread Evil Lord Varlak





I would get rid of the sword and replace it with another pair of talons, more attacks more killy on the DP.

I would personally not pick the missile launchers due to them beeing 20 pts and rather ineffective for an supposed allround gun, for more on that see the recent CSM tactica, someone posted spreadsheets and the AC beats the Missile launcher on nearly all targets.

Nothing wrong with the 20 man squad, that is a rather nice nuissance to deal with: i run mine with PG's instead of the reaper due to not losing out on BS since they are not hevy but with the Reapers it is not a problem.

Not sure on the PF on the berzeker champion but atleast workable.

I would probably give the 5 man squads champions a combibolter aswell.

This message was edited 2 times. Last update was at 2019/04/24 11:08:08


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Chaos Space Marine dedicated to Slaanesh






Thank you for the input. I changed the list around because of them. It currently says heavy bolter, but I have both Heavy bolters and autocannons so they will be swapped out depending on who I'm against.

For the PF its because of the sorcerer buff that I took them. If there is a better option please let me know. I just thought that the extra attacks and the fist would get me some extra character killing in melee.


++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [50 PL, 10CP, 1000pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Gifts of Chaos (1 Relic) [-1CP]

Legion [3CP]: Red Corsairs

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: 3. Unholy Fortitude, Intoxicating Elixir, Malefic talon, Warlord
. Slaanesh: Diabolic Strength

Sorcerer [6 PL, 115pts]: Combi-melta, Force axe, Maelstrom's Bite, Mark of Slaanesh, Prescience, Warptime

+ Troops +

Chaos Space Marines [4 PL, 77pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Combi-bolter
. 3x Marine w/ Boltgun
. Marine w/ heavy weapon: Heavy bolter

Chaos Space Marines [4 PL, 77pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Combi-bolter
. 3x Marine w/ Boltgun
. Marine w/ heavy weapon: Heavy bolter

Chaos Space Marines [14 PL, 293pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Combi-plasma
. 17x Marine w/ Boltgun
. Marine w/ special weapon: Plasma gun
. Marine w/ special weapon: Plasma gun

+ Elites +

Greater Possessed [4 PL, 70pts]
. Greater Possessed: No Chaos Mark

Khorne Berzerkers [9 PL, 188pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 9x Chainsword and Chainaxe: 9x Chainaxe

++ Total: [50 PL, 10CP, 1000pts] ++

Created with BattleScribe
   
Made in us
Daemonic Dreadnought





Eye of Terror

In a 1000 point list, it's often a good idea to overload on anti-tank weapons. Someone could bring a Knight, or a couple Leman Russes, or another unit that's hard to hit.

I see 5 S 8 guns and 2 models capable of sitting at S8 or better. Ask yourself if that's enough.

As for the Berzerkers... no means of transport means they are going to be a priority target. Think about whether or not they'd benefit from a Rhino.

   
 
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