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Review: Ghost Archipelago- Osprey Games  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Battlefield Tourist




MN (Currently in WY)



Before we get started on this review, I want to be 100% upfront. I have no intention of ever playing Ghost Archipelago. You maybe asking yourself, “Then why did you spend money on this book?”

I had three reasons:

1. I wanted to support the local game store I picked it up at. Most only have the big two to buy; Warmachine and GW games. This store had FoW, Opsrey, and other niche stuff. I wanted to support that concept in a store so I bought some of that niche content from them.

2. I wanted to see how they handled Heritor’s and their powers and what separated them from Wizards in Frostgrave. I wanted to add this information into my toolbox of wargame design ideas and concepts.

3. I wanted to see how they did warband creation, experience, and treasure placement as it seemed like an improvement and development from Frostgrave. As I was trying to get a Frostgrave campaign going locally I figured these enhancements might benefit my efforts. In the end, that attempt to get a new Frostgrave campaign going failed.

Why would I want to play Frostgrave but not this version of it? To be honest, as a person who lives in the Great White North, the setting of Frostgrave appeals to me more. I already had a good stock of winter terrain from other projects, and I had just donated my jungle terrain away for space reasons. Plus, I just wasn’t sold on the idea of Heritors. They seemed to much like Super-Heroes and if I wanted to play Super-Heroes I had other games for that.

So, now you know the context as I head into this review. I have modified my normal review format going forward. Since many of my general thoughts on the game can be found in my Frostgrave reviews I will instead try to focus on what is different about this game.

Time to head into uncharted territory.

https://bloodandspectacles.blogspot.com/2020/01/review-ghost-archipelago-osprey-games.html

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Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Very nice review. Our group plays FG but we did give GA a try. In the end, we didn't think GA did that much different/better to justify having to maintain/build terrain (and minis including monsters) for two such opposite settings.

It's a decent game but we couldn't justify playing two games with such similar mechanics/concepts. FG won out but it could have just as easily been GA that we kept.

Thread Slayer 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Yeah, I decided to stick with FG as well due to having plenty of winter themed terrain and living int he Great White North.

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Made in si
Foxy Wildborne







I prefer wizards over heritors but tropics over tundra.

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