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Made in kw
Fresh-Faced New User





Hello, How is everyone new here sorry if its already posted somewhere. But im having trouble understanding the last part in the chapter tactics for the Iron Hands, In Addition models with this tactic that have a damage table are considered to have double the number of wounds remaining for th epurposes of determining what row to use on that damage table.

I understand this first 2 invul save of 6+ and can shoot in overwatch on 5+ but that last part having trouble understanding.

Thank you have a nice day also sorry if this is already posted!
   
Made in gb
Moustache-twirling Princeps




United Kingdom

When vehicles degrade due to damage, you double the number of remaining wounds when looking at the table.

For example, a non-IH Land Raider with 7 wounds remaining would use the middle row. For IH, you double the 7 to 14 so it still uses the top row.

This message was edited 1 time. Last update was at 2019/10/15 21:31:44


 
   
Made in nl
Longtime Dakkanaut





 Jake121 wrote:
Hello, How is everyone new here sorry if its already posted somewhere. But im having trouble understanding the last part in the chapter tactics for the Iron Hands, In Addition models with this tactic that have a damage table are considered to have double the number of wounds remaining for th epurposes of determining what row to use on that damage table.

I understand this first 2 invul save of 6+ and can shoot in overwatch on 5+ but that last part having trouble understanding.

Thank you have a nice day also sorry if this is already posted!
You know how tanks (and other things with a lot of wounds) have a table that gets worse as they lose wounds?
You count as having double your remaining wounds for the purpose of this.

So if your Rhino has 5 wounds remaining your movement isn't reduced to 6 inch like normally but you function as if you had 10 wounds left (so at the top line of 12 inch)
   
Made in kw
Fresh-Faced New User





Okay thank your very much, i understand now!
   
 
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