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Made in lu
Rampaging Khorne Dreadnought






Currently working on lord two-shanks, but he's drying so I was thinking about what the next guy could look like.
The base mk6 legs are pretty darn static, but a few of em will be fine...saves me a lot of sweat and tears.

So I was thinking of maybe making him just kind of walk forwards.
From some angles it works ok, on others I find it a little awkward, so I was wondering what you guys think?
Not sure if I would have the bolter in hand or bolt pistol, but pistol and melee works fine I think.
I'll have to add the bolter elsewhere.

Big ol stick on the other hand I think works best here.
It's a little more vicious looking and doesn't hide the details as much.

For head I'd probably use the beaky with hair flowing down though.
I need a static pose for that anyway.
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This message was edited 1 time. Last update was at 2023/03/05 00:48:19


 
   
Made in lu
Rampaging Khorne Dreadnought






Knife guy wip, but the leg pose would be final I think.
The tubing is a tad skinny on some angles but I doubt I'll make it look better by going back in.

What still needs to be added is a flowing bandage knot and the holster for the daggers.
and in theory also a pistol somewhere, not sure where yet.
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This message was edited 1 time. Last update was at 2023/03/06 07:15:57


 
   
Made in lu
Rampaging Khorne Dreadnought






Soooo, yes. I gave up on the idea of putting skulls on this chest.
Couldn't get any good enough looking small skulls. And it wasn't really working well in RL.
So I guess it's going to be a more ornate chest now.

Not sure where I am going with it atm, but I tried making a greenstuff coin based on Valbjorns spacewolf tooth tutorial (actually gemstones but I don't care about that part ).
More or less worked out...gonna have to explore that further in the future.
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Made in lu
Rampaging Khorne Dreadnought






Pistol and sheathes added.
Next would be the bolter strapped across the backpack, but I have yet to make a successful recast.
I could try an add some coins or chains here and there but the model is getting pretty busy already, I might not.

Feel like it is missing a little bit more obvious son of horus identity but for me, these can be be pretty haphazerd in gear.
Not dead set on making them look like any specific thing really, they would be replacing their armour a lot so of all my units, these would be all over the place.
Plus, being pleb level marines that die often, stands to reason they wouldn't necessarily have heavy warband iconography.

I'll just have to give the champion and icon bearer a bit more attention.
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Made in us
Trigger-Happy Baal Predator Pilot





Wisconsin

Nice job with the beard.

   
Made in lu
Rampaging Khorne Dreadnought






Thanks, I believe it was according to a tutorial by Valbjorn on youtube.

Today only a small update. STILL working on getting a decent cast for a bolter...
I'll probably use this helmet as the icon bearer.
I couldn't really think of anything else to add to it, so I reckon I'll put it on the icon bearer to reinforce the corruption.
I'll need a more dynamic pose for that though.
Minus rivets which I am still trying to avoid lol, but those will no doubt break off while handling them so I want to keep those till the end.


Plus another shoulder. Simple but I need some less obvious chaos parts to balance the look.
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This message was edited 1 time. Last update was at 2023/03/26 17:50:41


 
   
Made in lu
Rampaging Khorne Dreadnought






Somewhat regret leaving the legs in the standard pose...they are virtually unsalvagble as assault legs.
What do you guys think about this?
From the front it looks fine, but I'm a little concerned about the other angles
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Made in lu
Rampaging Khorne Dreadnought






OK, I lied...one more update today.
Finally calling this one done.
Took me forever to get a workable cast for the bolter, and god praise old school sprues that still had fully modelled weapons without hands.

Also I have a whole tub of greenstuff world powdered resin but the stuff is impossible to work with. at least with fine detail.
It's not that it can't hold it but it's not possible to cast without air bubbles. Tried the mag on it's own and it was literally more air bubble than mag....
Even after taking a torch to it. Smaller details like rivets I cannot even manage to fill.

Now I want to get at least the other body done, it's been taunting me this whole time...
Then it's on to the banner methinks...or champ...no idea. Something I can both freely -_-
The mk6 base legs only really work as walking/standing squad.
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Made in lu
Rampaging Khorne Dreadnought






Not sure when I will continue working on my guys but this has been on my mind for a while now.
Some sketches here for gorivex teeth or or whatever that black legion relic chainsword was called.
It's a one-handed relic chainsword, not dedicated to a god. But technically speaking a daemon weapon.

I'm running out of ideas for what that could look like (modeled).
I need a distinct base shape, because regular csm chainsword already look pretty badass tbh.
And I don't want this to be confused with a regular weapon.

The other thing is that ideally it would have some daemonic elements, but those are pretty hard to pull of for me.
A"regular" fancy looking sword is much more feasible, with maybe some glowy runes or so to keep the daemon bound instead.

And of course the hardest of all, I would like a Black Legionish/sons of horus feel to it, but I am drawing a complete blank on that.
Any thoughts appreciated
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Made in us
Deranged Necron Destroyer






How wicked those chainblades look! I like No. 4 for the most pronounced hook. The silhouette really sells the function.

My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in lu
Rampaging Khorne Dreadnought






I was leaning towards 3 or 4, I guess that settles it then. I'll have to try and make a few variants of those then, thanks.

For now, some more sketches.
So tough coming up with ideas for 20 bodies...
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Made in lu
Rampaging Khorne Dreadnought






Couple variations on the hooked version.
No particular reason to daemonify only the top right version, just kinda happened.
It's not very visible, but the bottom rights is supposed to have the odd horn growing out, but not many.
So more of a slightly corrupted version as opposed to fully bound.

In case it's hard to see, the variations are on the one hand the hook angle, on the other hand a slightly longer neck or base.
Having a hard time to decide which I prefer, but I think it's between the the middle options and the bottom right.
Maybe the middle top one being slightly ahead?
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Made in lu
Rampaging Khorne Dreadnought






Not made AAAAANY progress on the hounds but bolter go brrt!

Shell test

That still counts right?
   
Made in lu
Rampaging Khorne Dreadnought






Inching closer. Base model is in the editor with some issues still .
Still a lot of work to be done but looking good all things considered.

Bolter Preview
   
Made in lu
Rampaging Khorne Dreadnought






First tests ingame.
Í need to figure out how to add the bolt slamming back... Nobody here happen to be handy with UDK3? lol

but yea...looking good.
slowmo
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Made in lu
Rampaging Khorne Dreadnought






Vibe check for morale.

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Made in gb
Shas'la with Pulse Carbine






Good vibes!
That last guy looks nails...

My hobby ADHD, mostly Necromunda, with a splash of regular 40k... 
   
Made in lu
Rampaging Khorne Dreadnought






Thanks
   
Made in lu
Rampaging Khorne Dreadnought






First set of upgrades almost done....well models at least.
Need to add a scanner or so to the grip and double up the base and sickle mag.
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Made in lu
Rampaging Khorne Dreadnought






Getting closer to release.
felt like sharing this test.
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