Lance845 wrote:If you go to the 8 pages of core rules the single page for movement more or less has that. Would it make sense for there to be a single page quick reference sheet? Yes.
Make one and share it with the rest of us.
What I'm primarily talking about is formalizing the concept of "conditions/states".
For example, right now the rules say:
1. You can Advance in the Movement phase.
2. If you Advance, you gain +
D6 move for that phase.
3. If you Advance, for the rest of the turn you can't shoot or charge.
While I think it would make more sense, in terms of writing mechanics, to say:
1. You can Advance in the Movement phase to gain the Advancing condition.
1. A unit with the Advancing condition has +
D6 move, but can't shoot or charge.
2. A unit loses the Advancing condition at the end of your turn.
Because this means you can phrase rules like "you can shoot Assault weapons even if you Advanced earlier in the same turn" more simply, as "you can shoot Assault weapons while Advancing", and it means you can skip all the confusion or specific wording about stacking Advance etc.
Does that make sense, or do you think that's actually less intuitive?