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Made in us
Sure Space Wolves Land Raider Pilot





I’ve got a list I’ve been doing quite well with lately I wanted to share with the group. I really try to get the most out of my troop choices by taking smaller squads to fit extra power fists in and trying my best to hold back my HQ’s to maximize the amount of turns I can use their buffs (and take advantage of the 6” heroic intervention)

I also save the points on the flyer by foot slogging the Wulfen. Using cover along with the priests psychic powers and -1 to hit stratagem has kept them alive well enough. The new unit of infiltrators helps put a second troop target in my opponents face they need to dedicate firepower to turn 1 as well as the two squads of long fangs.

The WGBL and Wolf Lord buffing my charging troops (+1 to hit on the charge, reroll 1’s to hit and wound, +1 attack Wulfen stone or reroll charges (if Wulfen are nearby) and a further +1 attack of/when Saga of the Wulfkin is unlocked, and if I see my opponent has a deadly assault unit positioning my Wolf Lords fight last relic) I think has great balance. I also keep the second WGBL near the long fangs to let them reroll 1’s to hit and wound.

The wolf guard bikes also provide amazing anti chaff support as well as zooming around to plug holes/take objectives.

The infiltrators also provide great anti deep strike ability due to their 12” bubble also holds a big role in stopping those pesky deep striking bombs of your choice.


+++ Wolves9 (Warhammer 40,000 8th Edition) [115 PL, -1CP, 2001pts] +++

++ Battalion Detachment ++

+ HQ +

Wolf Guard Battle Leader:
. . Bolt pistol, Chainsword

Wolf Lord on Bike:
. . Warlord: Saga of the Wolfkin
. . Storm shield,Thunder hammer, Bike
. . Relic: The Armour of Russ

+ Troops +

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Infiltrator Squad:
. . 7x Infilltrator
. . Infiltrator Sergeant

+ Elites +

Wolf Guard on Bikes
. . 4x Wolf Guard on Bike: Storm bolter, Storm shield
. . Wolf Guard on Bike Pack Leader: Chainsword, Storm bolter, Storm shield

Wulfen
. . 4x Wulfen: Thunder hammer & Stormshield
. . Wulfen Pack Leader: Frost claws

+ Heavy Support +

Long Fangs
. . 3x Long Fang: Lascannon
. . 2x Long Fang: Boltgun
. . Long Fang Pack Leader: Boltgun, Chainsword
. . Wolf Guard Pack Leader: Boltgun, Storm shield

Long Fangs
. . 4x Long Fang: Plasma cannon
. . Long Fang: Boltgun
. . Long Fang Pack Leader: Boltgun, Chainsword
. . Wolf Guard Pack Leader: Boltgun, Storm shield

+ Dedicated Transport +

Rhino: Storm bolter

Rhino: Storm bolter

++ Battalion Detachment ++

+ No Force Org Slot +

Trophies of Fenris: Trophies of Fenris - 1 Extra Relic

+ HQ +

Rune Priest:
. . Tempest's Wrath, Storm Caller
. . Bolt pistol, Jump Packs, Psychic hood, Runic staff

Wolf Guard Battle Leader:
. . Jump Packs, Storm shield, Thunder hammer
. . Relic: The Wulfen Stone

+ Troops +

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Intercessor Squad: Bolt rifle
. . 4x Intercessor
. . Intercessor Pack Leader: Power fist

Intercessor Squad: Bolt rifle
. . 4x Intercessor
. . Intercessor Pack Leader: Power fist
   
Made in nz
Dakka Veteran




New Zealand

 thefallenjackal wrote:
I’ve got a list I’ve been doing quite well with lately I wanted to share with the group. I really try to get the most out of my troop choices by taking smaller squads to fit extra power fists in and trying my best to hold back my HQ’s to maximize the amount of turns I can use their buffs (and take advantage of the 6” heroic intervention)

I also save the points on the flyer by foot slogging the Wulfen. Using cover along with the priests psychic powers and -1 to hit stratagem has kept them alive well enough. The new unit of infiltrators helps put a second troop target in my opponents face they need to dedicate firepower to turn 1 as well as the two squads of long fangs.

The WGBL and Wolf Lord buffing my charging troops (+1 to hit on the charge, reroll 1’s to hit and wound, +1 attack Wulfen stone or reroll charges (if Wulfen are nearby) and a further +1 attack of/when Saga of the Wulfkin is unlocked, and if I see my opponent has a deadly assault unit positioning my Wolf Lords fight last relic) I think has great balance. I also keep the second WGBL near the long fangs to let them reroll 1’s to hit and wound.

The wolf guard bikes also provide amazing anti chaff support as well as zooming around to plug holes/take objectives.

The infiltrators also provide great anti deep strike ability due to their 12” bubble also holds a big role in stopping those pesky deep striking bombs of your choice.


+++ Wolves9 (Warhammer 40,000 8th Edition) [115 PL, -1CP, 2001pts] +++

++ Battalion Detachment ++

+ HQ +

Wolf Guard Battle Leader:
. . Bolt pistol, Chainsword

Wolf Lord on Bike:
. . Warlord: Saga of the Wolfkin
. . Storm shield,Thunder hammer, Bike
. . Relic: The Armour of Russ

+ Troops +

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Infiltrator Squad:
. . 7x Infilltrator
. . Infiltrator Sergeant

+ Elites +

Wolf Guard on Bikes
. . 4x Wolf Guard on Bike: Storm bolter, Storm shield
. . Wolf Guard on Bike Pack Leader: Chainsword, Storm bolter, Storm shield

Wulfen
. . 4x Wulfen: Thunder hammer & Stormshield
. . Wulfen Pack Leader: Frost claws

+ Heavy Support +

Long Fangs
. . 3x Long Fang: Lascannon
. . 2x Long Fang: Boltgun
. . Long Fang Pack Leader: Boltgun, Chainsword
. . Wolf Guard Pack Leader: Boltgun, Storm shield

Long Fangs
. . 4x Long Fang: Plasma cannon
. . Long Fang: Boltgun
. . Long Fang Pack Leader: Boltgun, Chainsword
. . Wolf Guard Pack Leader: Boltgun, Storm shield

+ Dedicated Transport +

Rhino: Storm bolter

Rhino: Storm bolter

++ Battalion Detachment ++

+ No Force Org Slot +

Trophies of Fenris: Trophies of Fenris - 1 Extra Relic

+ HQ +

Rune Priest:
. . Tempest's Wrath, Storm Caller
. . Bolt pistol, Jump Packs, Psychic hood, Runic staff

Wolf Guard Battle Leader:
. . Jump Packs, Storm shield, Thunder hammer
. . Relic: The Wulfen Stone

+ Troops +

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Blood Claws
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

Intercessor Squad: Bolt rifle
. . 4x Intercessor
. . Intercessor Pack Leader: Power fist

Intercessor Squad: Bolt rifle
. . 4x Intercessor
. . Intercessor Pack Leader: Power fist


Thank you for sharing
Have you considered the formation? since you have a lot of battle leaders and blood claws that can benefit from the stratagem and their saga of the savage is like a second saga of the wulfkin for mega tons of attacks.
   
 
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