Chaos Daemons Battalion (Slaanesh)
Syll'Eske (Warlord)
Contorted Epitome, Forbidden Gem
The Masque of Slaanesh
30 x Daemonettes, banner, musician
30 x Daemonettes, banner, musician
30 x Daemonettes, banner, musician
Fiend of Slaanesh
Fiend of Slaanesh
Fiend of Slaanesh
Chaos Space Marines Outrider, Night Lords, Host Raptorial, Extra Relic
chaos Lord, Khorne, Jump Pack, Thunder Hammer, Combi Melta, Khorne Relic (reroll charges)
Chaos Sorcerer on JumpPack, (Prescience, Diabolic strength -(swap for Death hex if applicable)
10 x Raptors, Khorne, Icon of wrath, 2 x plasma, combi plasma
10 x Raptors, Khorne, Icon of wrath, 2 x plasma, combi plasma
5 x warp talons
Should amount somewhere to 1970 pts. This list's purpose is to deny the opponent from stuff. Just not let them play the game. Specifically you can say:
No to fall back (Fiends, Contorted epitome)
No to characters (forbidden gem)
No to invuln saves (Death Hex)
No to overwatch (Warp Talons)
No to attacks (Bewitching aura + Aura of acquiescence for -2 attacks)
No to leadership (Night Lords, Phantasmagoria)
-1 to hit all your daemonettes
Then you grind your enemies round after round in hth with your daemonettes, which get +1 to hit (masque), reroll 1's (syll'eske), +1 str (epitome, syll'eske) and reroll morale to make 1's more likely and of course ASF. You can also upgrade the banners for full reroll to hits. Host Raptorial helps with rerollable charges of 7" and a smash lord of khorne which can get diabolic strength for 6 attacks on the charge and str 12 with flat 3 damage AND can attack twice due to being a Khornate.
List is fast enough due to being able to advance + charge and being fast in general, so the majority of the daemons should be getting in combat at the same time as the host raptorial comes down. After turn 2 you should be controlling the game, and there is nothing for anti-tank to shoot at.
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