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Made in us
Calm Celestian





Atlanta

My List: Order of the Ebon Chalice
Spoiler:
Battalion

Canoness Warlord Terrible Knowledge with boltgun, power sword and Rod of Office

Canoness Heroine in the Making Indomitable Belief with chainsword, bolt pistol, and Null Rod Also the relic Iron Surplice

2 units of 5 Sisters with 2 storm bolters

1 unit of 6 Sisters with a heavy bolter and cherub

Hospitial

Repentia Superior

7 Repentia Sisters

Seraphim with 2 sisters having handflamers

2 Exorcists one is proxied by a SM whirlwind

Mortifier proxied by pengine

Immolator with heavy flamers

Immolator with multimelta

Rhino

and lastly a Battle Sanctum


Total 1249 points

His List of Night Lords (from memory)
Spoiler:
Sorcerer in terminator armor - powers Prescience and Miasma

Captain with demon power fist

Captain with JP and dual lightning claws

3 units of 5 CSM with plasma (one had 7 marines)

7 Warp Talons

Havoc squad with 2 LC and 2 ML

2 Obliterators

5 Terminators with chain axes

Helbrute with MM and Fist


This is a Campaign running for ~ 8 weeks in my flgs. The lore is about a hive world and the fight around Hive Valtmire. It was a special mission to control the munitions production plant and the terrain reflects this with Industrial buildings and puddles of waste. Also, before the armies were set up each player chose 2 pieces of terrain to cause d3 mortal wounds on a 4+ at the end of each round. As it was Dawn of War deployment, he would choose the two buildings in my zone while I would chose one building in his and the larger middle piece (which would help and later hurt me)

The Mission would be Intel Gathering with 5 objective markers on the board in an X with each worth 1 point, with the active marker rolled for at the start of each round being worth 2. First Strike, Slay the Warlord and Line Breaker in Effect.

Deployment: Dawn of War
I would plant my Sanctum in the middle of my zone with the Heavy Bolter Sisters and Rod of Office Canoness on top.
The two Exorcists would be in a MW ruin on the right flank. The two Immolators loaded with SB Sisters would be near the middle with the Mortifier. The Seraphim will deepstrike while the rhino would have my Null Rod Canoness, Hospitalier, and all the Repentia to the left in the other MW ruins. My thinking will be to go second and start making points while using my Order trait to soak some MWs. I roll for two random Sacred Rites and get Hand of the Emperor (+1 advance and charge) and Light of the Emperor (reroll morale)

He puts the JP Captain, Warp Talons and Terminators in deepstrike. He hides the Sorcerer, 7 strong CSM, Captain with demon fist, Oblits and Helbrute in a MW building. The left flank has a ruin that he puts 5 strong CMS and Havocs in. There's one more squad of plasma CSM on the right flank behind a container.

I win the roll off and choose to go second as I mentioned before to shoot off whatever unit he has claiming and spread out to prevent his deepstrike (though that will prove futile)
TURN 1
He moves the Havocs and CSM on the left flank a little closer to shoot my units while staying in cover. They roll poorly or have no LOS. The Helbrute and 7 strong CMS move out of the MW building and up the middle to get that objective marker next turn.


Which reminds us we need to roll for the active marker The one rolled is near my left flank. He pushes the Oblits, Sorceror and Captain Demon Fist out of the MW building to claim that objective. He casts Miasma on the Oblits and fails the Prescience.



On my turn 1, I get 2 miracle dice and 2 command points: Hurrah for Terrible Knowledge! I move out of cover with my rhino on the left flank on to the active objective and pop smoke. The Immolators and Mortifier move up the middle with the heavy flamer popping smoke.


The two Exorcists move toward the middle into the Cannoness 9" reroll with one staying in the MW building to grab that objective.



Psychic Phase- Praise the God Emperor!

Onto shooting, I wreck the Oblits using the MD 6 for the first damage and rolling a 5. Between poor rolling and good saves the other Exorcist kills one or two of the 7 strong CSM. The MM Immolator has a shot on the Helbrute and manages 6 damage.
End of Round 1 and the Exorcist and Warp Talons take a MW.
Score 4 to 1 (active, inactive and First Strike to inactive)


(and yes the Oblits were put back down for pics and then removed)


TURN2
The Active Obj is the on the left flank near the CSM and Havocs. He moves the CSM up to claim it. The middle CSM and Helbrute move up to, but not in, the middle ruin and out of LOS. Everything else stays put and then the Captain and Warp Talons arrive. They go on my right flank with the Exorcists and I know I'm going to have a bad time. He tries to cast Prescience and I deny with Purity of Faith. Miasma happens on the CSM at the middle. For shooting, he splits fire and ignores the HF Immolator to put some wounds on the MM one. The misslies and a lot of shooting/plasma goes into my Mortifier and it goes down.

For assault he uses a strat to add to his charge range and...

yeah, we all guessed that was going to happen. Charge one, consolidate into the other and I manage to survive with one wound. Oh wait, no, the Captain swings and it dies as we expected.

My Turn 2
I unload the rhino and advance everyone planning to strat the Repentia into assaulting the CSM on the active marker. I move up MM Immo to be within the middle objective and back up the HF Immo to roast the Warp Talon. The Exorcist falls out of combat.

Psychic Phase: Praise the God Emperor!

With the Ebon Chalice Order strat full flame is achieved and thusly...


The JP Captain takes some bolters for his trouble as well. For assault I get the Repentia into the CSM on the Active marker and wipe them easily.


End of Round 2 - the MM Immo would take a MW but soaks it thanks to Ebon Chalice. Score is 8 to 2 (4 + 2 inactive and active to 1 + inactive)

Turn 3
The active marker is the one on his right flank where the Sorcerer has been. He moves some CSM he has been hiding on the right side and runs them over to protect it.
He moves the Havocs up to shoot and assault the Repentia. The Helbrute, CSM and Captain Fist pull through the middle ruin to shoot the MM Immo.



He also drops the 5 man terminators on my right flank objective.



In Psychic his Sorcerer casts Prescience but I deny with the strat and then Miasma on the CSM at the middle ruins. His shooting is ok killing some Repentia and leaving some alive so the characters are protected. The Terminators destroy the HF Immo. The Havocs assault the lone Repentia and they get the objective.




In the middle, the Helbrute, Captain Fist and CSM assault the MM Immo and pop it. I use the last of my CP to trigger Martyr's Immolation to deal MWs killing the Helbrute and a CSM. The Sisters lose one to the explosion.



He had also used the JP Captain to assault the Exorcist. I used most of my miracle dice to make 6's for the overwatch
and wounded. He saved with an invulnerable then and destroyed it. Since this game I have read that some make (proper rules based) arguments that only one dice can be replaced with MD as fast rolling to hit is multiple single rolls. When I talked to my opponent we agreed that the rules said one or more in the roll and in the end would have been great but not overpowered as is. I'll keep an eye on what the community says and get a thread going for my flgs for their decisions going forward. That said...


My Turn 3
I unload the Sisters in the HF Immo and drop the Seraphim at the Havocs as without CP I can't hope to push him off the active objective with bolt pistols. It was a toss up keeping the CP for Deadly Descent or wiping models like Helbrute/Havocs with MWs. In the end I thought the random nature of the objectives might be different, oh well.

Psychic phase- Praise the God Emperor

In shooting, the Seraphim kill one Havoc, and the HB Sisters finish off the JP Captain. The Canoness, Repentia Superior and Hospitiliar shoot and assault wiping the Havocs. The SB Sisters in the middle maaaaybe kill 1 CSM and both assault in staying outside of the Captain's heroic intervention. I forget the exact nature of wounding but I know between the assault, Morale modifiers from the Night Lords (of which I forgot to reroll Morale due to Sacred Rites) and MWs from the terrain one squad is wiped and the other remains at 3 girls.



I consolidate them into 3 inches of the objective and 3 vs 2 troops means Strength of Faith holds it.

End of Turn 3- Score is 11 to 5 (8+3 inactive to 2+1 active and 1 inactive). We call it so we have time to play a second game. Very fun and as it's tied to a Campaign I intend to write some short flavored text about this going forward.

After story
Spoiler:
A Sister signals to Canoness Ephrima "Incoming message from Palatine Celicia, she wishes to report something troubling."

The older woman directs the squad to continue pinning down the Foul Terminators, holsters her weapon and takes the receiver. "Quickly Palatine, the Arch Enemy has teleported Terminators nearby."

"I've recovered the data we seek" and though the device had been blessed to cut through the Night Lords' interference the voice of young Celicia still sounded weak and intermittent. "We know where the adamantium mined has been stored for the tithe. Though the listings were found by the Heretics first."

"Have they been dealt with?" Her knees beginning to protest from kneeling to lower her profile. She could hear the enemy revving their chain axes and perhaps preparing an assault.

"Yes Canoness, the Repentia have found their redemption."

"Then Palatine Celicia, move out with the Seraphim and begin Chalice Gravis 2."

"But what of the termi-"

Ephrima cut her short, "If they are aware of the metal, then they are a distracting force. If they are not, we shall prevent their disengagement. Enact the order Palatin, if the God Emperor wills it, we shall continue our service."




This message was edited 5 times. Last update was at 2020/03/10 05:54:47


My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Calm Celestian





Atlanta

Sorry for the lack of updates but I have been busy so here's another battle. This was actually on the same day as the first battle so we rearranged the terrain and game on!


As the previous mission was Gathering Intel, I thought playing for a Relic would be fun. As we both had a better idea of what the other army could do the deployment was decided to be Vanguard for a throw down in the middle. I apologize in advance as the pictures were blurry so there are few of them.

Lists were the same as the first battle

As this was for the same campaign area, the munitions manufactorum, we both choose two terrain features that would deal mortal wounds at the end of the battle round. He choose a building in my left deployment and the center piece with the relic while I choose a building in his property and the middle right terrain with a green building. This will prove helpful later on.

Deployment
I put most of my forces in the middle along with the Battle Sanctum but had the Canoness deploy to the right with the exorcists. Seraphim are DSing. My goal was to have the Immolators push up and block the middle, the rhino with Repentia back a little for reserves and block the right side of the board from deepstrikers. I would try to run with the relic back towards the green building terrain with MWs to force him to get hurt or run wide.

He puts most of his forces (CSMs) in the middle terrain (pic was blurry) with the Hellbrute and Oblits to the right opposite my Exorcists but trying to be out of LOS. The WarpTalons/Jump Capt and Terminators would DS.

Turn 1
I choose to go first and rushed up with Immolators to try to block the relic (Killteam token). The Pengine playing Mortifier will be safe form shooting and pass the MWs at the end of the round.


Here you can see the an Exorcist and Canoness in the backfield, out of frame is the other Exorcist but more importantly, is the rhino with Repentia and Co. The Green Building with MWs can also be seen.


Psychic Phase Praise the God Emperor

My shooting has the far right Exorcist see the Hellbrute around the ruin and pops it, the other one kills a squad of CSM. I can't recall what the Immolators shot but I remember several CSM dying and the bad pictures do nothing to tell me.

His Turn 1

He moves the Havocs and Oblits from behind the 1st floor ruins as well as the two remaining CSM sqauds. The CSMs shuffle around to get a little closer but still have cover.

Psychic phase has his Sorcerer hide and bless the Obliterators with me using Purity of Faith to deny.

Shooting...oh his shooting. He unloads into the Immolators and they get wrecked. I lose two to shooting by CSMs after but at least have one sqaud on the relic. The other is spread out to prevent any assaults unless they go very wide (12 inch charge). He then shoots at the screening unit leaving 2 and still has enough to kill and leave 3 in the squad holding the relic.

In assault, he tries to make the long charge with both CSM and while I don't kill any with overwatch, he can only get one squad at the Screening squad and not the one holding the Relic. We trade blows and the MWs at the end of the round kill more than both of us. He has 3 CSM left and my non relic squad is wiped.

Turn 2
I advance up the Mortifier and the squad of Battle Sisters rolling max distance they can go (14 for the Mortifier and 9 for the Relic carrying squad. I unload the Repentia and advance them to surround the Relic keeping back his Warp Talons I know are coming. The Hospitialler moves close to heal the Relic Squad back to 4. I move the Palatine (Null Rod Canoness) to the right along with the rhino to prevent DS. At this point, I have a choice. I can leave the Seraphim in DS to counter DS and Deadly Descent his Raptors/Terminators or deploy them and try to widen the circle denying him DS. I decide to keep them in reserve as while I haven't listed my use of CP there were still 4 or 5 still left and I wasn't sure if he would deploy closer to the middle and his side of things or go closer to the right where I was running and knock out the Exorcists and two Canonesses.

Psychic Phase Praise the God Emperor

Shooting- I use the Exorcists to kill the CSMs near my Relic Squad and at this point he only has the middle of his deployment with Havocs, Capt (demon weapon fist) plus Sorcerer. Also the Terminators/Warp Talons/Capt in DS so I proceed to put what bolters into the now closest Sorcerer getting 2 dmg through.

Assault- My Mortifier is now nearby so I pop the Advance and Charge Strat as Mortifiers are Adepta Soroitas and plow into the Sorceror with Havocs; Predictably it wrecks face. I leave it in the open as I don't want his Capt Fist getting free movement as it will likely kill the Mortifier in the same round.

His Turn 2
Yup, he started the round with something like 3 models on the field, Capt Fist and 2 CSMs and lo, there was a great tearing of that thin veil between the Material and Immaterium to reinforce him. The Terminators arrive on the other side of the Green Building terrain (that I choose to give MWs) to block off the Relic Squad from running that way and the Raptors find a small pocket in my deployment zone.



They look ready to charge into my Exorcist, Repentia and the Mistress/Hospitialler. Shooting has the Mortifier brought low, I mean Redeemed, as well as several Repentia, The WarpTalon charges the Exorcist and made a line to the Repentia, while the Jump Capt gets into the Exorcist. He gets the Repentia sorted but I successfully wrapped the Relic Squad from also getting stuck. Too long of a line and he needed coherency. I return two wounds into the Raptors and we end the turn.

Turn 3
I pull the Palatine (Null Rod) closer to the Relic Squad behind the Green Building to stay out of LOS of the Terminators. The rhino also pulls closer and I then run the Relic Squad toward the right side. The Hospitaller brings the Relic Sisters back to full. We discussed that the Sister holding the Relic ended her movement next to the Palatine and could pass it off as, if I remember this right, it's at the end of the movement phase that the relic can be passed model to model. I drop the Seraphim about where the Raptors appeared to Deadly Descent several and Exorcist the rest. Speaking of Exorcists, the other one is staying in combat to tie up the Jump Captain.

His Turn 3
He moves the Terminators up as well as the remaining Capt Fist with 2 marine support. Shooting kills 3 of the Relic Sisters before the terrain blocks LOS. He then assaults with the Terminators into them and the Mistress and Hospitaller.


I lose the two Characters but keep the Sisters. Meanwhile the Exorcist dies to the Jump Capt and he moves closer to the Canoness to also get out of LOS of the remaining Exorcist.

At this point my opponent and I discuss that I have a full Wound Exorcist, Rhino, Seraphim and Canoness that I can use either to shoot or tie up the Jump Capt and Terminators. With my Palatine holding the Relic she can run faster than his remaining units and we call it there.

Victory goes to the Aegir Chalice!

Final Thoughts: I'd like to think choosing the Green Building terrain helped push some of his units away from where I planned to run if I got ahold of the relic. Because I made a big enough bubble he didn't want to DS his terminators into it nor DS his Raptors, who could have made a long charge, he didn't want to consolidate into it and perhaps lose more to MWs than the Terminators. Using the Warlord Trait Terrible Knowledge was worth it for the extra rerolls and, as Ebon Chalice, getting to use shoddy MD to make a 6 can be clutch.

After Story
Spoiler:
This was important, thought Palatine Celicia as she turned the small object over in her hands. Important enough to risk many lives to keep it from the Arch Enemy. Important enough that it had been removed from the Adamantium warehouse prior to the Aegir Chalice's arrival and hidden here. The device in question was part of a cogitator as evident from the cables and mounting panels commonly seen on mining world data cogitators. The question was why it had been removed and placed here though, and what machine spirit could extract the data within. Celicia placed the object down and returned to her prayer studies. She decided to select another chapter of the book by Missionary Pater Nemoris. A newer book, it describes that new challenges are simply tests by the God Emperor goes into examples such that an obser- a rapid quiet knocking interrupts Celicia's scrutiny of this reading. She knows this knock and answers "Let Him guide our Spirits with His Light-"
"And we shall bear that Light to all corners of His Imperium" intoned a soft voice behind the door. "Canoness Ephrima has asked for you to join the others in the Sacristium."
"Thank you Celestian Verael, I'll conclude this Prayer Study then." She locked the device to her belt and gathered the texts she had brought. Opening the door, she saw the Celestian waiting to one side. The woman held her hands in front of her and stood demurely by an alcove. Celicia knew that just hours earlier, there was nothing reserved about how Verael had borne His Light to the enemy. Celicia began the short walk with her to the assembly prayer hall. Leaving the texts in Verael's care, she made her way deeper into the Church. passing various carved pillars and tapestries detailing the short history of this 4000 year old building. She made the sign of the Aquilla before a much smaller alcove with an orb with a Saint's finger bones inside. Pressing her rosarius in an indentation next to the orb, various cogitators and devices awoke and scanned the both her code and bio signatures before a section of the wall opened into the Sacristium. Here was where the Ecclesiarchy stored precious texts and other relics for Hive Valtmire. Shelves and lock boxes whose name plates were so worn that the contents for some could only be guessed. It was near the 5th such shelf that the young Palatine found the Canoness. The shelf was really more an open space filled with a cogitator that had information scrolling past.
"This is a listing of various devices likely to use what was found Palatine" ,the Canoness waved toward the screen, "you'll see many are already lost, broken, or occupied with the current fighting." Reading the slow moving information it certainly seemed to Celicia that a number of them were inoperable or belonged to the suspect Planetary Governor. "As such, we have asked for the aid of the Mechanicus in securing a cogitator to determine what data is on that device."
Another panel appears to play a recorded message. A moderately modified tech priest is shown "Signal secured- code clearance Jade accepted- beginning communications. Obeisance and acknowledgment to Sororitas Command figure identified as Ephima Noracow: rank Canoness of the Order of the Aegir Chalice. This one is coded as Enginseer Potam of Delta 7983 Perial Terminal- 'request for aid' has been processed and is awaiting final authorization. Counter Request Generated- an archeo tech vault is south west of your current position and a sizable force is approaching. Current local Astra Militarum combat prowess is 49.9989% of approaching force and unable to prevent its entry. Maintain the vault's sanctity and the cogitator you require shall be provided."
Ephrima taps a button and the message stops from playing a second time, "The approaching force is made up of Astartes from the Iron Hands Chapter."

"The Mechanicus wants us to fight another Imperial servant? Is it a trick on their part or is it not the Iron Hands but a trick of some other traitor marines?"
"Unfortunately it is a loyal Chapter, however, I have been in contact with their Captain who reports it is the Mechanicus withholding dangerous materials in the Vault though what it is he would not say. Still, he told me he would brush aside the Guard if they would not stand down and having spoken to that Commander it seems they have legitimate orders to prevent ALL access."
"Where does that leave us? If we do not accept the Mechanicus' request there may not be an available cogitator for months, but to accept is to likely bring us into combat with His Angels of Death."
Leaning over the device, the Canoness tapped out a sequence of buttons that showed a map, presumably of the Vault, and some Militarum assets. " We work with the Guard to prevent all access as that means noone can claim or seize the materials in the Vault. The Governor may have withheld tithes, but the Mechanicus does not answer to him. There is something you don't know about His Angels; they're opportunistic. If we show a united force arrayed against them, they won't shy from a fight. But we can discourage their current battle plans." She tapped a few more buttons and Sororitas units appeared. "While they redraw their plans, this delay may allow enough time for further talks to prevail and thus we can return of focus on bringing this planet back into compliance."

-End-

Next Battle, 3k of Sororitas and Guard vs Iron Hands

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Calm Celestian





Atlanta

Oh boy, I have been neglecting this thread. So Real Time it is the 4th week as I write this and have several more battles to write up. This will be the 2nd week and one big game of 3k Iron Hands vs my Sisters and a 2nd player with...IG? AM? Is there a difference? Oh well, I call'em Guard and that'll have to be good enough.

Lists:
Us
Spoiler:
First time trying out Celestine with 1 Geminae

Ebon Chalice
Canoness Ephrima - Warlord Terrible Knowledge with boltgun, power sword and Rod of Office

2 units of 5 Sisters with 2 storm bolters

1 unit of 5 Sisters with a heavy bolter

Seraphim with 2 sisters having handflamers

2 Exorcists one is proxied by a SM whirlwind

Immolator with heavy flamers

Immolator with multimelta

Bloody Rose

Palatine Celecia - Canoness with Beneficence chainsword, bolt pistol, and Null Rod (my character for this Campaign Season and has the trait Reposte)

Imagifier - Heroine in the Making Indomitable Belief +1 str banner and Book of St Lucius

Hospitialler

7 Repentia Sisters

2 single Mortifiers proxied by pengine but has heavy flamers and flails

Rhino

and lastly a Battle Sanctum

My partner brought something to the effect of
Company Commander with Morale bolt pistol

2 Astropaths

3 units of Conscripts (I think 30 strong which I wanna say there was a FAQ limiting them to 20? but I could be wrong and left it unsaid. I haven't played them this edition)

Special Weapons team (I believe had grenade launchers)

6 Bullgryns

3 Leman Russ' 2 were plasma and one battle cannon




Iron Hands
Spoiler:

Lots of dreads- From memory

I believe his warlord was a Chaplain Dread that was T8 or it was a Primaris Capt

There was also a Librarian who cast mostly cover or +1 to hit powers?

Tech marine with Servo Harness

5 Sniper Scouts 1 ML

5 tacticals

3 units of 5 Intercessors with bolt rifles

2 units of 5 Intercessors with Stalker rifles

Some unit with a Rapier Laser? He would need to roll a d6 and damage would be higher the higher he rolled. Like 1 was d6 dmg, while 6 would be 4d6.

2 invictus tactical dread with Inferno cannons

Redemptor dread with plasma?

2 dreads I didn't recognize but I'm 90% sure it was a Deredeo with Stormcannons and a Leviathan with many shots

Repulsar and an Executioner


The mission was Gathering Intel and the location we would be fighting over was the Archeo Tech Vault (control grants extra CPs to use) I chose not to get Sacred Rites as my 'Army' also had IG and I wanted to see if I would miss them if I ever brought my Wolves or Salamanders to play. Here's a blurry table to eyeball things. He placed the scouts on the middle objective and an Invictus on either flank.


I'm the only one with reserves of 5 hand flamer Seraphim, thought he IG does have a strat to bring the conscripts back to full strength on a board edge.

Once more I placed my impromptu Battle Sanctum in the middle near my Exorcists, with the HB squad and Canoness on top. I also played Celestine towards the IG side to grant 6++ to the conscripts and tanks to make them harder to move. It was super effective (note we only communicated 1500pt lists not what army he would be bringing as he was a kind of ringer to get people their two games or in this case one 2k+ big game a week. I just wanted to try Celestine and this worked out)





Turn 1
He goes first and middle objective is active. He moves his dreads to range, the Repulsar on my side, an Invictus towards the IG and forgets about the Invictus on my side.

Psychic has the Executioner get +1 to hit (I think that was the power, it has been several weeks as I write this) and starts shooting.

Conscripts start flying off the table until he shoots at the Bullgryns. One or two die there and then the Leman Russ' start taking high AP shots to shich I point out St Celestine gives at least a 6++ and that manages to keep one from blowing up. He tries to put a Krak missle into Celestine and I pass it to the Geminae. Then he realizes he didn't move the Invictus Dread near me and goes oh well. He also puts some heavy shots into the HF Immolator bringing it to 4 wounds left. Ouch

He assaults the Invictus, that he did move, into the Bullgryns



Assault goes alright with an some dying and dealing some wounds to the dread.

Our Turn 1
I unload the party rhino intending to Repentia the Invictus.



I move up the two immolators with the intent to shoot/flame the Scouts off the objective, leaving the Chaplain dread open to MM fire. Mortifiers also follow but I mean to put one toward the Repulsar and follow up field with the other going to the middle for those dreads. The IG player moves the conscripts up to get into the fight while the Bullgyrns fall back as he plans to assault the Invictus with Conscripts to slingshot them up the board. The Special Weapons uses the Move Order to get at the middle objective




Celestine heals her wounded Geminae as well.




Psychic Phase- Praise the God Emperor! (and an astropath tried doing something that I can't recall)

In Shooting I wreck the Repulsar with an Exorcist 3,4 and MD 6. I start the Ebon Chalice max shots on the Immolator with heavy flamer and we get all but 1 scout off the middle...boo I can't shot the Chaplain so I MM the last scout dead.

IG conscripts assault the Invictus and while it loses some to overwatch they kill it and move up the board.

For assault I had forgotten to move a unit. The party rhino was meant to swing wide around the Repentia to soak the overwatch flames and I didn't so...yeah 3 die to overwatch. The characters stay back and give so many buffs. Just enough in fact as the Invictus is left with 2 or 3 wounds left.


You can see a 6 and a second die in that pic. He likes counting up to wounds...I prefer to count down as then I don't need to keep checking what a unit has or what other people's units have listed. Ah well, it was alive and kept him from shooting them. Also we measured and we agreed I could keep 2" coherency and quad lock the dread. If we were wrong lemme know so I can do it right in the future.

Score: 5 to 2. We get first blood as while he did a lot of damage, nothing actually died. We get it for the (take your pick) repulsar, or scouts. Also the active middle objective and both sides have the ones near their deployment.

Turn 2

I believe it's all points active but I also didn't take many pictures here. He moves the two middle intercessors towards the middle point alongside the chaplain, and maybe shuffled the Leviathan and/or Deredeo.

Psychic has the +1 to hit for the Executioner I believe.

Shooting has a Mortifier on the right side die but the middle one makes it's 5+++ saves. He wrecks one of the Exorcists and one Leman Russ is down with another making a 6++ from Celestine to survive with 2 or 3 wounds. Lots of conscripts die and one unit is wiped. He shoots at my Hero Character Palatine/Canoness and I can't recall if she was closest or something else, She'll have 2 wounds left.

Our Turn 2

One conscript unit gets Send in the Next Wave to the upper left of the board where the Executioner, Redemptor and 2 units of Stalker Intercessors are holed up. The Bullgyrns and conscripts move toward the middle objective as there are two dreads near him there. I fly the Geminae and Celestine up to support them. I move the Immolators toward the chaplain dread, after having unloaded the wounded one of its SB squad. The Mortifier is also nearby and prepares to attack the Intercessors/Chaplain dread next turn. Repentia and characters move toward his tacticals and Intercessor in the Upper right building and I finish by putting down the Seraphim. I can't recall how many CP I had but between advancing the Repentia and assault strat alongside rerolls I talked with the IG player. He reminded me about str3 flamers won't do much to T4 in cover 5+++ IHs.



Shooting has the Chaplain take maybe a couple wounds while the Executioner shrugs off a lot. In one roll he made 6 FNP and I gripped about the dice when my co-player reminded me that he had rolled for 18 dmg and the odds were average for 6 passing. I thanked him and am writing this shout out that I do these batreps to put into perspective that the dice average out. Don't get salty when it feels like the other player is making a ton of hits or saves.

I assault the tactical marines with the Repentia losing one to overwatch and wipe them. We check the Intercessors and the ledge meant he was outside of the objective marker meaning I controlled it. I also put the wounded Immolator into combat with the chaplain dread and manage to survive the round.

Score (assuming all active and it probably was as we both sides had high numbers in the end) 11 to 6. We had the ones in our side with the Astropaths on the left and the rhino I keep forgetting to move on my right. At this point I'm leaving it for the objective. Plus the top right with my Repentia. Iron Hands had the top left with the building and middle with Intercessors we couldn't budge.



Turn 3
One we hold is active (I forget which but score adds up) Movement is minimal but he does put the intercessors' on the bottom floor to deal with the Repentia. The dreads shuffle, one comes closer to the middle.

Psychic gets his powers again

His shooting wrecks my other exorcist and both remaining Russ'. one of the two SB squads is decimated. The Hospitaller, Imagifier and Palatine are close enough to be shot so down goes the Hospitaller. He puts several wounds on my rhino on the lower right objective. In assault he wrecks the immolator and I Martyr it for 3 MWs, which he 5+++ saves them. Ok, a little salty as that wouldn't have killed it but C'MON! No, it's ok, the dice average out. The Chaplain Dread moves towards a single Special Weapon Guard near the middle. He also wipes the 2 repentia.



Our Turn 3
It is at this point I realize that I generate MD at the start of the ROUND not turn. Oops
I move up my remaining SB squad towards the middle with the Mortifier.



Palatine moves to take out the Intercessors as does the Seraphim. Celestine and her Geminae move with the last Bullgryn to try to assault the middle objective next turn. Both conscript unit move toward some dreads to assault and tie up. Psychic and shooting are minimal so ASSAULT!

The Send in the Next Wave in the top left get the Redemptor dread also claiming the objective nearby. The middle conscript unit get into another dread to tie it up.





The Palatine with Beneficence wring out the Intercessors with ease and she claims the point. The SB squad get into the middle objective with Intercessors and make it 2vs3 they claim that one. (Lone Special Weapon is nearby but not ObSec). The Mortifier assaults and kills the 5 man Intercessors coming toward the middle objective and wipes them. It consolidates into the Leviathan.



End of Turn 3

Score 16 to 7 We had the active one, all four corners so it was one of them, while he had the middle for 1 point. A good lead but we're starting to run out of models while he still has an Executioner and 4 dreads.

Turn 4

Not sure which was active, but we had it.

He moves the Captain, Tech Marine and Librarian up from hiding and has an ok shooting phase killing my Imagifier, Mortifier and 2 Seraphim. He tries to down my rhino with a single multi damage wound which will likely kill it so I ask if he has any other shooting. He doesn't, so I flip 2 MD into a 6++ to survive and keep the objective. In assault he kills one sister at the middle objective and many conscripts elsewhere.

Our Turn 4

I move the Canoness at the Sanctum off the top since the squad protecting her was killed, and the Palatine to the lower corner of the top right building but so we don't forget I place her up top. The Seraphim get on the objective and hide from the Deredeo and Leviathan dreads.



At this time it was pointed out that I haven't been praising the God Emperor in the psychic phase...oh...oh I haven't! And yes, I haven't just been typing that in the 1st round and in prior games. I REALLY say Psychic Phase- Praise the God Emperor! and move to shooting. I've been doing this so if I play allies or another army I won't forget there's an entire phase I haven't been playing for weeks and weeks. Therefore-

Psychic Phase- Praise the God Emperor!

Shooting has some more wounds done to the Chaplain dread leaving it at 3 left.

Assault has the Bullgryn and Geminae pile into the middle objective with the 3 Intercessors and wipe them.



I decide to have the Saint go for the Captain, Tech marine and Librarian. They were bunched and could Heroically Intervene easily so I declare them all and get in. I split attacks against the two without invulns and score two wounds on the Librarian. I should have put them all in him but I was greedy and hoping. She dies to them swinging back and she pops back up. Both dreads finish the Conscripts off. I had also assaulted a dread that got to near me and hoped the Beneficence would carve it up. Nope

Score : 21 to 8 It seems like a blowout but there are likely two rounds left and the IG player has the Company Comander, Astropaths and a Bullgryn left while I have both Canoness, Celestine in the open, 2 sisters, a rhino and 3 Seraphim left. We could be tabled this turn and he would have two rounds to get points back.

Turn 5
Everything is active!! Yeah it's likely this will be his win and we see what happens.
Movement has the Executor moves to the objective near our left deployment. The Redemptor has his left deplyment, a dread comes near to say hi at the middle objective (no LOS but easy charge if shooting with the others is poor). The Deredeo falls back from the Palatine.

Psychic phase is a pass

Shooting sees the Astropaths, Canoness and rhino removed by the Executor, Dreads open into the Saint and Bullgryn killing them and the Paladin. Thankfully there's no LOS but a charge is possible. Leaving just 2 Seraphim OLOS, with a lone Sister Superior and a Company Comander near the middle. By the Chaplain Dread. He decides to charge my lone Sister. I think why not, I'll throw a krak grenade. It hits! Ok, but it's S6 on T8 right? It wounds! I'm shocked when he actually fails his armor save. When he asks for damage I see my last MD IS A 5 and ask how many wounds does it have left. 3? So 3 FNP saves please.


He fails them Praise the God Emperor indeed. The other dread comes in and wipes her and the Company Commander but it was fun.


Nothing left of the Sister Superior and Chaplain Dread.

Scoring has one objective held by the Seraphime making it 23. He has the others all active giving him 16 but also killed 3 warlords so 19. Another turn with free scoring as I have all of 2 models on the table so we roll and the game ends.

We beat the Iron Hands 23 to 19. Really shouldn't have pulled a win but we did it.

Things I learned
Keep it low salt- the dice giveth and taketh away. Yeah the 5+++ could get crazy but I rolled 5's and 6's too

Sometimes mistakes help - when I didn't move the rhino I lost 3 Repentia I didn't need to overwatch. At the same time by keeping it back it kept scoring us points

Rules change, go with it - whether it was the 30 or 20 strong conscripts or MD at the start of a ROUND and not Turn. If I can keep improving what I remember right and not flip through my phone or Codex makes for faster game play. But I should still check and never assume I'm the End all Be all authority on shuffling little plastic toys on a table.

After Story

Spoiler:

Celicia felt like she had been falling a long time. Then there was a prickling sensation in her extremities, followed by dull aches and stiffness. All while being unable to move, she fell in darkness until she felt a hand on her face and a bright light in her right eye. Wincing, she heard a strange echoing sound. Drum beats or footsteps? Well, at least she wasn't falling anymore but she still couldn't open her eyes or understand what she was hearing. Time passed again but eventually she was able to discern a warm light beyond her shut eyes and was finally able to open them. She could make out a young girl wearing the robes of an Initiate sitting with a prayer book. Celicia moved her head to look at the girl and could see machines and their connections to them both? It took a moment to realize that the girl was also a patient and that she had been rolled in with her own devices to hold vigil.

Trying to speak only made a soft rasp and Celicia was suddenly aware of how much she hurt. She started a small prayer and was interrupted by a beeping sound from a servo skull. It hovered down from somewhere above and began to scan the young woman. As the beam played over her face to confirm she had moved the Initiate looked over.

"My Lady, do you finally awaken or merely stir once more?" said a small tinny voice. Either my hearing is still poor, or the girl is exhausted with the task set upon her.

"I--ill--ser" she managed to croak out. The girl stood with the help of the IV stand and went to a small table. A rattling sound could be heard and she returned with a cup.

"It is ice, the Hospitaller instructed small amounts" she seemed to whisper with that same tinny sound. Celecia looked at the Initiate as she swallowed a few ice chips. She saw how the throat had been bandaged and the nearby skin puckered red and angry. Ah, she thought, the signs of promethium burning. Some training incident likely caused her larynx to be injured. Perhaps scarred for life or replaced by the Mechanicus...the girl spoke again breaking her train of thought.

"The servo skulls have summoned the Hospitaller on duty, shall I recite the Catechisms of Appraisal, My Lady?" Celicia could now hear the Initiate better and felt that, yes, it was a augmentation. Also, she could almost feel the capitalization of My Lady. The Catechisms had likely been left as a de-briefing from Ephrima. Best to sort that out now, she thought, and with that Palatine nodded.

The first Catechism was not welcome news, the ones following were not much better.











My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Interesting reports, and fun looking tables. That third table has pretty dense terrain. Must've made manoeuvring a little harder.

And speaking of harder, that Iron Hands army seems tough as hell. Love the Hail Mar... uhh... Hail Emperor with the Krak Grenade. Always fun when little things like that go off, even if she did die immediately afterwards.

Had that the other day with a lone Genestealer surviving the charge against a Cold Star. Didn't do much, but made it into combat!

I'm getting used to 8th Ed, so it's easy to forget that transports can actively participate after they've unloaded their cargo. It's something I need to keep reminding myself of - they can charge! They can soak overwatch. It's weird, but it works.

You seem to end up with very few minis in each game.

Also nice to see proper picture reports, rather than another series of enthusiastic but ultimately uninteresting video reports.

This message was edited 1 time. Last update was at 2020/01/31 12:04:03


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Calm Celestian





Atlanta

Aegir Chalice

Story Picking back up
Spoiler:
As Celecia sat there listening to the Catechisms of Appraisal, it made her blood rise with indignation. She found herself trying to accept the bloated mess of Bureaucracy that allowed the Mechanicus to maneuver her Order into attacking - or rather offically conduct an exercise- with a Chapter of Iron Hands leading to the deaths of 30+ Sisters, numerous war machines plus the countless hundreds of the Guard wiping them out entirely. All these servants that could have been used to bring this world and its Governor back in line! it also seemed she was now in charge until Canoness Emphrima could recover. The healing arts of her power armor had managed to keep her alive despite taking a fusillade from a battle line Executioner tank. Reviewing the list of available supplies and troop disposition she realized that they would need supplies. Unaware that what transports she would bring would prove pivotal in fending off another threat.


Spoiler:

Ebon Chalice Battalion
Canoness Ephrima with Rod of Office bundle and usual WL trait of EC Terrible KNowledge
Palatine Celecia with a Blessed Blade this time
2 Squads of Sisters with 2 SBs
HB Sister Squad
Celestians with power sword and flamer
2 Flamer Immolators
4 HF Retributors
Imagifier with Ap-1 and Rising Heroine to give a better 5++ save
Rhino
Exorcist


Tau Sept

Spoiler:

I don't recall his Sept Battailion
Commander in a Suit and a gun that didn't need LOS
Ethereal
3 units of Fire Warriors
2 Fusion Blaster Suits
Piranha with Fusion
and Drones, Drones Everywhere with 4 Gun Drones with 16 shots, Shield Drones and Regular this unit comes with Drones


Table and Deployment
The mission is The Scouring with the middle objective being Superior 4 pts, the right objective as the Inferior 1pt and the rest as 2pts. Dawn of War deployment

Spoiler:








My Sacred Rites are Hand (+1 charge/advance) and Light of the Emperor (ATSKNF). Starting from my left I deploy my Immolator with Canoness 'Palatine Celecia' and Celestians to push on the left flank with an objective nearby. The rhino with 2 squads of SB sisters on an objective to the left of the middle along with an Imagifier behind that, the middle has my Battle Sanctum with Canoness Ephrima, HB squad and Exorcist, and lastly the Immolator with HF Retributors on the right.

Again from the left, the Tau have Fire Warriors in the building, Commander, Ethereal, and a Fusion Blaster suit and a Suit with another type of gun. There's an objective by the Green and Blue containers with a Piranha and Fire Warriors. Lastly the building had another group of FWs.

I decide to go second so he has to move out of cover to get into range.

Turn 1 - I get the Order WL trait 6 and roll a 2. The CP is nicer with an extra 3 starting me with 9 CP.

He moves up the Piranha a bit to try for the Exorcist, one Suit goes towards the left objective with the other moves with 4 gun drones, the Commander and Etheral behind the main building. Shooting as everything out of range or LOS.




I disembark the 'Palatine' and Celestians around a container assault the Suit and follow with the Immolator.



The other Immolator moves up the board as well.

Psychic Phase- Praise the God Emperor!

In shooting the Exorcist makes short work of the Piranha, and mass flamers and shooting has the left Suit's drones fall. I assault the Suit with my 'Palatine' from the blind corner but the Celestions can't follow as it has a -charge roll that negated my +1 charge. I manage to put a number of wounds on it bringing it down to 2.

Turn 2

He falls back from assault and brings the FW Drones up for protection.


Here you can see the other suit with many Gun Drones coming toward my right flank with Immolator / HF Rets/ Exorcist.





An enemy view showing how the Commander and Etheral will push up over the building with a unit of FWs holding an objective. The Ethereal is giving FNP ability I believe for the whole game.

Shooting has 2 wounds go into the 'Palatine' and the Ret Immolator going down. The Superior takes the 1 wound as the unit exits



The Commander has hopped over the building and kills a member of the HB squad protecting the Canoness



On my Turn 2, I move up the HF Rets behind some containers for cover to flame the suit, while I try to blink away at the many Drones on the board.
Psychic Phase- Praise the God Emperor!
Shooting...yeah no, the shield drones ate my Order Strat of full on flamers and the rest of my shooting is lackluster. I even tried the Holy Trinity strat with my Celestians for little effect. For Assault though, the 'Palatine' and Celestians make it into the suit and wipe them losing only a single body guard thanks to EC ignoriong MWs on a 5+. The 'Palatine' consolidates into cover in case of sniping shenanigans that I'm unaware of happening.

Turn 3
He moves the FB Suit on the right flank up to shoot my Exorcist at half range, shuffles some drones and begins pulling the trigger.



The left side FWs kill 2 more Celestians, 2 HF Rets go down leaving the FB Suit and Exorcist. He manages 2 Wound Rolls and when I confirm nothing else can shoot, play a 6++ MD. My Exorcist will live with Tier 2 wounds (I didn't take a pic to show what it had but it did live through the game)

For my Turn 3, I move up with 'Palatine'/Celestians to assault the FWs on the left. The HF Rets will move up to try to flame the FWs on the objective (out of range) and the Immolator that was on the left toward the Ethereal (doing no damage).

Psychic Phase- Praise the God Emperor!

Shooting is as I mentioned little to nothing with the exception of the Exorcist knocking out the FB Suit with a MD damage. In Assualt, my dice go from cold to hot with my 'Palatine'/
Celestians making the charge on the FWs and wiping them with Morale.


I also charge the Drones with my HF Rets to try to get them behind cover and closer to the FWs. They do manage to kill the 2 Drones.



Turn 4
Tau FWs on the right move out of the building to try to get the 1pt objective and the ones on the containers move a little to see my Rets

He also moves the Drones that were with the FB Suit OLOS to try for Linebreaker.
His shooting continues to pepper my units doing no real harm but he does kill the Rets with the FWs.

On my Turn, I think about how the game is ending possibly next Turn and I need to move out the SB Sisters Squads from the Rhino to try for the left and middle objectives. I I also need to try to deny the Linebreaker Drones and I don't want to move the Exorcist just yet as I have been trying to get shots off on the Commander but those Drones are proving hard to shift with a 4++/6+++.

Thinking thusly, I move the Immolator to continue flaming the Ethereal/Commander, disembark the 2 Squads in the Rhino and move them near the Objective (not claiming) and put the HB Squad to try to get at the Linebreaker Drones this or next turn.

For shooting, I try the 2dmg Strat for SBs and the Drones tank it. I can't see the Linebreakers, while the Immolator strikes gold with it's Cleansing Flames strat getting the Commander down to 1 wound. Then I see my SB Squad and measure a 12" charge, why? Because while I haven't been recording my MD rolls I see a 6 and 2 more dice. I could try to assault and get that last wound or wait for him to shoot and charge me. I decide to go for it.One dies to an overwatch that doesn't need LOS and SWING AND A MISS. Oh well, I tried.

Turn 5
His turn starts with a strat letting his Commander gain a wound



and then he promptly falls out of combat leaving my poor girls alone on a roof. He is placed above the Middle Objective claiming it.
He also moves the Objective FWs at the Containers to shoot at my SB girls (nothing), his Inferior Objective FWs at the HB Squad killing them, and the Commander shooting at the Healthy SB Squad killing 2.

On my Turn I move the Immolator around to flame the Ethereal or Commander while my Imagifier and roof Girls come to say hello. The other SB Squad manage to claim the left objective and hide OLOS. The Exorcist also tries to help by moving to get LOS.

Oops, I fogot last turn - Psychic Phase- Praise the God Emperor!

and I manage 1 wound on the Commander. Le Sigh. So I assault with the Immolator taking a hefty overwatch to 6 wounds, and also with the Imagifier and SB girls. After all is said and done though...


The Game rolls on per the rules
Turn 6

He falls out of Combat again to stay within range so the only thing he can do is try to shoot my tank and Sisters to grab the 4 pt objective. Also he tries shooting my 'Palatine' linebreaker with his FWs to no avail.



This picture may or may not be Imperial Propaganda concerning Tau eyesight.
I live and the tank takes 1 wound with a CP reroll into a 1.

My Turn 6 and I think I've got this. I put everything into the Commander and FINALLY get Warlord. For lols we agree to the slapfight with Ethereal and Imagifier and not to be outdone she ends him.

Victory! With a score of 11 to 4, I had First Strike, LineBreaker, Slay the Warlord and two 2 pt and the 4pt Superior objectives to LineBreaker, one 2pt and the 1pt Inferior Objective.

After Story
From the enemy perspective
Spoiler:
Commander Quantum Heavy pushed his damaged suit to its limit as they broke for the transport, his forces not too far behind. The Supply Depot of the Gue'la world had proven just as inhospitable as the Adamantium mines. Yet, this time it yielded far more intelligence which was the main focus of the exploit. While not a secure landing zone, it showed the varied skills that the Gue'la could employ. Quantum Heavy had encountered the shadowy large ones, the ones who seemed capable of hiding in shadows even when scans showed they shouldn't. Now he had encountered the female groups, the ones called Sisters of Battle. These ones went down easier but fought just as hard as their giant counterparts.

As Quantum Heavy circled around and saw the last of his forces boarded onto the Orca, he noticed an odd blue glint from a mattering of debris nearby. Pushing his jets just a little further, he circled over and a smile came across his face. A downed TX7, its blue camo coating poked just out of the wreckage, a relic from some previous war. He called for a support ship down and worked with the crew, using the last of his fuel cells to push the wreck onto the support craft before taking to the skies for repairs. This would make a nice addition to his army.

This message was edited 1 time. Last update was at 2020/02/18 03:31:53


My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Calm Celestian





Atlanta

The 5th battle has my Sisters pitted against Necrons at the wacky point level of 1400

My List
Spoiler:


Battalion Ebon Chalice
Canoness- Rod of Office as my Warlord Terrible Knowledge
Missionary

2 squads of Sisters with 2 SB each
1 squad with a HB for the Warlord

Seraphim with Inferno Pistols

2 Exorcists
Retributors with 2 HF

and both flavors of Immolators (HF/MM)

Vanguard Bloody Rose
My Hero Palatine (canoness) with relic chainsword

Hospitaller
Imagifier (Heroine in the Making bumping the Invul) book of St Lucious and waving the Tale of the Warrior
Repentia x6

Moritfier with HF and flails
Rhino

and the ever popular Battle Sanctum


His List
Spoiler:


Not familiar with Necrons but hopefully the pic helps.
2 Characters, one with a relic scyth and the other with an orb that lets him redeploy a unit once per game
2 units of Warriors
Immortals
Command Arc
Doomsday Arc
Tri Stalker (it let other units reroll 1's if they shoot at the same target)
5 Destroyers
6 Wraiths with 3++


The Table with DoW deployment


His Side with the Destroyers and Wraiths on one side and the rest of the army on the other


My deployment with the Seraphim dsing


We did play with the maelstrom Cards (my first time and his 3rd or 4th) and I did not get a picture for what we had

I had first turn so away we go

Turn 1
I move up the rhino, immolators and mortifier to the LoS blocking terrain while in shooting my Exorcists get nullified by the Quantum shielding. Yeah it's gonna be one of those LEARNING games. Where I learn I'm gonna have a bad time. Just like the real Sororitas!

His Turn 1
He moves up everything to an objective marker on the right flank while the Destroyers go to town with a Warlord trait and a strat on my rhino thankfully not killing it. The Warriors kill a HB Sister protecting the Canoness. He also moves the Command Arc onto the wall.

Turn 2

I move up the Repentia (shown as proxied Arcos) and have to decide to assault Destroyers and/or Wraiths. Shooting is ok with a couple of dead Immortals. I had also moved up the Retributors to the wall where the Command Arc is and Cleansing Flame'd it to kill something. I charge with the Repentia and assault has his strats for rerolls for overwatch leaving 2 repentia.


I assault in and manage the distance for the destroyers but with so few decide only to get into it with them. I manage to kill several with the extra attack from the Missionary but...

His Turn 2
... he raises the slain Immortals and Destroyers again. He moves the Command Arc on the Wall as the Tri Walker moves ever closer to my units hiding behind the Battle Sanctum or LoS blocking wall.

I then learn Wraiths don't care for terrain and bypass it.


He assaults my Immolator, Hospitaller and Palatine. The Immolator survives with a few wounds as does the Palatine. She swings back with the relic chainsword and manages to kill a couple wraiths.

Turn 3
You may have noticed that I haven't been listing the Maelstrom cards nor points. I didn't get them but at this time he is winning many to my nothing. The Immolator falls back, the Seraphim DS near the Destroyers and kill some to Deadly Descent leaving 1. I moved the Retibutors over and then Cleansing Flame'd that Tri Walker as well. I then manage to kill the Immortals with an Exorcist and decide to charge into the Wraiths with the Missionary and Mortifier because why not?


I also have the Seraphim Ebon Chalice the charge distance (tossing 2 MD for a 6) and roll into the lone survivor. It still survives.
In the other assault I manage to kill several more of the 5 strong Wraiths and the Mortifier dies, but...

His Turn 3
...he raises the Wraiths back up. And the Destroyers to 4 strong. At this point we call it because I have unable to get ANY points while he has rolled it. Good learning game.
Before the Wraiths are placed back down



What I learned

Necrons have some great strats as well as staying power, there's no leaving a unit wounded. I tried to adapt after the first Reanimation Protocol rolls for the Destroyers.

Multiple Damage AT is poor, heavy flamer is King. I don't think I can make a list without Rets again (but probably shall

Those Wraiths are bad news, 3++ bulldozers where I thought about making the Rets burn them instead of the Tri Walker but that thing giving rerolls to his shooting units I decided to stay stuck in. Mortifier was a champ and I may run more of them also.

I'll try to type up the remaining games soon. I'm already in the next season which will be another thread so I appreciate the views!

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
 
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