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What do you think of this as a balanced RG force? It does rely on close combat or weight of dice for AT, but otherwise seems pretty solid?...
Old list version:
Spoiler:
++ Brigade Detachment +12CP (Imperium - Space Marines) [104 PL, 8CP, 2,000pts] ++ + No Force Org Slot + **Chapter Selection**: Long-range Marksmen, Raven Guard Successor, Stealthy
Battle-forged CP [3CP] Detachment CP [12CP] Relics of the Chapter [-2CP]: 2x Number of extra Relics
Stratagem: Favor of the Ravenspire [-1CP]
+ HQ +
Chapter Master [6 PL, -3CP, 143pts]: Jump Pack, Shadowmaster, Shard of Isstvan, Storm shield, Stratagem: Chapter Master, Stratagem: Master of the Tri-Fold Path, The Imperium's Sword, Thunder hammer, Warlord
Librarian in Phobos Armour [5 PL, 101pts]: 2) Enveloping Darkness, 4) Shadowstep, Camo cloak, Force sword, Reliquary of Gathalamor
Primaris Lieutenants [4 PL, -1CP, 70pts] . Primaris Lieutenant: Ex Tenebris, Master of Ambush, Master-crafted stalker bolt rifle, Stratagem: Hero of the Chapter
Idea is fairly standard for new RG, if going first then the Cents can be ambushed up for high pressure along with the Invictors and the Aggressors Infiltrated forwards. If going second, could ambush the Aggressors into a good position while the Cents and 3 man Aggressors deep struck. Long Range Marksmen hopefully keep the Cents and Aggressors relevant even if they can't get a charge off (the +1" advance and charge chapter trait was also very tempting, but I went shooty+stealthy since I wasn't going all in on the charge plan). Captain is a smashcap who can't be overwatched, while the Librarian can also deny overwatch, if necessary. MSU scouting units give good board control.
Realized the 1cp strat used is Token of Brotherhood, not Favor of the Ravenspire, but also I’m thinking to remove that. Ex Tenebris is a very good gun, but I dunno if it’s 2cp good when I already have so many snipers and RG is very pregame strat heavy. I’ll probably downgrade that to a power sword (maybe the burning blade?).
Hrmm, I keep wanting to get a unit of Van Vets in for some flying thunder hammers if I'm going the melee AT route, but unsure what to cut. The 3 Aggressors and the troop wargear options could go first, but then still need another 50-100pts depending on size and hammer count. I wish I could cut the attack bikes, but then I lose the brigade. Dual battalion requires a 4th HQ which takes back nearly all the points saved on the bikes...
I reworked the list some and edited the original post. Still no thematic VanVets, but traded the Cents and some troop wargear for 2 more Aggressors, a Teeth Captain, and upgraded an Attack Bike to Scout Bikes. I also traded Long Range for Hungry for Battle for the more reliable charges.
This message was edited 1 time. Last update was at 2019/10/08 04:15:07