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2019/09/16 15:44:38
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Ragin' Ork Dreadnought
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Battalion Detachment +5CP
Chaplain - Litany of Faith, Bolt pistol, Litany of Hate, Catechism of Fire or Recitation of Focus (+1 to Wound or Hit) depending on the matchup - “Paragon of Iron” to take Target Protocols
Lieutenant - Chainsword, Master-crafted boltgun - “Relics of the Chapter” to take the Tempered Helm
Scout Squad 5x Camo cloak, Sniper Rifle
Tactical Squad 4x Boltgun, 1x Missile Launcher
Tactical Squad 4x Boltgun, 1x Missile Launcher
Battalion Detachment +5CP
Librarian - Boltgun, Force stave - Warlord “Storm of Fire"
Lieutenant - Chainsword, Master-crafted boltgun - The Ironstone
Tactical Squad 4x Boltgun, 1x Lascannon
Tactical Squad 4x Boltgun, 1x Lascannon
Tactical Squad 4x Boltgun, 1x Lascannon
Dreadnought - 2x Twin autocannon
Relic Sicaran Punisher Assault Tank - Heavy Bolter Sponsons
Spearhead Detachment +1CP
Iron Father Feirros
Contemptor Mortis Dreadnought - Cyclone missile launcher, 2x Kheres assault cannon
Devastator Squad - Armorium Cherub, 4x Grav-Cannon
Relic Leviathan Dreadnought - 2x Heavy flamer, 2x Hunter-killer missile, 2x Storm cannon array - "March of Ancients" and "Paragon of Iron" to take "Student of History"
Thunderfire Cannon
Drop Pod - Storm bolter
Tactics should be pretty straightforward. The Tactical Marines act as a screen against charges and take potshots with their heavy weapons, the tanks form a massive mobile fire battery, the TFire cannon can disrupt mobility like nobody's business, and the Devestators go into a Drop Pos and kill whatever they land next to. (12 shots hitting on 3s and 8 on 2s, rerollimg hits of 1 and all wound and damage rolls.) Should the Leviathan be locked in combat, he can consolidate away freely.
Depending on if Dreadnought characters can take relics, I may also pop one more Command Points pregame to give the Leviathan the Gorgon's Chain, reducing all wound rolls by 1.
I'm spending 4-5 CPs pregame, and have four set aside for the TFire cannon and Devestators, leaving me with 5-6 to use as needed on anything else.
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This message was edited 1 time. Last update was at 2019/09/16 15:50:31
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2019/09/16 16:00:32
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Fresh-Faced New User
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i would take the las canon/ML in tacticals and make room for another dread/pred/vehicle. regular marines are just too weak.
every marine army will delete any troop choice with those -1ap doctrine stuff
also you really need just one lieutenant, change it for 1 tech marine
imho
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2019/09/16 17:16:23
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Ladies Love the Vibro-Cannon Operator
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Well, is this a revival of the Tactical squads?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2019/09/16 17:26:48
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Ragin' Ork Dreadnought
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Ro wrote:i would take the las canon/ ML in tacticals and make room for another dread/pred/vehicle. regular marines are just too weak.
every marine army will delete any troop choice with those -1ap doctrine stuff
also you really need just one lieutenant, change it for 1 tech marine
imho
Dropping the three Lascannons, two Missile Launchers, and saving 14 points by swapping the Lieutenant for a Techmarine only nets me 129 points. That's enough to take a Dreadnought (or a Vindicator, but I don't like Vindicators), but not a larger vehicle that can supply me with equivalent high-strength anti-tank. If the tactical marines aren't going to survive long enough to shoot their guns, then they also aren't doing their jobs properly as screens and I should rework this list from the ground up so that there's something protecting my tanks from an alpha strike charge. One weakness of this list is that it doesn't have all that much in the way of S8+: Most of the weapons are in that S5-7 sweet spot where it's good at shredding infantry and most tanks, but will struggle against heavy stuff. If there's a way to squeeze in 4-5 heavy weapons with high strength without sacrificing too much I'd go for it, but I can't think of anything that comes in at under 130 points right now.
I can swap out the Lieutenant either way, I was just worried about not having enough aura coverage from a single L.
Automatically Appended Next Post:
They're only 12 points a pop now, I need Command Points, and I don't own much in the way of Primaris. It's them or scouts. Automatically Appended Next Post: An idea - I could shuffle my relics and Warlord Traits, so that I have one Primaris Lieutenant with the vanilla repic that adds 3" to auras and the Storm of Fire trait, and a Techmarine.
The only issue is, I don't know if GW has any Primaris Lieutenant minis. Does anyone know where I could find a Primaris Lieutenant? I feel like the range of available minis here is lacking.
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This message was edited 3 times. Last update was at 2019/09/16 18:11:44
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2019/09/16 19:06:51
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Fresh-Faced New User
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Waaaghpower wrote: Ro wrote:i would take the las canon/ ML in tacticals and make room for another dread/pred/vehicle. regular marines are just too weak.
every marine army will delete any troop choice with those -1ap doctrine stuff
also you really need just one lieutenant, change it for 1 tech marine
imho
Dropping the three Lascannons, two Missile Launchers, and saving 14 points by swapping the Lieutenant for a Techmarine only nets me 129 points. That's enough to take a Dreadnought (or a Vindicator, but I don't like Vindicators), but not a larger vehicle that can supply me with equivalent high-strength anti-tank. If the tactical marines aren't going to survive long enough to shoot their guns, then they also aren't doing their jobs properly as screens and I should rework this list from the ground up so that there's something protecting my tanks from an alpha strike charge. One weakness of this list is that it doesn't have all that much in the way of S8+: Most of the weapons are in that S5-7 sweet spot where it's good at shredding infantry and most tanks, but will struggle against heavy stuff. If there's a way to squeeze in 4-5 heavy weapons with high strength without sacrificing too much I'd go for it, but I can't think of anything that comes in at under 130 points right now.
I can swap out the Lieutenant either way, I was just worried about not having enough aura coverage from a single L.
Automatically Appended Next Post:
They're only 12 points a pop now, I need Command Points, and I don't own much in the way of Primaris. It's them or scouts.
Automatically Appended Next Post:
An idea - I could shuffle my relics and Warlord Traits, so that I have one Primaris Lieutenant with the vanilla repic that adds 3" to auras and the Storm of Fire trait, and a Techmarine.
The only issue is, I don't know if GW has any Primaris Lieutenant minis. Does anyone know where I could find a Primaris Lieutenant? I feel like the range of available minis here is lacking.
ok bro, run wtv you like, it was just my opinion .
i bought one basic lieutenant in those magic the gathering like packages, the miniature in fact is random but about half of them look like lieutenant
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This message was edited 1 time. Last update was at 2019/09/16 19:08:58
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2019/09/16 19:24:30
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Ragin' Ork Dreadnought
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@Ro, I was joking about the Primaris Lieutenant. I'm pretty sure GW has released, like, a thousand of them.
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2019/09/16 19:35:09
Subject: [2000] - Iron Hands - Competetive? (Based on leaked rules)
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Fresh-Faced New User
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Waaaghpower wrote:@Ro, I was joking about the Primaris Lieutenant. I'm pretty sure GW has released, like, a thousand of them.
hahaha oh i know,
i was thinking about normal squat lieutenant bc there's no actual model =(
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