++ Supreme Command Detachment (Chaos - Thousand Sons) 671 Pts ++
HQ:
Ahriman: Death Hex, Doombolt, Tzeech's Firestorm
Daemon Prince of Tzeentch: [Warlord], Helm of the Third Eye, Wings, Malefic Talon, Bolt of Change, Gaze of Fate, High Magister
Daemon Prince of Tzeentch: Wings, Malefic Talon, Temporal Manipulation, Weaver of Fates
Daemon Prince of Tzeentch: Wings, Malefic Talon, Infernal Gaze, Warptime
++ Battalion Detachment (Chaos - Daemons) 1,329 Pts ++
HQ:
Keeper of Secrets: Sinistrous Hand, Pravane of Slaanesh, Symphony of Pain
Syll'Esske: Delightful Agonies, Hysterical Frenzy
Troops:
Daemonettes: 29x Daemonette, 1x Alluress, Daemonic Icon, Instrument of Chaos
Daemonettes: 29x Daemonette, 1x Alluress, Daemonic Icon, Instrument of Chaos
Daemonettes: 23x Daemonette, 1x Alluress, Daemonic Icon, Instrument of Chaos
Fast Attack:
Hellflayer: 1x
Hellflayer: 1x
Heavy Support:
Exalted Seeker Chariot: 1x
Exalted Seeker Chariot: 1x
I've been trying to think up a way to use some of the interesting new Slaanesh models, while still being somewhat competitive using the popular Thousand Sons Supreme Command detachment for some additional support. I know KoS is pretty squishy, but figure any shots going at it (him/her?) mean fewer going toward Ahriman/Syll/DPs (and maybe warptime means they get into combat turn 1). The daemonettes are just there to screen/act as cannon fodder in the same (but much less durable) way as Plaguebearers.
Where I'm not totally sold is on the Hellflayers and Exalted Seekers, and if there is a better use of those points.
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