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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

I ran FSE last night with the new rules from the Greater Good. The faction feels very solid, even with my first attempt at trying to use many of the new stratagems and toys as possible (which in that respect my list kinda failed)

BATTALION #1

Commander Farsight
*Fireblade Cadre - Anti-Psycher Relic

5 x Firewarriors & Markerlight
5 x Firewarriors & Markerlight
5 x Firewarriors & Markerlight

*Riptide w/ Relic Ion Accelerator, SMS, Target Lock & Drone Controller

Sunshark Bomber (single missile pod)
Sunshark Bomber (single missile pod)

BATTALION #2
*Coldstar Commander 4x Fusion Blaster (Fusion Blades)
Fireblade Cadre

5 x Firewarriors & Markerlight
5 x Firewarriors & Markerlight
5 x Firewarriors & Markerlight

9 x Bodyguard Crisis Suits (Plasma Rifle, Missile Pod, ATS) (one model with Iridium Armor)
Dahyak Grekh (Character Kroot)

12 Tactical Drones (9 Shield, 3 Marker)
12 Tactical Drones (9 Shield, 3 Marker)
12 Tactical Drones (9 Shield, 3 Marker)


I played against a pretty strong Night Lords list, Leviathan Dreadnought, Disco Lord, Warp Talons, 9 Bikers, and Oblits. And you know he had slannesh marks and khorne marks on those 3 units where needed to double down on the hurt (and wipe out squads of tactical drones like nothing). And Vox Scream strategem is nasty as it shuts down a unit of drones for a turn.


Some of the basic flaws were:
*** Mixing vehicle and battlesuits, I figured the flyers could do mortal wounds with their new stratagem (never happened, didn't need it early in the game, and they flew out of position for the rest of the game)
*** I also upgraded the crisis suits to bs3/ws4, which was great, but I should not have also bought 3CP worth of emergency dispensation. I started the game with just 8cp, and used it all by turn 2
*** Lousy 6 leadership with large drone units

Getting within 12" for free re-roll 1's was amazing, and starting on turn 2, it was unavoidable anyways. The riptide profited from being able to move and shoot, I think that the SMS without an ATS was wasteful, however that riptide killed the disco lord, a demon prince, and half of the leviathan dreadnought, and ended the game with 2 self inflicted scratches. The crisis suits were awesome both in shooting (instant 5 markerlights) and in combat (with furious assault to deliver mortal wounds, and decent fighters with WS4, 3 attacks and AP-1 thanks to ATS).

The game ended on turn 3, I still had 12 drones, but lost the bombers and 5 squads of firewarriors and 8 of 9 crisis suits (that was an ouch, no cp to save them). My opponent had all of his big pieces destroyed or otherwise nuetered, and spent his last CP on end of turn 3.

What I think I want to change out is:
*** The secondary weapon on the riptide (plasma rifles?)
*** Replace the bombers with ??,
*** Fusion Commander with Fusion Blades--- does he stay in the list?
*** I need to ditch one relic slot, to save 2cp. (is 10cp starting enough?)

This message was edited 1 time. Last update was at 2020/02/24 21:46:17


 
   
Made in us
Drone without a Controller




North Carolina

It seems really odd to run FSE if you're not going to take at least 4 commanders and you're running a single one. The draw of FSE right now is a steadfast 4-6 commanders running CIBs that deep strike to pull the reroll 1's. The XV8 bomb is standard but it's so much more worth it if you run 3xMP. The sheer number of shots is better than having ATS. Tau flyers are lackluster in general, Commanders should be in that points slot. SMS broadsides are always a good thing to bring. Multiple HBC tides is competitive standard.

Farsight Enclaves: 3500Pt
AM Tank Company: 1500Pt
 
   
Made in gb
Pulsating Possessed Chaos Marine






You need to split your drones up into small units. Everybody gets 2 drone units and then minimum (4) in the tactical drones unit. I'd replace the sun sharks with a hbc riptide or a unit of breachers in a devilfish. The new stratergem makes them pretty tasty and they will benefit hugely from FSE. Plus it gives you some early board control and screening.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Servania I was actually running 2 commanders, but to be fair I wasn't even thinking about 2 commanders per detachment when I made and ran my list. I made my list based on my last six different opponents in mind.

small-gods YES!! Not going MSU drones was my biggest regret during the game, I couldn't tell you how many times I wished I had a Sa'Cea Ethereal or that my units were smaller.


Hows this look? This might be going too far the other direction.


BATTALION #1
Commander Farsight
*XV8 Commander 3x Missile Pod, ATS & Anti-Psycher Relic
Fireblade Cadre

5 x Firewarriors & Markerlight
5 x Firewarriors & Markerlight
5 x Firewarriors & Markerlight
9 x Bodyguard Crisis Suits (Plasma Rifle, Missile Pod, ATS) (2 models have Iridum Armor, 1 model replaces ATS with drone controller)
9 Tactical Drones (7 Shield, 2 Marker)
Dahyak Grekh (Character Kroot)

BATTALION #2
Coldstar Commander 4x Fusion Blaster
*Coldstar Commander 4x Fusion Blaster - Puretide Emgram Chip

5 x Firewarriors & Markerlight
5 x Firewarriors
5 x Breachers (why not, troops are used to generate CP, anything else is gravy)

9 Tactical Drones (7 Shield, 2 Marker)
9 Tactical Drones (7 Shield, 2 Marker)
9 Tactical Drones (7 Shield, 2 Marker)


SaCea Vanguard
XV8 Commander 3x Missile Pod, ATS
Ethereal
Firesight Marksman
Firesight Marksman
Firesight Marksman


I could go further MSU, but then I need to find a way to easily differentiate each micro-unit. (I need to consider standard matched play and ITC games, so not sure if it matters if I have a lot of units or not) But now I've got 4 units of drones, and I added the Sa'Cea detachment. That shores up the leadership issues (6 to a 10) and gives me another CP. I dropped Fusion Blades, saves me 2 more CP. I start the game with 11CP (after upgrading crisis bodyguards) and can regenerate some more.

Bad stuff, I did drop the riptide. But now I got 5 commanders :-) Same number of markerlights, but more accurate, 1 more shield drone. NO SMS... could be an area of concern. I'm concerned about deepstriking most of the commanders, I lose turn 1 shooting. I guess that's gonna be something to consider on a per game basis. I haven't seen DSing advantageous in a while, but if it pops up.



This message was edited 4 times. Last update was at 2020/02/25 19:06:16


 
   
Made in ca
Regular Dakkanaut





How heavily do you rely on the marker drones? They seem pretty lackluster with no drone controller. You said your drones had morale issues so maybe it's worth dropping them.

I have been helping my friend test crisis bomb with sacea markers vs my orks and space marines. He runs thruster prototype for rerolls on the suits at longer ranges and not having to burn points on control node.

The most effective weapons seem to be CIB for close range all around value, otherwise missiles for targeting most units on the board. Plasma rifles don't do much compared to missiles since they are only 1 damage and need rapid fire. I feel like 2 missiles is worth taking over missile /plasma. 2 missile with ats performs worse than 3 missiles vs anything that isn't sv2+ unless you want the close combat utility.

If you like I can post a list idea with crisis bomb and a riptide.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Crisis Bodyguard unit has the drone controller. The ethereal provides leadership 10 for any drones in range.


But if I fully MSU the drones. And put the riptide back in, then I can do this.

Commander Farsight
XV8 Commander 3x Missile Pod, ATS - Anti-Psycher Relic, 2 x Shield Drones

5 x Firewarriors, Markerlight, 2 X Sheild Drones
5 x Firewarriors, 2 X Sheild Drones
5 x Firewarriors, 2 X Sheild Drones
9 x Bodyguard Crisis Suits (Plasma Rifle, Missile Pod, ATS) (2 models have Iridum Armor, 1 model replaces ATS with drone controller)
3 Tactical Drones (2 Shield, 1 Marker)
Dahyak Grekh (Character Kroot)

BATTALION #2
Coldstar Commander 4x Fusion Blaster, 2 Shield Drones
XV8 Commander 3x Missile Pod, ATS - Puretide Emgram Chip, 2 x Sheild Drones

5 x Firewarriors, Markerlight, 2 X Sheild Drones
5 x Firewarriors, Markerlight, 2 X Sheild Drones
5 x Firewarriors, Markerlight, 2 X Sheild Drones
Riptide, Heavy Burst, SMS, ATS and Velocity Tracker


Vanguard Detachment:
Fireblade Cadre, 2x Shield Drones

4 Tactical Drones (2 Shield, 2 Marker)
4 Tactical Drones (2 Shield, 2 Marker)
4 Tactical Drones (2 Shield, 2 Marker)

Now the question is, whether volume of fire from T1 is worth not having CIB on everything instead of Missile Pods? and I have no idea on my reliance on markerlights. I was having hard time before getting 5 ML on a target, but then... I didn't need 5 ML on a target because I had the game well under control starting T1 til the end (I had the volume of fire to spare)

This message was edited 3 times. Last update was at 2020/02/29 00:53:48


 
   
Made in ca
Regular Dakkanaut





Getting to 5ML feels like a trap since the points you spend to get reliable markers could be spent on better/more guns. 1ML to get reroll 1s is probably good enough unless you are just using all ML to light up 1 unit per turn.
   
 
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