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2019/10/06 14:12:21
Subject: IG: Heavy Weapons in Infantry squads?
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Storm Trooper with Maglight
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Getting back in the game after a break (last played end of 6th). One of my main armies was/is IG and I'm not sure what to do with my infantry squads now in 8th. I used to run auto-cannons back in 6th as they were a good all-rounder but I though I remember reading a few places that Heavy Bolters are now a go-to due to their 3 shots to AC's 2. Do people recommend running them with or without Heavy Weapons, and which ones should I use?
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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2019/10/06 15:14:34
Subject: IG: Heavy Weapons in Infantry squads?
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Khorne Chosen Marine Riding a Juggernaut
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my mate runs las/plas.. its not conventional because its not cheap... but sure does give me problems.
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2019/10/06 15:43:59
Subject: IG: Heavy Weapons in Infantry squads?
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Stealthy Warhound Titan Princeps
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Most people run infantry squads as basic, unequipped Guardsmen. The weapons are not worth the points cost, the real benefit of Guardsmen is having enough of them to protect your tanks and artillery behind the front line. Guardsmen can do some damage against light infantry, but only if you get them close to the enemy and use First Rank Fire Second Rank Fire so they can rapid fire lasguns. This tactic doesn't really work as well if you have squads with heavy weapons. You're better off with just more plain guardsmen.
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2019/10/06 19:06:46
Subject: Re:IG: Heavy Weapons in Infantry squads?
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Devestating Grey Knight Dreadknight
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Mortars are a good choice since they have similar targets to your lasguns and are cheap. Easier to keep them alive there than clustered in a heavy weapons team IMO as well.
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Hope is the first step on the road to disappointment. |
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2019/10/06 21:01:13
Subject: IG: Heavy Weapons in Infantry squads?
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Longtime Dakkanaut
Glasgow
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Generally
Vanilla is a good option most players will have half or more like this
For backfield
Either mortar or lascannon as these options have the range to reach across the board
At my next tourney im running
3x vanilla(+1 grenade launcher as i had 3 pts left over)
4x lascannon
While my 3 HWT are 3x mortars
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This message was edited 1 time. Last update was at 2019/10/06 21:03:36
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2019/10/06 22:17:16
Subject: IG: Heavy Weapons in Infantry squads?
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Decrepit Dakkanaut
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I think there's an argument to be made for either the Mortar or Autocannon as they're super cheap. Otherwise bare bones works.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2019/10/06 22:57:53
Subject: IG: Heavy Weapons in Infantry squads?
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Haemonculi Flesh Apprentice
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Specials are not that bad especially grenade launchers sicne they are so cheap.
A lot of folks run them bare which is fine, but honestly there is nothing wrong with cheap heavies or specials.
Especially depending on where you plan to use the unit. a backfield deepstrike denial unit on an objective may as well take a cheap long ranged HW for example.
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2019/10/07 20:49:50
Subject: IG: Heavy Weapons in Infantry squads?
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Utilizing Careful Highlighting
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Heavy weapon teams are nice in infantry squads because it’s essentially +1 leadership for any morale tests, given that two wounds are going onto the HWT to kill one model instead of two. Either run them cheap or gimmick it up with lascannons and combining squads for huge stacks of meatshields.
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2019/10/08 20:35:48
Subject: IG: Heavy Weapons in Infantry squads?
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Lone Wolf Sentinel Pilot
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Mortars for HW
Basic lasguns for screens. if you got the points GL.
Plasma can be fun if you go all out on it and put them in a stormhammer superheavy and use them as a plasmablade.
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