Hi everyone,
So far I've gotten my 1000 points of Imperial Guard assembled, and I've had several games with them, only to realize, I'm not doing too well. It might just be because I'm not used to the style (after playing marines, then synapse heavy 'nids, and then genestealer/godzilla, the idea of bad
LD is kind of a shock), and I really kind of want to turn them into a viable tournament army that I can reliably win with.
Over the next year or so, I plan to take the army from 1000 points to 1850, but would like some thoughts on how to get there, before I make any more purchases.
For reference, this is what my current 1000pt army list looks like:
HQ-
Command Platoon (
HQ) @ 135 Pts
4 Command Squad @ [45] Pts
Lasguns (x4); Iron Discipline
1 Junior Officer
Close combat Weapon; Laspistol
6 Fire Support Squad #1 @ [90] Pts
Heavy Bolter (x3); Lasguns; Light Infantry
Troops-
Infantry Platoon (Troops) @ 300 Pts
4 Command Squad @ [90] Pts
Lascannon; Lasguns (x2); Plasma Gun (x1); Iron Discipline; Light Infantry
1 Junior Officer
Close combat Weapon; Laspistol
9 Infantry Squad @ [105] Pts
Lascannon; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
9 Infantry Squad @ [105] Pts
Lascannon; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
0 Infantry Platoon (Troops) @ 300 Pts
4 Command Squad @ [90] Pts
Lascannon; Lasguns (x2); Plasma Gun (x1); Iron Discipline; Light Infantry
1 Junior Officer
Close combat Weapon; Laspistol
9 Infantry Squad @ [105] Pts
Lascannon; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
9 Infantry Squad @ [105] Pts
Lascannon; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
Heavy Support-
1 Basilisk (Heavy Support) @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter
1 Leman Russ Battle Tank (Heavy Support) @ 145 Pts
Battle Cannon; Hull Heavy Bolter
After playing my games, I've realized that Light Infantry isn't a huge advantage, and in some cases, is a disadvantage (opponents become over paranoid and castle up when they find out most of my army infiltrates, making it even harder for me to break them)
The most obvious change at 1850 would be a second leman russ, but I was also thinking of taking 2 or 3 hellhounds.
I'd like to include the following, but I am OK with leaving out: Stormtroopers with plasma, Enginseer, Hardened Vets with meltas. I also have 3x heavy weapon teams that I will be giving heavy bolters, so maybe a second fire support squad to help deal with hordes.
Stuff I'd be perfectly fine dropping: Light Infantry, heavy/special weapons from command squads, and putting them in additional infantry squads.
What I'd like to avoid: Mechanized, Drop army (fine for acouple units, but don't want an entire army of drop troops)
Why the Enginseer: I love the model, and had a crazy idea of taking him with 4x tech servitors, and the honorifica to run behind a castle of 3x hellhounds + 1 or 2 russes. Purely theoryhammer and probably would NOT be a good idea for a tounament style army, but I can always hope eh
*note: latest codex says servitors don't count towards wargear limit, and
AFAIK, the local gaming organizer is following that instead of the older
FAQ.
If it helps atall, my local gaming area has a very wide range of armies.. we have:
5-6 Marine armies
5-6
CSM armies (inc. 9 oblit
IW)
5-6
IG armies (atleast 3 active armoured companies)
4-5 tyranid armies
3-4 Eldar armies
3-4 tau armies (mostly mech)
2-3 Ork armies
1-2 Dark Eldar armies (one mix, one wych cult)
1-2 Grey Knight armies
1-2
SoB armies
So as you can see, it is hard to tailor my army to fight the "majority" army, because in a tournament, there is a HUGE mix of styles. Is it even possible to make a viable
IG tournament army that can compete with some of these other armies?