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Made in gb
Decrepit Dakkanaut




UK

A long while back I picked up some Aleph models for Infinity - put them on the to-do-list and then mostly forgot about the game.
So as I'm sort of clearing through the backlog and selling off stuff that I'm just never touching I've reached the infinity stuff and I'm finding that I'm totally at sea with the game right now.



A few things I've noticed
1) Several models appear to have been redone such as the Dakini Tacbots and Rebots though I've no idea if there's any formal list/display showing the changed models

2) I'm unsure, but I've a gut feeling some models have vanished?

3) Some armies have vanished - eg the Tohaa

4) They appear to have several combined army packs which either have standard models or unique models (eg Cold Front appears to have standard, whilst Beyond Coldfront appears to have unique models for two forces?)

5) They appear to be branching out into boardgames with Defiance which seems to be related and yet not related to Infinity (or at least only relates to some armies as I don't spot any Aleph?

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New edition is coming. Planned for GenCon but who knows at this point. They're working on the launch for a streamlined version of the game called Code One to help players get started.

As for how the game is packaged and sold, they've really pushed the entry point of the game through N3 around the "Operation" box set model. After they proved popular, CB added the "Beyond" set. Essentially, the way it works is that Operation is a demo level game and the Beyond pack brings both armies to a playable 300 point level. I get the impression that this is the backbone of what Code One will be, with N4 being more of a tweak to the core rules than anything radically different.

A few sectorals have been discontinued. They will continue to have rules support, but the models are no longer being supported. Tohaa has been wrapped into the NA2 (mercenary) faction called the Spiral Corps. A lot of models have been resculpted as well.

Defiance is a kickstarter exclusive dungeon crawler that uses Infinity models. Basically you get to take a team of 4 hero characters and the enemies you fight against are (default Combined Army) basically someone's collection of Infinity models. There's ways you can swap in any faction as the bad guys.
   
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Gathering the Informations.

Code One isn't "to help players get started", it's meant to be "a different way to play".
   
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Regular Dakkanaut





 Kanluwen wrote:
Code One isn't "to help players get started", it's meant to be "a different way to play".


But realistically, it will just be the on ramp for new players. Buy the Operation Box, play some games. Buy the Beyond box. Play some games. Buy some of the other supplementary stuff, play some games. Oh look you are now at the equivalent of a full-sized Infinity game AND you know all of the basics of the game! Let us transition you over to N4!

   
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Decrepit Dakkanaut




UK

So basically the same way GW uses Warcry and Killteam for 40K and AoS.

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Gathering the Informations.

 Overread wrote:
So basically the same way GW uses Warcry and Killteam for 40K and AoS.

Not really.

Code One removes huge swathes of the game, seemingly. No Hidden Deployment, no Link Teams, etc.
   
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Charging Dragon Prince





As Kan said, code 1 is a different format. Not only does it remove certain rule elements, it also removes certain profiles. Kuang Shi and Celestial Guard for YJ are (or were) rather classical profiles, but they're not available in C1 format.

The full format is very different, on some level Code one reminds of the time when sectorials and camo spam wasn't the preferred way to play. Fire teams alone radically change how you approach to the composition of the force. It's entirely possible that from the marketing view it's intended to smoothen the curve of progression into full game, however, I think there's quite a few of us that for variety of reasons don't enjoy the full Infinity experience.

I don't think there's a real analogy with what GW has at the moment. Perhaps something to do with LoTR, but I have no real experience with that system (yet).
   
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Longtime Dakkanaut





Riverside, CA USA

I'd liken it most to Starfleet Battles vs Federation Commander, if you're at all familiar with the older Star Trek starship games. Same game at it's core, but while SFB is very VERY complex and micro-managey and has almost literally a phone book's worth of rules to cover any and all possible things, FC cuts that down to just the basics, it's a much leaner version of the same system, but it IS the same exact system

Code One is going to be the same system, just stripped back. Not as many model profiles, not as many weapons, not as many special skills which means not quite as many possible special-case rules interactions.

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Fixture of Dakka





I'm curious to try both, but if Code One uses the exact same mechanics with limited unit options, I'd really consider it more of a variant format than a separate system.
   
Made in us
Dakka Veteran




Central WI

Which sectorals have been discontinued? It looks like tohaa and the Japanese army have been rolled into other factions, but I don't think any models have been lost (could be wrong).




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Made in gb
Decrepit Dakkanaut




UK

 455_PWR wrote:
Which sectorals have been discontinued? It looks like tohaa and the Japanese army have been rolled into other factions, but I don't think any models have been lost (could be wrong).





The Steel Phalanx sectorial for Aleph is being discontinued right now (models up for last chance on the website ending at the end of December). At least model wise it is, they still keep all their stats and such.

This message was edited 1 time. Last update was at 2020/12/25 10:28:36


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Is there any info about the Steel Phalanx other than it can return in the future?
   
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 LunarSol wrote:
I'm curious to try both, but if Code One uses the exact same mechanics with limited unit options, I'd really consider it more of a variant format than a separate system.


Code One is a tutorial version of Infinity with fewer rules/less stuff; it is fundamentally a restricted format rather than a separate system. It doesn't have a lot of the harder to use/harder to counter mechanics of the main game (no Smoke, no Hidden Deployment, no Guided...), and units tend to have significantly fewer rules/equipment to make it easier to figure out what to do (ex. a Caliban Engineer in Code One has just a SMG, Pistol, and CCW, the same profile in the main game also has a Deactivator, Pulzar, D-Charges, and a GizmoKit).

The downside to Code One, of course, is that the faction pool is quite small so Code One can be limiting if you want to expand off of your army into the main game (ex. CA is 100% Shasvastii except for Ko Dali and Nourkias, so if you want to play Morat or Onyx later there's almost no overlap outside the remotes).

This message was edited 1 time. Last update was at 2020/12/27 20:19:00


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 Shadow Walker wrote:
Is there any info about the Steel Phalanx other than it can return in the future?


I mean that's pretty much it. Corvus Belli is a small company, they can only keep so many things in production at the same time. Even GW pulled a lot of stuff out of rotation to produce all their Primaris bs. The rules are still being supported, they were updated properly for the new edition, and the miniatures can very much still be acquired, at least over here in North America. If you have any questions I'd be happy to answer 'em.
   
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On an Express Elevator to Hell!!

Having been outside of Infinity for a couple of years just having a look at the new N4 version. Quite like the sounds of some of the updates, in particular some of the simplification of how the unit profiles work (and special rules), simplification of cover system and hacking etc. Got a friend who has just started collecting for it and so might dust off my minis and terrain collection.

How are people finding N4? Does Code One offer enough of a game by itself or are people just using it as a jumping off point to get into N4 and the more complex game?

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Code One is just far too limited in supported armies. I haven't tried it because mine isn't on the list.
   
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[DCM]
Longtime Dakkanaut





There's fan made Code1 unit profiles for a lot of what's missing on the official forums. And since all these profiles really are is the same as N4 but missing options not in Code1 or simplified for gameplay the Fan made ones are probably pretty good. Point costs might be off some as I don't think anyone ever really cracked CB's point costs as it's different for each faction but I also don't know how much people have tried outside of casual discussions on the forums years ago.

This message was edited 1 time. Last update was at 2021/02/10 17:51:34


 
   
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On an Express Elevator to Hell!!

i've got a friend who is interested in giving the game a go. As I should be about to help him learn and have taught quite a few people the game in the past I'm sure I'll be fine taking him through the rules. I think if you were two new people coming into the game however and starting from absolute base zero I can completely understand the need for something like Code Zero, as it potentially stops new players being overwhelmed or at least that first game that lasts about 5 hours because you are just reading through the rulebook as you go (or at least happened to me!)

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Martial Arts Fiday






Nashville, TN

The new edition is definitely simplified from the onerous amount of skill levels from N3. They also Make it easy with the free army builder and rules wiki. When you print out a list it shows in the unit descriptions basically all the special rules they have.

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 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


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On an Express Elevator to Hell!!

I definitely prefer the new method of not 'nesting' rules within one another. Yes, I know you had the wiki and could go through links, but I think having them in the unit profiles is a big step forward. Also, the clarification of some of the camo rules (camo -3 and camo -6) as well as the different visor types that reduce those camo levels I think is more intuitive than the previous version.

Out of interest, for someone that missed a lot of N3, are the Daedalus Falls and Third Offensive books still valid for the new version, or are these likely to be re-released?

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A loyal of cool stuff including models and easier rules combined with all the fun Infinity had to offer before.
   
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Longtime Dakkanaut




 Pacific wrote:
Having been outside of Infinity for a couple of years just having a look at the new N4 version. Quite like the sounds of some of the updates, in particular some of the simplification of how the unit profiles work (and special rules), simplification of cover system and hacking etc. Got a friend who has just started collecting for it and so might dust off my minis and terrain collection.

How are people finding N4? Does Code One offer enough of a game by itself or are people just using it as a jumping off point to get into N4 and the more complex game?


I'm liking N4. Some of the changes I'm in theory against (I think hacking wasn't necessarily changed in the best way) but overall it's a simpler game that plays better than N3, and it still has all the room for strategy and interesting play that it did in N3. Really enjoying playing my USARF in N4 a lot, the edition change has been good to them.
   
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On an Express Elevator to Hell!!

Ah thanks. I'm looking forward to getting hold of the new rulebook and .. not playing any games(!) I have such a pile of stuff ready to play when we're able to do stuff like that again !

I was a bit worried something had happened to Qapu Khalqi as they are my main force, but I see now that they are still valid.

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Martial Arts Fiday






Nashville, TN

I think they have stopped producing some sector jams but still have the rules for them.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in no
[MOD]
Not as Good as a Minion






Brisbane

Just the models for some sectorials got the temporary axe. They still have fully supported rules (with some rare exceptions).

Also, because of the addition of new sectorials, some models (like Mirage 5 from FRRM who are in the new Kosmoflot sectorial) still get new models, but that's very limited (don't go expecting new Loup Garous for example).

And hey Pacific, if you ever want a game on TTS hit me up, I'll be happy to help you shake off the rust a bit until you can get back into real in person gaming

I wish I had time for all the game systems I own, let alone want to own... 
   
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Decrepit Dakkanaut





The Battle Barge Buffet Line

So are TAGs worth using now or are they still generally considered a liability? They're a big draw for me as models but the overall sentiment about them being suboptimal at best in N3 (and me almost never seeing them actually used in video battle reports) was a big factor in me not actually getting into the game last edition (the other being the complexity that felt unnecessarily high not for gameplay but seemingly more for linguistic flair/preference).

This message was edited 1 time. Last update was at 2021/03/06 13:23:36


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Martial Arts Fiday






Nashville, TN

TAGs are very viable. The change to crits in this edition (a critical roll just makes you roll an additional save) boosts them a lot plus they all have additional bonuses like extra irregular orders, +1 Damage, or +1 Burst. An Lt TAG brings 3 Orders!

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Thanks. Can you always put a LT in any TAG or is that only for a certain subset of command Tags and/or specific sectorials? Does that negatively affect their ability to actually lead the force mechanically?

This message was edited 1 time. Last update was at 2021/03/06 15:42:45


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Nashville, TN

Just like other troop types, there may or may not be a Lt option in their army entry. Some factions have a lot and some very few. Check the army builder (which is about all you need to play with it and the attached wiki.) You use your Lt's WIP for the initial roll for Deployment/Initiative also.

The only game play difference in an Lt and a regular trooper is the special Lt order they generate. Which normally is only useable by the Lt (and reveals the Lt when used).

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in no
[MOD]
Not as Good as a Minion






Brisbane

There's also the whole "when you Lt dies everyone becomes less useful unless you have Chain of Command or Veteran" thing. But yes, otherwise I 100% agree with Slave.

TAGs got a massive quality of life improvement, and not just the Avatar. The Szalamandra (IMO possibly their best TAG model), the Maghariba Guard (THE OTHER POSSIBLY BEST TAG I LOVE IT), several others (imo just the lizard maybe is still struggling a bit, apart from the Anaconda in factions like Spiral when you're just so, so spoiled for choice otherwise), the rest are all very, very playable. As Slave said, the change to Crit is I think the biggest difference for TAGs in this edition, as it's no longer "oh, you crit with a combi, I lose 1/3 of my health", it's not "oh, you crit with a combi? I'll roll 2 saves on probably 4s or something" and then be fine. They definitely aren't gods of the battlefield, they still need to watch out for all the AP ammo, EXP ammo, hacking programs, stuff like that. But they are much, much more playable than they were in N3, and you can definitely not just build a list around a TAG, like I feel like you used to have to, but build a list WITH a TAG. It may seem like not much of a difference, but when building a list and playing it, it's really a fantastic change.

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