Recently was gifted some primaris from someone getting out of the game and I am looking to do something semi-competitive with them.
I now have 2 redemptor dreads, 12 aggressors, 1 primaris chaplain, 1 primaris apothecary, 1 primaris lieutenant, 10 intercessors, 9 eliminators, 20 infiltrators, 6 suppressors, and 2 phobos lieutenants with paired blades and occulus bolt rifle
I have converted the second phobos lieutenant into a captain using the instigator boltgun from the eliminator bits and a pointing hand from intercessors bits.Green stuff for cloak.
As of right now I can do something like the following:
Successor Chapter Tactics: Stealthy & Master Artisans (These seem to be best for shooty armies but I have considered long-range marksmen or bolter fussillades over artisans too)
Battalion (811 points, 5cp):
HQ:
Phobos captain, master-crafted bolt carbine, warlord (trait not decided) 99
Phobos lieutenant, paired combat blades, master-crafted occulus bolt rifle 81
Troops:
10 intercessors with bolt rifle, 1 aux grenade launcher, chainsword on sarge 171
10 infiltrators, comms 230
10 infiltrators, comms 230
Vanguard (903 points, 1CP):
HQ:
Primaris chaplain 77
Elites:
6 aggressors with boltstorm gauntlets 222
6 aggressors with boltstorm gauntlets 222
Primaris apothecary 60 (maybe spend
CP to make him the improved version and give relic for invul?)
Redemptor with heavy onslaught gatling, onslaught gatling, icarus missiles, storm bolters 161
Redemptor with heavy onslaught gatling, onslaught gatling, icarus missiles, storm bolters 161
Spearhead (286 points, 1CP):
HQ:
Primaris lieutenant, master-crafted stalker bolt rifle 70 (hangs back with eliminators)
Heavy Support:
3 eliminators, bolt snipers 72
3 eliminators, bolt snipers 72
3 eliminators, bolt snipers 72
Total: 2000 points, 10CP
Not sure which ancestor chapter to pick but Raven Guard and Ultramarines seem best for boltstorm aggressors and eliminators. With the changes to doctrines I am leaning towards Ultramarines to ignore movement penalties. Alternatively, Raven Guard gives access to the 9" pregame move stratagem.
Are redemptors worth running? Thinking suppressors could be handy too and maybe more intercessors and give sarge thunder hammer. If I had another fast attack I could drop the dreads and do a brigade with 5-man troop units.
I would prefer to avoid vanilla marine infantry as primaris are more visually appealing to me. Trying not to spend a fortune on forgeworld as well, especially if the books are being re-done.
Thoughts and suggestions appreciated