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[2000] - Primaris Successors - Raven Guard or Ultramarines?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Regular Dakkanaut





Recently was gifted some primaris from someone getting out of the game and I am looking to do something semi-competitive with them.
I now have 2 redemptor dreads, 12 aggressors, 1 primaris chaplain, 1 primaris apothecary, 1 primaris lieutenant, 10 intercessors, 9 eliminators, 20 infiltrators, 6 suppressors, and 2 phobos lieutenants with paired blades and occulus bolt rifle
I have converted the second phobos lieutenant into a captain using the instigator boltgun from the eliminator bits and a pointing hand from intercessors bits.Green stuff for cloak.

As of right now I can do something like the following:

Successor Chapter Tactics: Stealthy & Master Artisans (These seem to be best for shooty armies but I have considered long-range marksmen or bolter fussillades over artisans too)
Battalion (811 points, 5cp):
HQ:
Phobos captain, master-crafted bolt carbine, warlord (trait not decided) 99
Phobos lieutenant, paired combat blades, master-crafted occulus bolt rifle 81
Troops:
10 intercessors with bolt rifle, 1 aux grenade launcher, chainsword on sarge 171
10 infiltrators, comms 230
10 infiltrators, comms 230

Vanguard (903 points, 1CP):
HQ:
Primaris chaplain 77
Elites:
6 aggressors with boltstorm gauntlets 222
6 aggressors with boltstorm gauntlets 222
Primaris apothecary 60 (maybe spend CP to make him the improved version and give relic for invul?)
Redemptor with heavy onslaught gatling, onslaught gatling, icarus missiles, storm bolters 161
Redemptor with heavy onslaught gatling, onslaught gatling, icarus missiles, storm bolters 161

Spearhead (286 points, 1CP):
HQ:
Primaris lieutenant, master-crafted stalker bolt rifle 70 (hangs back with eliminators)
Heavy Support:
3 eliminators, bolt snipers 72
3 eliminators, bolt snipers 72
3 eliminators, bolt snipers 72

Total: 2000 points, 10CP

Not sure which ancestor chapter to pick but Raven Guard and Ultramarines seem best for boltstorm aggressors and eliminators. With the changes to doctrines I am leaning towards Ultramarines to ignore movement penalties. Alternatively, Raven Guard gives access to the 9" pregame move stratagem.

Are redemptors worth running? Thinking suppressors could be handy too and maybe more intercessors and give sarge thunder hammer. If I had another fast attack I could drop the dreads and do a brigade with 5-man troop units.
I would prefer to avoid vanilla marine infantry as primaris are more visually appealing to me. Trying not to spend a fortune on forgeworld as well, especially if the books are being re-done.

Thoughts and suggestions appreciated
   
Made in us
Fresh-Faced New User




Well first off combine these detachments and have them as 2 battalions for 3 extra CP. You'll have to take 5 man Troops choices but if you plan on master artisans you'll want to run them combat squads for more rerolls so might as well stretch the bodies for more CP. Which I highly suggest for Intercessors. You can take more SGT weapons.

I feel what you have so far would do better as raven guard. Everything you have besides the Redemptors can deep strike.

I have been running my Raven Guard with a Phobos Captain that has Chapter Master and Tri Fold path...depending on the opponent i take the Ambush trait and either lord of deceit or target Priority. Having the 2 abilities to redeploy with the new ITC missions and deployment is pretty awesome. Almost every match I've been able to reposition most of my eliminators and scout snipers to hammer down whatever is being screened or hidden via LOS.

Not sure if your set on the successor thing but raven guard IMO has the best relics for marines except for blood angels. Their 2 armors and the sniper rifle are top tier relics. Especially as lly when combined with stealthy.

The upgraded Apothecary is nice. I've had mixed results with the relic. I feel the relic is nice but aggressors will likely be the target of a lot of mortal wound attacks. The healing any wounded aggressors seems to be good enough. You'll feel hella salty if your apothecary gets sniped turn one by 1k sons sorcs or snipers..wasting the 2 CP you spent on him.

My last piece of advice is to try running incursors vs Infiltrators. They're better for digging out other infiltrating units. They're also good if you are against jet bikes..deep strike 10 incursors near them...unless its custodes you're going to do some work on them

Now I do like Infiltrators and their 12in bubble. With RG and the redeploy shenanigans via phobos captain you cant make a zone of exclusion then redeploy 3 inch closer. Now say you have some heavy shooty type vehicles then some Infiltrators protecting them from smash captain type stuff is super nice and effective. It's just that as the turns progress their nifty trick usually isn't as effective. That phobos captain sitting around your eliminators helps a lot.

   
Made in ca
Regular Dakkanaut





Thanks for the feedback. I will have to look at the raven guard relics. I think I can get their relics on successors with a stratagem. I see a lot of Raptors chapter being used online; is it only to gain access to their chapter master?

So for 5 man intercessors is chainsword enough or should I get fists /hammers for the sarge? I'm not hardset on master artisans but it was a good value for the snipers and characters.

I can leave the captain with the elimintors, maybe also suppressors to get more value and drop the redemptors. Should I pick up a gravis captain to hang out with the aggressors instead?
   
Made in us
Fresh-Faced New User




StrikerTommy wrote:
Thanks for the feedback. I will have to look at the raven guard relics. I think I can get their relics on successors with a stratagem. I see a lot of Raptors chapter being used online; is it only to gain access to their chapter master?

So for 5 man intercessors is chainsword enough or should I get fists /hammers for the sarge? I'm not hardset on master artisans but it was a good value for the snipers and characters.

I can leave the captain with the elimintors, maybe also suppressors to get more value and drop the redemptors. Should I pick up a gravis captain to hang out with the aggressors instead?


Fists and hammers on Intercessors are a substantial threat. The sgt has 4 attacks on the charge. Hes even more deadly in the tactical doctrine we with the RG +1 to hit vs characters. Mostly my Intercessors stay at range or get shot to death. But I usually have hammers or fists on the sgt. ..I find the hammer/fist protects them. No one wants to eat intercessor overwatch and fail to kill the sgt before he can swing back. You have to commit a decent amount of shooting or close combat to wipe them. Which means it's not pointed elsewhere.

I think a Lieutenant would be as good if not slightly better to run with the aggressors. Marines have good BS but their weapons are still str 4. If you want a captain with them to use the warlord trait then get a smash captain. GravCpt suck. 5 in move....a jump pack on a CC beast is the only way to go
   
Made in ca
Regular Dakkanaut





I have a phobos lieutenant with them, along with apothecary. Your logic makes sense though since I'm getting a lot of hits already. Also looked at Raptors and Lias Issodon shenanigans. He can't infiltrate my primaris but he can deliver himself.
   
Made in us
Fresh-Faced New User




StrikerTommy wrote:
I have a phobos lieutenant with them, along with apothecary. Your logic makes sense though since I'm getting a lot of hits already. Also looked at Raptors and Lias Issodon shenanigans. He can't infiltrate my primaris but he can deliver himself.


I revisited the idea of RG succesor Raptors and Lias Issadon...after spending dumb amounts of time on one models bright white raven guard arms and helmet....I said hell naw...OD green all day

3 hrs...


30 minutes...
   
Made in au
Regular Dakkanaut




StrikerTommy wrote:
Recently was gifted some primaris from someone getting out of the game and I am looking to do something semi-competitive with them.
I now have 2 redemptor dreads, 12 aggressors, 1 primaris chaplain, 1 primaris apothecary, 1 primaris lieutenant, 10 intercessors, 9 eliminators, 20 infiltrators, 6 suppressors, and 2 phobos lieutenants with paired blades and occulus bolt rifle
I have converted the second phobos lieutenant into a captain using the instigator boltgun from the eliminator bits and a pointing hand from intercessors bits.Green stuff for cloak.

As of right now I can do something like the following:

Successor Chapter Tactics: Stealthy & Master Artisans (These seem to be best for shooty armies but I have considered long-range marksmen or bolter fussillades over artisans too)
Battalion (811 points, 5cp):
HQ:
Phobos captain, master-crafted bolt carbine, warlord (trait not decided) 99
Phobos lieutenant, paired combat blades, master-crafted occulus bolt rifle 81
Troops:
10 intercessors with bolt rifle, 1 aux grenade launcher, chainsword on sarge 171
10 infiltrators, comms 230
10 infiltrators, comms 230

Vanguard (903 points, 1CP):
HQ:
Primaris chaplain 77
Elites:
6 aggressors with boltstorm gauntlets 222
6 aggressors with boltstorm gauntlets 222
Primaris apothecary 60 (maybe spend CP to make him the improved version and give relic for invul?)
Redemptor with heavy onslaught gatling, onslaught gatling, icarus missiles, storm bolters 161
Redemptor with heavy onslaught gatling, onslaught gatling, icarus missiles, storm bolters 161

Spearhead (286 points, 1CP):
HQ:
Primaris lieutenant, master-crafted stalker bolt rifle 70 (hangs back with eliminators)
Heavy Support:
3 eliminators, bolt snipers 72
3 eliminators, bolt snipers 72
3 eliminators, bolt snipers 72

Total: 2000 points, 10CP

Not sure which ancestor chapter to pick but Raven Guard and Ultramarines seem best for boltstorm aggressors and eliminators. With the changes to doctrines I am leaning towards Ultramarines to ignore movement penalties. Alternatively, Raven Guard gives access to the 9" pregame move stratagem.

Are redemptors worth running? Thinking suppressors could be handy too and maybe more intercessors and give sarge thunder hammer. If I had another fast attack I could drop the dreads and do a brigade with 5-man troop units.
I would prefer to avoid vanilla marine infantry as primaris are more visually appealing to me. Trying not to spend a fortune on forgeworld as well, especially if the books are being re-done.

Thoughts and suggestions appreciated



Honestly, Redemptor dreadnaughts...well, kinda suck, IMO. Basically anything that doesn't have a degree of survivability isn't amazing in this version of the game regardless of how shooty it is.

Two in those specs is 322 points. For that same value, you could get a leviathan dreadnought with two storm cannon arrays. That's 20 S7 -2 2D shots before any buffs or rerolls at all. You'd also get 2 auto- hitting heavy flamers and a 4+ invuln save. For 300 points.

Redemptors are on those units that look better on paper, but if you watch how they perform in battle reports, they very rarely ever make their points back and get tabled quickly. The leviathan dreadnought on the other hand is certainly going to make its points back. I actually just watched game of Necrons vs UM (striking scorpion) in which one Leviathan dreadnought tabled pretty much half his 2000 points army--and that was against wraiths and other tanky units.

You can get a very beast-in-melee Techmarine for 45 points to heal it per turn too.

Or for 202 PTS, you could literally get two Impulsors which is combined 22 wounds 4+ invulnerable with 4 storm bolters and two heavy stubbers. They also have the fly keyword which gives them hard to hit, and can carry primaris models. for another 129 points you could add a chaplain dreadnought, which ignores wounds on a 6+, has a 5+ Invulnerable save, gives infantry +1S within 6 inches, can cast litanies, and grants everything within 6 rerolls to hit. All that for 331 points. That's way more board control, more buffs, and more threats. Nobody is going to want to charge your impulsors if the chaplain dread is next to them, it can heroically intervene with 4 S12 -3 3D attacks, it will table just about any HQ with the exception of Mortarion etc in the game with good rolls. That's 30 wounds to chew through combined and getting rid of those impulsors is a real pain in the arse, because of the 4+ and Fly. Ditto the chaplain dread.They can also serve as screens for your valuable HQ units. Now granted this will be slightly less killy than two redemptors, but I guarantee it will be around longer, and will score you more points.

You can add them as an auxillary for a 1 CP to fit them into your dual battalions.

This message was edited 4 times. Last update was at 2020/03/11 04:13:29


 
   
 
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