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Made in us
Battlefield Tourist




MN (Currently in WY)

I have a ton of concepts that I think about doing stuff for, but often never manage to get off the ground or stay concepts for a long time. Let's discuss and share some of these ideas here. Maybe one of my concepts will be a good enough spark to get you to build it?

1, Dogfighting Dragons- Basically, an aerial dragon fighter pilot game.

2. A skirmish game of rival Kung-Fu styles using cards to resolve

3. Modern, Rival vampire clans fighting in the catacombs ala Frostgrave

4. Korean Air War Game

6. Weird Wild West Dungeon Crawler

7. Modern Naval- More Game than Sim

8. Minnesota-Dakota War of 1862 Game

What is in your concept folder that you want to share?


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Made in us
Ork Boy Hangin' off a Trukk





#4. Check Your Six Jet Age should cover this.
https://skirmishcampaigns.com/cy6/

#6. Shadows of Brimstone - Cthulu themed dungeon crawl set in the Wild West.
https://boardgamegeek.com/boardgamefamily/25738/shadows-brimstone
   
Made in us
Powerful Phoenix Lord





Off the top of my head...

Absolutely Dead:
-Scraps from a post-college notebook when I considered doing a small scale Napoleonics game.
-During college I developed a 1/72nd scale WW1 game which was nearly identical to the concepts behind Wings of Glory - years before that came out....a bit sour about that

Dormant, but likely Dead:
-I have a game called 'Elbowtech' which is a game between Battletech and Alpha Strike (i.e. more detailed than Alpha Strike but not as archaic as Battletech). Played it for a bit but obviously can't really publish it since it's not my IP. This is a full on occasional hobby project. Disliked the Battletech minis so much I sold them all off, so this is...likely dormant for a long time.
-Various concepts for alternate realities versions of my game, Shoot N' Skedaddle (taking that engine/concept and applying it to a variety of genres). This would be easier than new products but wouldn't stretch my imagination.
-Numerous home-made expansions for the Warhammer Quest Card Game that was discontinued when FFG and GW split up (posted some on BGG)
-Numerous notes and ideas for an 70-90's Cold War game based around naval and air combat (and the greater mechanics of a 2nd world nation deciding who to buy arms from and navigating the politics of the cold war). Not likely to ever really occur.
-Concept (before Stranger Things came out...) about a kids-vs-monsters-vs-parents convention game I was going to build. Based on The Goonies, Silver Bullet, etc. However once Stranger Things launched I figured it'd just be viewed as "oh a Stranger Things game!?" so I ditched that idea.


Active:
-Dungeon crawl game, started in 2002...and finally being put into production. Lots of work over the next year or two to get it to commercial readiness, but it's been fun so far.

Published:
-Shoot N' Skedaddle, Skirmish Wargaming in the American Old West. Indie published and print-to-order that arrived shortly before the second wave of modern Old West games. Main game I enjoy and run at conventions. Expansions are always a consideration, but it's a pretty fleshed out game at the moment.

   
Made in gb
[MOD]
Villanous Scum







Only one for me, mass battle and skirmish games based on A Wheel of Time, got quite a lot of it done (including sculpts) then Christchurch fell over and have never got around to it again.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Norn Queen






I have several notebooks full of concepts for whole games down to individual mechanics. I pull different elements from different bits and use them in new designs now and then. Sometimes I look back at the oldest stuff and realize how inefficient those rules were. What was young Lance thinking...

It's good to have those things on hand. Both to gauge your progress as a designer and as a resource for potential ideas that may otherwise go forgotten.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Powerful Phoenix Lord





I find the opposite some times as well, hence why I try to keep as much stuff on hand as I can. I'll stumble upon something, a mechanic, a name, an idea, a random thought...and I'll think "damn that's cool". My dungeon game was started in 2002...and has been through a dozen iterations. That means by now I have volumes of stuff that I don't even remember writing.

I occasionally go through the old stuff with a highlighter or "move" it to a new notebook.

Some game mechanics absolutely end up somewhere else though. My Old West game's basic mechanics came from a Robotech convention game I was running with expensive 1/200 plastic minis (I scourged and devoured every kit on eBay for a year to make it happen). Weird where stuff ends up!
   
Made in ca
Decrepit Dakkanaut





Shoot N' Skedaddle is pretty fun
   
Made in us
Powerful Phoenix Lord





Where in the world did you play SnS? lol I don't recall many if any sales going up to the great white North.
   
Made in ca
Decrepit Dakkanaut





A friend of mine bought the rules and adapted it for use with his PlayMobile collection. That was a couple of years ago now, I think.
   
Made in us
Powerful Phoenix Lord





Ah, okay!
   
Made in us
Ork Boy Hangin' off a Trukk





1. I wanted to do a Die Hard game. 1 player as McClain, 1 for Hans & co, maybe another player for Law Enforcement.

2. James Bond escape game. 1 player as Bond, the others as the bad guys. The goal for Bond was to escape in the most spectacular way possible, while evading enemy trucks, helicopters, tanks & soldiers. I even bought tge Caesar 1/72 SAS set to get the Bond figure.

3. Rewriting the Napoleon in Europe rules to make the battles resolve much quicker.

4. Working off/on on a Mario Kart game, both race & battle mode.
   
Made in gb
Longtime Dakkanaut






I've had a lot of ideas bouncing around...

(On hold, possibly eternally)
1: A game based around heroes fighting amongst an army of chaff. each player gets 1 hero, and a basic army, and tries to defeat the other hero. Didn't put much work into the mechanics. Thinking "dynasty warriors" kinda thing.

2: A death-racing game, which refuses to not evolve into a skirmish game. Seriously, every time I try and brainstorm it, it ends up a skirmish game.

3: Into the Lab. basically I was writing "betrayal in the house on the hill", but had never heard of it. Having now played it, I concede that there's no gap in the market for my game, as yet.

4: Posession, a game where 2 (or more) demons fight to the death on earth, by possessing various life forms. Different expansions would be in different settings (woods, cities, tropics). AI design was my failure here, I wanted to reflect the chaos they were causing on the landscape as well as the direct attacking approach.

5: Skirmish Game (see death race game above), have a decent plot in the background but it's too big a project right now.

6: First Person Space Game.
This one is very complex to work out, and I haven't fully worked it out yet, but the idea is that there is no board, there's only distances and directions between players. The aim is to get the enemy ships into your view screen. Each player has a "cockpit" board and has to move enemy ship tokens around dials which dictate their direction and distance, until they get them in their sights. I'm hoping I can get all the maths in the background and have a few simple techniques to make it as realistic as possible.

7: Survival Game - the world ends (in a variety of ways) and you have to survive. character creation is before the method of annihilation is determined, so could be zombies, vampires, werewolves, tribes, aliens, etc. thus you can go balanced or gamble being focussed.


Slightly More Developed, but still shelved:

8: Undead Game. You are the lord of the undead, arisen to claim the world. But you're not the only one!
tile-seizing board game where you control an undead lord (mummy, Dracula, voodoo witchdoctor, etc) and try to eradicate the humans and the enemy as swiftly as possible. game ends when the human race is wiped out. winner is the player with the largest army.

9: Wizard game. Featuring delayed mechanics to give reaction times, you cast spells using cards. better wizards have a shorter chain so can cast a spell in 2 turns, where novices have to wait 5 to cast the one they pick now.

10: Zombie Game. focussing on the AI initially to make zombies work properly but simply. first player to die takes control of the specialist zombies which will start to appear at that point. until then its the typical undead shuffle.

Almost Ready - current project:

11: Rust (title awaiting confirmation that it's not accidentally stolen): AI supercomputers doing battle in a massive scrapyard, building minions and trying to destroy each other. This is my most complete game, it's quite good fun, and I am now trying to find time to work on the artwork and refining the playing table.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
 
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