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Made in ca
Terrifying Wraith





Canada

Im going back in 30k after a few year not playing it…. 40k 8ed is what i stop playing 30k

Here what i got

Tech -Priest Dominus (GW)
Mechanic Adept Female Tech Priest Domina (Wargame exclusive)
15 Thallax (2 with irad-cleanser)
2 Vultarax
Thanatar Siege-Automata
4 Castellax Battle-Automata with Darkfire Cannon

For a 2000 pts game, i can build a list with 2 castellax, 1 thanatar, 6 thallax, 2 tech priests and 2 vultarax

If i use everything, im going around 2600 pts.

I dont know if my list is good at 2000 pts and i dont know what to buy for 3000 pts (a flyer, a knight or tanks)

a little help will be welcome to finish everything


 
   
Made in gb
Mysterious Techpriest







At 3000 points i would be expecting more serious opposition and an imperial knight Atrapos would be a good choice, another good choice at that level would be Scoria for when you do face primarchs, but i would go for the atrapos over scoria (personal preference).

Triaroii are quite handy for the points though.

Atrapos. Final Answer.

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Gore-Soaked Lunatic Witchhunter







Scoria is funny if you want to have toe-to-toe fights with Primarchs but you might not want to do that and like a Primarch he's a waste of space/overkill if you don't have a big deathstar on the other side of the table to fight (and unlike a Primarch he doesn't have force-multiplier abilities).

Are you planning on trying to use Reductor, Cybernetica, or just the core Taghmata list?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Dakka Veteran





One thing I’d suggest is some cheap chaff.
Adsecularis would help a lot.

Just a buffer against combat hero’s and force weapons really.
Last thing you want is force weapons melting entire units.
Seems small, but I used to fear playing against custodes as valdor could literally steamroll through my army.

I’d second the Atropos too as they are godlike and you can use them as area denial.
He can also babysit the thanatar and keep unwanted units away from it.
Doesn’t seem like it’s best use, but it can help a lot.
   
Made in ca
Terrifying Wraith





Canada

 AnomanderRake wrote:
Scoria is funny if you want to have toe-to-toe fights with Primarchs but you might not want to do that and like a Primarch he's a waste of space/overkill if you don't have a big deathstar on the other side of the table to fight (and unlike a Primarch he doesn't have force-multiplier abilities).

Are you planning on trying to use Reductor, Cybernetica, or just the core Taghmata list?


Im going with Taghmata for now until they update a new book with everything in. I add the Atrapos (I dont know why is better that other one but he will do the job) and now i am at 2700 pts. For the last 300 pts, i was thinking at 2 krios tanks.

This message was edited 1 time. Last update was at 2020/01/21 04:34:45


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The Atrapos is probably the best general-purpose Knight in 30k. One of the issues you'll run into with most Knights is the "Knight suicide pact"; Knights have the same Initiative as each other, no Invulnerable save in melee, and D-strength melee weapons, so most of the time if one Knight charges another Knight they'll both blow up at Initiative 4. The two ways to break the stalemate are the Lancer (who has an Invulnerable save in melee, gets to attack first if it charges, and gives other superheavies a to-hit penalty) and the Atrapos (who has an 8" range D-strength lascutter beam). The Lancer is the aggressive melee pick as it has very limited shooting, the Atrapos is the stand-off generalist as it's tougher (Ionic Flare Shield rather than just an Ion Shield) and a 36"-range Armourbane grav-cannon so it can do more damage from a distance.

Other Knights tend to be fine flexible tools except for the hole where they can't really deal with another Knight, except for the Acheron, which has that hole but may also cause people to refuse to play against you (AP3 Hellstorm templates no-save removing power armoured squads are an unfun thing to have to deal with).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Dakka Veteran





 AnomanderRake wrote:
The Atrapos is probably the best general-purpose Knight in 30k. One of the issues you'll run into with most Knights is the "Knight suicide pact"; Knights have the same Initiative as each other, no Invulnerable save in melee, and D-strength melee weapons, so most of the time if one Knight charges another Knight they'll both blow up at Initiative 4. The two ways to break the stalemate are the Lancer (who has an Invulnerable save in melee, gets to attack first if it charges, and gives other superheavies a to-hit penalty) and the Atrapos (who has an 8" range D-strength lascutter beam). The Lancer is the aggressive melee pick as it has very limited shooting, the Atrapos is the stand-off generalist as it's tougher (Ionic Flare Shield rather than just an Ion Shield) and a 36"-range Armourbane grav-cannon so it can do more damage from a distance.

Other Knights tend to be fine flexible tools except for the hole where they can't really deal with another Knight, except for the Acheron, which has that hole but may also cause people to refuse to play against you (AP3 Hellstorm templates no-save removing power armoured squads are an unfun thing to have to deal with).




The Acheron isn’t that amazing though.
It’s limited range, so you have to get close.
Against terminators it does nothing with that flamer.
Against custodes it does nothing.
Against cults or auxilia everything removes saves anyway.

It’s basically a marine killer.
Loads of things can do that.

As a mechanicum player though, being on the receiving end of 12 quad mortars isn’t fun either, but people do it lol.
Mechanicum are fairly middle of the road so need some strong things used.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Jackal90 wrote:
...The Acheron isn’t that amazing though.
It’s limited range, so you have to get close.
Against terminators it does nothing with that flamer.
Against custodes it does nothing.
Against cults or auxilia everything removes saves anyway.

It’s basically a marine killer.
Loads of things can do that.

As a mechanicum player though, being on the receiving end of 12 quad mortars isn’t fun either, but people do it lol.
Mechanicum are fairly middle of the road so need some strong things used.


Your experience may differ, but I have run into playgroups that regard AP3 Hellstorm templates and the cover-ignoring massive blast on the Typhon or the Stormsword as degenerate and don't want to play with or against them. Other things that fall into that category are Thanatars (one is usually okay but with three people may start to object), quad-mortars (one or two batteries and/or skipping Phosphex and they're fine, all twelve with Phosphex is a problem), long-ranged D-strength weapons in small games (though apply the 30k variant D-strength rule and they're not so bad), cheap Haywire spam (Auxilia tempest shells are the most prominent example, though people may find Vultarax annoying if they're trying to run a superheavy or a Spartan and you're taking six hull points off top of turn one every game), and Primarch's Chosen (if the other guy isn't ready for it a Primarch in a 1,000-1,500pt game is nigh-impossible to deal with).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Dakka Veteran





 AnomanderRake wrote:
Jackal90 wrote:
...The Acheron isn’t that amazing though.
It’s limited range, so you have to get close.
Against terminators it does nothing with that flamer.
Against custodes it does nothing.
Against cults or auxilia everything removes saves anyway.

It’s basically a marine killer.
Loads of things can do that.

As a mechanicum player though, being on the receiving end of 12 quad mortars isn’t fun either, but people do it lol.
Mechanicum are fairly middle of the road so need some strong things used.


Your experience may differ, but I have run into playgroups that regard AP3 Hellstorm templates and the cover-ignoring massive blast on the Typhon or the Stormsword as degenerate and don't want to play with or against them. Other things that fall into that category are Thanatars (one is usually okay but with three people may start to object), quad-mortars (one or two batteries and/or skipping Phosphex and they're fine, all twelve with Phosphex is a problem), long-ranged D-strength weapons in small games (though apply the 30k variant D-strength rule and they're not so bad), cheap Haywire spam (Auxilia tempest shells are the most prominent example, though people may find Vultarax annoying if they're trying to run a superheavy or a Spartan and you're taking six hull points off top of turn one every game), and Primarch's Chosen (if the other guy isn't ready for it a Primarch in a 1,000-1,500pt game is nigh-impossible to deal with).




That’s very true to be fair.
My local area, 30k tends to lean more towards competitive than casual.
Does seem like your area hates just about anything effective though.

Mine tends to be spamming effective units.
So things like siege tyrants are en mass.

Being a mechanicum player, you likely know the fear of these guys lol.
Nearly every match was against iron warrior, custodes or primarchs, so I used to load out on blocks of fearless adsecularis as padding.


The one bane of my games was either a shield captain or valdor though.
Both were a nightmare to fight as shooting FB does little to them and they want to be in combat (which I don’t)
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Asecularis are fantastic, also the new arco flaggellants work well as adsecularis with heavy chaibnlades.


Do you play 30k? It'd be a lot cooler if you did.  
   
 
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