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Made in gb
Horrific Hive Tyrant





https://www.warhammer-community.com/2019/09/27/warhammer-40000-september-updategw-homepage-post-4fw-homepage-post-3

Nothing of note, just some clarifications...


Automatically Appended Next Post:
Balance changes are being saved for CA

That basically means the only balance tool they will use is points, which is disappointing.

This message was edited 1 time. Last update was at 2019/09/27 16:05:19


 
   
Made in us
Steadfast Ultramarine Sergeant






As far as I can tell they didn't update them yet? When I go to the FAQ page and hit sort by recently added its just the non codex marine one. Maybe I'm not doing something correct
   
Made in nl
Longtime Dakkanaut





Change the sorting to A>Z then back to recently updated and they will be the new ones.
   
Made in us
Steadfast Ultramarine Sergeant






 Ordana wrote:
Change the sorting to A>Z then back to recently updated and they will be the new ones.


Yeah I saw that in the other thread. Nothing earth shattering here which I suppose is a good thing considering marines just came out and psychic Awakening is a couple weeks away and CA 3 months away
   
Made in gb
Horrific Hive Tyrant





Yeah the FAQs are there.

There are some needed clarifications to be fair. No more infinite hits!
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

 Stux wrote:
Yeah the FAQs are there.

There are some needed clarifications to be fair. No more infinite hits!


And they even admitted the messed that up really badly.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Dark Angels get assault 3 vindicators!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

TheAvengingKnee wrote:
 Stux wrote:
Yeah the FAQs are there.

There are some needed clarifications to be fair. No more infinite hits!


And they even admitted the messed that up really badly.


That's what you took from that?

Sounded more like "this is why you people don't deserve nice things". Honestly can't disagree.

BuT mUh RuLeS aS wRiTtEn
   
Made in us
Swift Swooping Hawk





Lemondish wrote:
TheAvengingKnee wrote:
 Stux wrote:
Yeah the FAQs are there.

There are some needed clarifications to be fair. No more infinite hits!


And they even admitted the messed that up really badly.


That's what you took from that?

Sounded more like "this is why you people don't deserve nice things". Honestly can't disagree.

BuT mUh RuLeS aS wRiTtEn


Nah, that was sneer for the sake of sneering from Cruddace. They screwed up when they wrote the rule. If you don't want that interaction, don't write the rules that way, simple as that. Breaking the game with that ruling didn't rely on tortured interpretations, or uncharitable reads; it was just literally a bad call (unlike the last FAQ where the charging out of a transport destroyed in overwatch really was a stretcccchhhhhhhh).

This is why it's so hard to give GW the benefit of the doubt; they should've just given a "mea culpa, we obviously didn't mean for infinite hits but that's what we wrote in the FAQ, so we're changing the ruling" -- that would've been fair.

This message was edited 1 time. Last update was at 2019/09/28 07:59:12


 
   
Made in us
Decrepit Dakkanaut





 Stux wrote:
https://www.warhammer-community.com/2019/09/27/warhammer-40000-september-updategw-homepage-post-4fw-homepage-post-3

Nothing of note, just some clarifications...


Automatically Appended Next Post:
Balance changes are being saved for CA

That basically means the only balance tool they will use is points, which is disappointing.


CA has always been beyond just points. Dont ignore missions and other beta rules.
   
Made in gb
Horrific Hive Tyrant





 Jidmah wrote:
Dark Angels get assault 3 vindicators!


Yeah... That's weird
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

IG Demolisher cannons are now straight D6 shots so they match with Space Marines again. Expect to see a lot more Demolishers going forward.

That's the biggest thing I've noticed thus far.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut





Holy gak, IG got the updated Vindicator Cannon. Like Guard didn't already kick everyone's teeth in without breathing hard.

   
Made in us
Ragin' Ork Dreadnought




No clarifications for Iron Hands?
I've been playing IH for about six years now and I strongly want a few nerfs that knock out or cheeziest combos before it can hurt the rest of the Marine book as a whole.
   
Made in it
Longtime Dakkanaut





The Newman wrote:
Holy gak, IG got the updated Vindicator Cannon. Like Guard didn't already kick everyone's teeth in without breathing hard.


You are stuck in quite the old meta.

IG havn't been winning anything for a while, and they will win a lot less now against these marines who shred armor saves like nothing.
   
Made in us
Stealthy Warhound Titan Princeps






The Newman wrote:
Holy gak, IG got the updated Vindicator Cannon. Like Guard didn't already kick everyone's teeth in without breathing hard.


Astra Militarum has a 48% win rate in tournament play. https://www.40kstats.com/faction-breakdown-report

Please don't hyperbolize the facts to suit your agenda, Guard is currently fairly well balanced.


Automatically Appended Next Post:
Waaaghpower wrote:
No clarifications for Iron Hands?
I've been playing IH for about six years now and I strongly want a few nerfs that knock out or cheeziest combos before it can hurt the rest of the Marine book as a whole.


I'd expect some nerfs and clarifications in the Iron Hands FAQ, which will likely come out next week sometime. Generally 2 weeks after a release they have errata for it.

This message was edited 1 time. Last update was at 2019/09/27 17:53:13


 
   
Made in us
Stubborn Prosecutor





 Vaktathi wrote:
IG Demolisher cannons are now straight D6 shots so they match with Space Marines again. Expect to see a lot more Demolishers going forward.

That's the biggest thing I've noticed thus far.


If AM is willing to get tanks within 24" of a target and move slowly to get grinding advance I'm more than happy to let them have the extra shots - the survivors anyway

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




What was the point of this release? There are literally no updates except for the Guard Demo cannon...
   
Made in us
Stealthy Warhound Titan Princeps






 ChargerIIC wrote:
 Vaktathi wrote:
IG Demolisher cannons are now straight D6 shots so they match with Space Marines again. Expect to see a lot more Demolishers going forward.

That's the biggest thing I've noticed thus far.


If AM is willing to get tanks within 24" of a target and move slowly to get grinding advance I'm more than happy to let them have the extra shots - the survivors anyway


I'd expect to see 1 demolisher become more common. Generally you're taking the Emperor's Fist anyway to get the relic battlecannon, well now you take a Demolisher as well since there's a 1 CP stratagem that lets you move 10" and still double tap.
   
Made in ca
Longtime Dakkanaut





 FezzikDaBullgryn wrote:
What was the point of this release? There are literally no updates except for the Guard Demo cannon...


Because they said they would. No change means they are very comfortable with where the game is. Truly, this is the way the BIG FAQ's were meant to be - some big clarifications, saving major balance changes for Chapter Approved. I'm quite happy with it. Think of it this way; each time they changed major rules and points costs in other BIG FAQ's, it's because those were seen as critically necessary changes.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 ChargerIIC wrote:
 Vaktathi wrote:
IG Demolisher cannons are now straight D6 shots so they match with Space Marines again. Expect to see a lot more Demolishers going forward.

That's the biggest thing I've noticed thus far.


If AM is willing to get tanks within 24" of a target and move slowly to get grinding advance I'm more than happy to let them have the extra shots - the survivors anyway
With the mobility now present in the game in general, and a couple tricks IG now have access to, enemies are going to get that close regardles. Wont be the turn 1 alpha strike weapon of choice, but it certainly is a much greater pucker factor for a charging Knight or the like.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

There were a couple of important changes to GSC, kelermorph cant reroll his own 1s and they can bring reserves on later than turn 3.

40,000pts
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:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Longtime Dakkanaut





 Jidmah wrote:
Dark Angels get assault 3 vindicators!


Is that copy paste error I smell?
   
Made in nl
Longtime Dakkanaut





Waaaghpower wrote:
No clarifications for Iron Hands?
I've been playing IH for about six years now and I strongly want a few nerfs that knock out or cheeziest combos before it can hurt the rest of the Marine book as a whole.
These will have been finished before the IH book even released, translation takes time.
I wouldn't except any SM things in the CA either for that reason.
As people said when the SM rules started to come out, nothing is going to be changed until the Spring Faq (unless something truly broken and in need of immediate intervention happens).
   
Made in us
Ragin' Ork Dreadnought




 Ordana wrote:
Waaaghpower wrote:
No clarifications for Iron Hands?
I've been playing IH for about six years now and I strongly want a few nerfs that knock out or cheeziest combos before it can hurt the rest of the Marine book as a whole.
These will have been finished before the IH book even released, translation takes time.
I wouldn't except any SM things in the CA either for that reason.
As people said when the SM rules started to come out, nothing is going to be changed until the Spring Faq (unless something truly broken and in need of immediate intervention happens).

I'm not asking for major changes, just some clarifications. (For example, if they said that the Ironstone doesn't stack with the Dreadnought half damage stratagem, that'd be really nice.)
   
Made in nl
Longtime Dakkanaut





Waaaghpower wrote:
 Ordana wrote:
Waaaghpower wrote:
No clarifications for Iron Hands?
I've been playing IH for about six years now and I strongly want a few nerfs that knock out or cheeziest combos before it can hurt the rest of the Marine book as a whole.
These will have been finished before the IH book even released, translation takes time.
I wouldn't except any SM things in the CA either for that reason.
As people said when the SM rules started to come out, nothing is going to be changed until the Spring Faq (unless something truly broken and in need of immediate intervention happens).

I'm not asking for major changes, just some clarifications. (For example, if they said that the Ironstone doesn't stack with the Dreadnought half damage stratagem, that'd be really nice.)
Clarifications come in the usual FAQ 2 weeks after release.
Which is next week?

That stuff was again, never going to be in this set of faqs that were likely written before the IH codex released.
   
Made in us
Omnipotent Necron Overlord






 Vaktathi wrote:
IG Demolisher cannons are now straight D6 shots so they match with Space Marines again. Expect to see a lot more Demolishers going forward.

That's the biggest thing I've noticed thus far.
LOL. How is it possible to buff command tanks more? I'm sorry but 2d6 str 10 shots with d6 damage against a single target all the time is basically the most OP thing in the game now. It will outdamage most titans. LOL. GW is a bunch of drunks. we really need to move on from their rules.


Automatically Appended Next Post:
 Horst wrote:
The Newman wrote:
Holy gak, IG got the updated Vindicator Cannon. Like Guard didn't already kick everyone's teeth in without breathing hard.


Astra Militarum has a 48% win rate in tournament play. https://www.40kstats.com/faction-breakdown-report

Please don't hyperbolize the facts to suit your agenda, Guard is currently fairly well balanced.


Automatically Appended Next Post:
Waaaghpower wrote:
No clarifications for Iron Hands?
I've been playing IH for about six years now and I strongly want a few nerfs that knock out or cheeziest combos before it can hurt the rest of the Marine book as a whole.


I'd expect some nerfs and clarifications in the Iron Hands FAQ, which will likely come out next week sometime. Generally 2 weeks after a release they have errata for it.

LOL gaurd rarely count as primary faction and are included in basically every imperial list. The are not fairly balanced. Command tanks and infantry are on a short list of most OP units in the game.

This message was edited 2 times. Last update was at 2019/09/27 18:56:10


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut





Is the change to Saviour Protocols new?
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

It is.

This message was edited 1 time. Last update was at 2019/09/27 19:14:23


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, if its magenta its new.
I don't get what the change is though, does it stop Shield Drones from ignoring wounds, as its after when the sequence is supposed to end?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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