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2020/03/27 16:19:27
Subject: Space marine chapters
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Guardsman with Flashlight
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What are the best space marine chapters for a small force?
thinking iron hands, dark angels, blood angels, or salamanders.
Thanks, Stromm
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2020/03/27 20:16:05
Subject: Space marine chapters
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Crazed Spirit of the Defiler
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What are you looking to get from them? Do you just want a cheap BN to camp objectives for another army? Do you want a compact fleshed out army? Do you want to soup them in to cover a weak spot in your primary army?
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Iron within, Iron without |
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2020/03/27 21:31:11
Subject: Re:Space marine chapters
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Committed Chaos Cult Marine
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My custom chapter the Avenging Eagles. Seriously, the best chapter is probably going to be a custom one which more easily allows to drift among the rules more fluidly. Barring that, I would go with Codex Compliant chapters (i.e not Blood Angels, Dark Angels and Space Wolves) as the non-compliant chapters are mechanically, for all intents and purposes, are separate factions. Finally, if you force me to nail down to a First Founding chapter I would go with Ultramarines. They don't really have a signature unit except maybe Tacticals or Intercessors and are known to use the all space marine assets equally well. So whatever direction you go isn't out of character for them. Basically, I am going the direction of casting the widest net to give more room to decide what you want from your force. Ultimately, I would recommend spending some time reading over several of the chapters including the later founded ones. There are tons of successor chapters out there to pick from and one is bound to be your fancy. It can be as easy as deciding on which color scheme you like and looking through all the chapters that match that until you come across one whose lore you like. If not color, maybe general tactics or something. Whatever, you want out of the hobby. I personally wouldn't worry too much about specific rules as they change all the time. And remember not all colors (or armor schemes) are equally as easy to paint, though; that shouldn't discourage you from going with the chapter you like best. Just make sure to consider it before tackling something a little tougher than you might have expected.
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This message was edited 2 times. Last update was at 2020/03/27 21:39:55
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2020/03/27 23:24:03
Subject: Re:Space marine chapters
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Guardsman with Flashlight
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I would like a specialized force. I have also narrowed it down to Raven Guard or Salamanders.
Thanks, Stromm
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2020/03/28 04:45:47
Subject: Re:Space marine chapters
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Fixture of Dakka
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Well, what do you like painting more: Green or Black?
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2020/03/28 05:01:53
Subject: Space marine chapters
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Ancient Venerable Dreadnought
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Raven Guard if you like sneaky sneak killy kill.
Salamanders if you like burn melta burn Vulkan LIVES!
basically, if you really like deep strike and infiltrate, RG
if you enjoy thoroughly controlling the midfield and being tough, the 18th (I am totally biased tho when it comes to Salamanders).
Color also has a fair amount to do with it. since they are marines and can make use of the entire panoply of war available to them.
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2020/03/28 09:45:08
Subject: Space marine chapters
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Regular Dakkanaut
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Salamanders and Raven Guard are very well-established and if anyone is into their fluff, you're going to get funny looks if you have a Salamanders force with lots of speeders or a Raven Guard force with lots of termies.
If you're going Primaris, though, anything goes really as the slate was basically wiped clean.
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2020/03/28 10:01:30
Subject: Space marine chapters
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Witch Hunter in the Shadows
Aachen
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Banville wrote:Salamanders and Raven Guard are very well-established and if anyone is into their fluff, you're going to get funny looks if you have a Salamanders force with lots of speeders or a Raven Guard force with lots of termies.
If you're going Primaris, though, anything goes really as the slate was basically wiped clean.
Rules-wise I wouldn't go with Salamanders if you're going to use a lot of Primaris. They don't mix all that well, as their super doctrine is almost completely useless for Primaris, and due to the uniform squads Master Artisan isn't that effective either. Vulcan also doesn't do anything for most Primaris units.
Flamer Aggressors are obviously an exception, but they're very hard to get to the front for Salamanders
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This message was edited 1 time. Last update was at 2020/03/28 10:02:32
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2020/03/28 11:04:16
Subject: Space marine chapters
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Ultramarine Chaplain with Hate to Spare
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Choose a custom paint scheme and badge, it's the best of both worlds. You get to paint in the colors that you want, you aren't bound to any particular chapter rules, and can experiment freely/weather the rule changes that inevitably occur.
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2020/03/28 12:07:54
Subject: Re:Space marine chapters
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Secretive Dark Angels Veteran
Canada
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Stromm wrote:I would like a specialized force. I have also narrowed it down to Raven Guard or Salamanders.
Thanks, Stromm
At the risk of throwing you off track, if you would like a small specialized force then perhaps the Ravenwing/Deathwing combo is what you are looking for? Low model count but not your run of the mill power armour force.
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All you have to do is fire three rounds a minute, and stand |
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2020/03/28 13:15:35
Subject: Re:Space marine chapters
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Decrepit Dakkanaut
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Stromm wrote:I would like a specialized force. I have also narrowed it down to Raven Guard or Salamanders.
Thanks, Stromm
Raven Guard, easily. Their Super Doctrine doesn't need to be built around but can still be exploited, they have VERY killer Strats, and most of all don't rely on gimmicks to be solid compared to Salamanders. Raven Guard can be built many ways, but Salamanders cannot.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2020/03/28 23:01:46
Subject: Space marine chapters
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Crazed Spirit of the Defiler
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I love my Raven Guard. Though I quit playing them as I was winning too easily against my 2 regular opponents. As Slayer said, they are easy to use without having to use special gimmicks. Though I often spent all of my CP before the game even started, as they do have some fun gimmicks that can be used.
*Edited for spelling*
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This message was edited 1 time. Last update was at 2020/03/28 23:02:31
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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2020/03/28 23:10:10
Subject: Space marine chapters
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Decrepit Dakkanaut
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Lord Blackscale wrote:I love my Raven Guard. Though I quit playing them as I was winning too easily against my 2 regular opponents. As Slayer said, they are easy to use without having to use special gimmicks. Though I often spent all of my CP before the game even started, as they do have some fun gimmicks that can be used.
*Edited for spelling*
It definitely depends the build. The one I just posted for my Raptors is in the Tactica, and the usage before the game even begins is pretty darn high, but I'll be damned if it wasn't excellent.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2020/03/28 23:10:17
Subject: Space marine chapters
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Ancient Venerable Dreadnought
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Banville wrote:Salamanders and Raven Guard are very well-established and if anyone is into their fluff, you're going to get funny looks if you have a Salamanders force with lots of speeders or a Raven Guard force with lots of termies.
If you're going Primaris, though, anything goes really as the slate was basically wiped clean.
Actually, Landspeeders fit perfectly in with the 18th. There is a speeder in the list from the Supplement. I've run 2 before and they really work well supporting units in the midfield. HF & MM kick ass so...esp with flamecraft.
Termies deep-striking for RG work as well. Not everything needs to be grav-cents striking from the shadows.
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2020/03/29 01:19:39
Subject: Re:Space marine chapters
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Growlin' Guntrukk Driver with Killacannon
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Black templars! Because they are cool!
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Brutal, but kunning! |
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2020/03/29 08:57:06
Subject: Space marine chapters
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Witch Hunter in the Shadows
Aachen
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Racerguy180 wrote:Banville wrote:Salamanders and Raven Guard are very well-established and if anyone is into their fluff, you're going to get funny looks if you have a Salamanders force with lots of speeders or a Raven Guard force with lots of termies.
If you're going Primaris, though, anything goes really as the slate was basically wiped clean.
Actually, Landspeeders fit perfectly in with the 18th. There is a speeder in the list from the Supplement. I've run 2 before and they really work well supporting units in the midfield. HF & MM kick ass so...esp with flamecraft.
Termies deep-striking for RG work as well. Not everything needs to be grav-cents striking from the shadows.
I think Banville was refering to how these units do not fit the Chapters lorewise. Salamanders do not use Land Speeders since they do not work properly on Nocturne, for example.
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This message was edited 1 time. Last update was at 2020/03/29 08:57:47
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