Hey all, looking on feedback and possible changes to this list for GT play.
Genestealers, 3x detachments. 1995 points, 131 PL, 13 CP
Battalion Detachment - Genestealer Cults 1232 pts
Cult of the 4 armed Emperor (+1 adv/charge on first battle round / reinforcing), Brood Coven
HQ - 292 pts
Magus - Born Survivor, Might From Beyond, Psychic Stimulus
Patriarch - Amulet of the Voidwyrm, 1x Familiar, MIght From Beyond, Psychic Stimulus, Preternatural Speed
Primus - Inscrutable Cunning
Troops:
Acolyte Hybrids x6 + 2 Heavy Rock Saws
Acolyte Hybrids x6 + 2 Heavy Rock Saws
Acolyte Hybrids x9 + 4 Heavy Rock Saws
3x 10 man Neophyte Hybrid units
Elites
8x Aberrants w/Power PIcks
20x Purestrain Genestealers
2nd Batallion Detachment
HQ
Acolyte Iconward
Magus Might from Beyond/Psychic Stimulus
Troops
3x 10 man Neophyte Hybrid units
Flying Detachment - Astra Militarum
3x Vulture Gunships w/Punishers
My main concern is Knights/Monstrous Creatures... I'm not sure if I have enough saws/strength of dice to be able to hack through them? I feel like with the 3 Vulture Punishers, I have enough chaff clear so that my CC units don't have to eat through hordes to get to their targets.
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