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Made in us
Savage Khorne Berserker Biker





A friend asked me to come up with a great feral ork list.... this is what I got so far.

Warboss-127
-Power Klaw, Choppa, 'Eavy Armor, Warpaint, Iron Gob, Waaagh Banner

4 Stikk Bommas-91
-2 Rokkit Launchas, Frag and Krak Stikk Bombs
Nob
-Rokkit Launcha

10 Brutes-134
-2 Burnas
Nob
-Rokkit Launcha

10 Brutes-134
-2 Burnas
Nob
-Rokkit Launcha

20 Madboyz-173
-Choppa, Slugga
Pigdok
-Rokkit Launcha, Choppa, 3 Grot Styboys

20 Madboyz-173
-Choppa, Slugga
Pigdok
-Rokkit Launcha, Choppa, 3 Grot Styboys

20 Madboyz-173
-Choppa, Slugga
Pigdok
-Rokkit Launcha, Choppa, 3 Grot Styboys

9 Huntas-129
-2 Rokkit Launchas
Nob
-Rokkit Launcha

9 Huntas-129
-2 Rokkit Launchas
Nob
-Rokkit Launcha

9 Huntas-129
-2 Rokkit Launchas
Nob
-Rokkit Launcha

Massive Squiggoth-150
-3 Twin Linked Rokkit Launchas

Massive Squiggoth-150
-3 Twin Linked Rokkit Launchas

Massive Squiggoth-150
-3 Twin Linked Rokkit Launchas


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Savage Khorne Berserker Biker





anyone?

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Regular Dakkanaut




You will definately want 3x styboyz per pigdok.

I can't fathom why you would take brutes in favor of more madboyz.  For one, that nob turns into a bs3 rokkit launcha toting pigdok, and essentially str5 fearless 3 attack (4 on charge) infantry is the strength of the list.

I also think the warboss whould be on a super cyboar.  It grants him a good save and an extra attack and allows him to harass what he needs to harass with the new rules for cavalry.

Also, I'm not sure on this, b/c its not in CA and is instead in some FAQ.  But, I believe the squiggoths now have to take double their wounds in slugga guys on top.  Someone else on the boards can correct me on that one if I am in error.

So add styboyz, maximize madboys, and take out bs2 weaponry...Feral Orks dan do better than that.

   
Made in us
Longtime Dakkanaut




Hmm, that might be a forgeworld thing. The CA list just says you can take up to a certain amount of huntas for extra guns up top.

I agree on the rest though, there's no reason you shouldn't include as many madboyz as possible.

Though, I would ditch the stikkbommerz for a unit of grots, you'll need them.
   
Made in us
Regular Dakkanaut




NJ

Massive Squiggoth-150
-3 Twin Linked Rokkit Launchas
Massive Squiggoth-150
-3 Twin Linked Rokkit Launchas
Massive Squiggoth-150
-3 Twin Linked Rokkit Launchas


You go and spend the $400 USD (I think that's how much they are) for each of them, and then we will talk...
One of the guys I play with actually has one, and I respect him when he uses it, butwhen he puts down the 2 plastic $.99 ones, well that is just dumb, take your 5 wound like 150 point models and make a real army, try Kroot, you will probably lose, but people won't look at you like they do the marine army with 15 assault cannons.


 
   
Made in us
Savage Khorne Berserker Biker





 

You will definately want 3x styboyz per pigdok.

--------------------------------------------------------------

Each Pigdok already has 3 styboyz...... it even says that in the list

--------------------------------------------------------------

I can't fathom why you would take brutes in favor of more madboyz.  For one, that nob turns into a bs3 rokkit launcha toting pigdok, and essentially str5 fearless 3 attack (4 on charge) infantry is the strength of the list.

----------------------------------------------------------------------------

Madboyz can only come in mobz of 20.... 21 with the pig dok and are a troops choice. You are only allowed 6 Troop Choices.... 3 Madboyz.... 3 Huntas... so the brutes go in because they are an elites choice.

-----------------------------------------------------------------------------

I also think the warboss whould be on a super cyboar.  It grants him a good save and an extra attack and allows him to harass what he needs to harass with the new rules for cavalry.

-----------------------------------------------------------------------------

Why would I want my warboss by himself? Sure, he has a big charge range... but charging by yourself= dead warboss

-----------------------------------------------------------------------------

Also, I'm not sure on this, b/c its not in CA and is instead in some FAQ.  But, I believe the squiggoths now have to take double their wounds in slugga guys on top.  Someone else on the boards can correct me on that one if I am in error.

----------------------------------------------------------------------------

Pretty sure it's you CAN have up to double their wounds in shoota guys on top, not HAVE to

-----------------------------------------------------------------------------

 


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Savage Khorne Berserker Biker





Hmm, that might be a forgeworld thing. The CA list just says you can take up to a certain amount of huntas for extra guns up top.

I agree on the rest though, there's no reason you shouldn't include as many madboyz as possible.

Though, I would ditch the stikkbommerz for a unit of grots, you'll need them.

------------------------------------------------------------------------------

That is as many madboyz as possible if I want 3 squads of huntas.... and I didn't want to throw in grots cuz I didn't want the guy to try to give his squiggoths grot saves


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Savage Khorne Berserker Biker





It's $380 for a gargantuan squiggoth..... $125 for a massive.... and like $40 for a LoTR war mammoth. And playing kroot is slowed..... perhaps if everyone else would simply up their game, people wouldn't whine about the marine army with 15 assault cannons and instead build an army capable of beating it, and every other army..... then, after everyone gets rid of their stupid army lists.... the game will be fun again for everyone, because every army will be competitive, instead of the people who play kroot and cry about losing every game

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Regular Dakkanaut




NJ

And playing kroot is slowed..... perhaps if everyone else would simply up their game, people wouldn't whine about the marine army with 15 assault cannons and instead build an army capable of beating it, and every other army..... then, after everyone gets rid of their stupid army lists.... the game will be fun again for everyone, because every army will be competitive, instead of the people who play kroot and cry about losing every game


Yeah, you tell that to all the competitive types.... "Uh guys, stop taking optimal lists" Sure, that will go over well. And Kroot are bad, I use them as my extreme example all the time just like the 15 assault cannon marines.


 
   
Made in us
Savage Khorne Berserker Biker





You misunderstand me, I'm not telling people to stop taking optimal lists.... I'm telling EVERYONE to START taking optimal lists.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Regular Dakkanaut




NJ

You misunderstand me, I'm not telling people to stop taking optimal lists.... I'm telling EVERYONE to START taking optimal lists.


Go Spike in Marine and Necron and all things MEQ or Big Nid sales.
Why don't the GW rule makers just try to make new scenarios that will play to strengths of certain armies, that way, no rules change, and we stop seeing 4/5 players using some minmax MEQ/Necron/etc... list?

As an aside 100 woot!


 
   
Made in us
Regular Dakkanaut




Sorry is my first post didn't have a constructive tone.  I realized it after I posted it, and I'm sorry.

Do you really want everything on foot?  At some of my venues we don't get the benefit of the full 6 turns and some maneuverability might be nice for objectives.  Granted, its very fragile maneverability.

I'm not sure on points, here's my suggestion.

I'm assuming you are taking the huntas for the extra rokkits.  Why not go with trukkboyz (feral ork equivalent the 30 point ones).  I believe you can get 3 rokkits here ( 1 for leader, 1 for the boyz, and a tl on the truck).   Of course this would raise a target saturation issue, but if worse comes to worse its just rokkits on foot.

My suggestion is to put these in for the brutes to take advantage of the bs3 weaponry, and b/c the call for rokkits has been quenched you can now replace the huntas with madboyz.

Like I said, not sure on points and you would probably come out 3-6 guns less, but they would probably be bs2 guns.

Also, the wyrdboy is relatively itneresting with his 72 inch shooting power.  He certainly gives a reason to take brutes.

So in essence:

Huntas, Brutes out --->  More Madboyz, Trucka/Junka? Boyz in.

Or Hell, just Brutes out and Trukkboyz in.  I'm assuming you would lose number to your horde here, but the trukks are only 30 points.  Points to ponder I suppose.  That and madboyz are just awesome.

   
 
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