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Made in us
Fixture of Dakka






This is for Drukhari 9th edition tactics.

New Drukhari previews for 9th Codex!

https://www.warhammer-community.com/2021/02/08/snatch-a-sneak-peek-of-the-faster-sharper-drukhari/


New Tactics start on Page 23 https://www.dakkadakka.com/dakkaforum/posts/list/660/789657.page

This message was edited 6 times. Last update was at 2021/03/23 21:15:44


   
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Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Thanks for starting the new thread mate.

Do you think there is any chance our units will be able to use open-topped to fire into close combat, as a vehicle?


Automatically Appended Next Post:
I agree on the pic. The blade is exacly like the current Wych ones, and the ribbon is very like the ones all over the new Drazhar mini (which show he's super special).

If it is in fact Lelith, I reckon she will probably get Ynnari rules as well.

This message was edited 1 time. Last update was at 2020/07/02 19:02:38


VAIROSEAN LIVES! 
   
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Fixture of Dakka






Before we get to far into it, the Mods might be changing how the forum is ran and posts are made.

   
Made in us
Fixture of Dakka






 harlokin wrote:
Thanks for starting the new thread mate.

Do you think there is any chance our units will be able to use open-topped to fire into close combat, as a vehicle?


Automatically Appended Next Post:
I agree on the pic. The blade is exacly like the current Wych ones, and the ribbon is very like the ones all over the new Drazhar mini (which show he's super special).

If it is in fact Lelith, I reckon she will probably get Ynnari rules as well.


Well looks like for now no forum rules changes as they haven't even updated the post yet.

Open top wills tay the same for now, maybe later in 9th as codices comes out and rules amendments, but i don't see any changes to open top sadly.


I'm personally waiting for point changes to really get into 9th, i have been play testing the rules, but without the amendments and points changes we are just learning the little differences between the two games.

   
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Slaanesh Chosen Marine Riding a Fiend





Port Carmine

I agree. It just feels unfair that troops in a Venom/Raider would not treated as part of the vehicle for the purposes of firing into close combat, but then are treated as part of the vehicle if it falls back; they can't fire.

The points will be interesting, since I mainly play 1'250 - 1'500, I cant see much changing; I'll probably end up playing higher points games.

I suspect that Covens will benefit the most from what we've seen thus far, do you agree? I've been busy converting Grotesques.
[Thumb - Grots 1.jpg]

This message was edited 1 time. Last update was at 2020/07/06 09:25:21


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Calculating Commissar




pontiac, michigan; usa

I dunno how to feel about 9th. It has a lot based around command points now i think and i really don't like command points as they are in 8th. It benefits expensive units more than msu or hordes usually. I'll try to read more on it but with corona it's kind of irrelevant anyway.

This message was edited 1 time. Last update was at 2020/07/06 17:04:49


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Roaring Reaver Rider






Yeah it does feel like 9th will be geared towards MSU elite units over hordes. I'd really like if our transported units get to shoot into melee with their tanks, would maybe help soften the blow that our transports can no longer fire their ranged weapons after falling back.

On that note now that units with FLY can no longer shoot after falling back that will affect our transports and, talos/cronos (which should be ok cause they want to be in melee anyways right?) and also our Hellions. Anyone remember Hellions? Yeah, neither do I. For what it's worth though they're now even worse in 9th than they were in 8th. Hopefully our 9th edition dex gives them a use, I really wish I could run these guys.


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Hellions at least has Hit and Run rule, we also have a stratagem to fallback and shoot, to bad Hellions are still bad. They can't handle staying in combat and are are worst that tanks can shoot into combat, so you can't even tie up units anymore.
Hellions needs a a 5++ always to even justify them on the table. Can you make them work time to time? Yes, are there 20 other better units? Yes.

Grots, Talos, and Wyches are going to be good in DE for 9th. MSU of wyches will be more fun to play as well.

This message was edited 1 time. Last update was at 2020/07/07 00:27:05


   
Made in ca
Roaring Reaver Rider






I'm not even sure a flat 5++ will be enough to make me consider hellions. Some AP on their weapons or maybe a natural eviscerating flyby rule (without stratagem use) would help too. Maybe giving them the hard to hit rule that flyers have? I don't have a great answer for what Hellions need to be worthwhile but currently it would be awesome if they had something to make them stand out and offer something other units don't already do better.

On that note why will MSU wyches be more fun? I tend to run a lot of wyches, 3 units of 10 in raiders typically but I'm worried that won't be as good this edition. What do the 5-girl units offer that 10-girl units will struggle with?

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Italy

 Inevitable_Faith wrote:
I'm not even sure a flat 5++ will be enough to make me consider hellions. Some AP on their weapons or maybe a natural eviscerating flyby rule (without stratagem use) would help too. Maybe giving them the hard to hit rule that flyers have? I don't have a great answer for what Hellions need to be worthwhile but currently it would be awesome if they had something to make them stand out and offer something other units don't already do better.

On that note why will MSU wyches be more fun? I tend to run a lot of wyches, 3 units of 10 in raiders typically but I'm worried that won't be as good this edition. What do the 5-girl units offer that 10-girl units will struggle with?


If you field units in raiders you could go 2x5 instead of 1x10. You'll lose one special weapon but gain an hekatrix.

I think units of 10 will be fine though, it's 11+ dudes squads that are going to be hit hard. Footslogging 20 wyches could be bad, 10 girls in a raider should do their job like they used to.

 
   
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Roaring Reaver Rider






 Blackie wrote:
 Inevitable_Faith wrote:
I'm not even sure a flat 5++ will be enough to make me consider hellions. Some AP on their weapons or maybe a natural eviscerating flyby rule (without stratagem use) would help too. Maybe giving them the hard to hit rule that flyers have? I don't have a great answer for what Hellions need to be worthwhile but currently it would be awesome if they had something to make them stand out and offer something other units don't already do better.

On that note why will MSU wyches be more fun? I tend to run a lot of wyches, 3 units of 10 in raiders typically but I'm worried that won't be as good this edition. What do the 5-girl units offer that 10-girl units will struggle with?


If you field units in raiders you could go 2x5 instead of 1x10. You'll lose one special weapon but gain an hekatrix.

I think units of 10 will be fine though, it's 11+ dudes squads that are going to be hit hard. Footslogging 20 wyches could be bad, 10 girls in a raider should do their job like they used to.


Wouldn't I lose 2 special weapons? it's 1 special for 5-9 models and 3 for 10 models right? On the topic of running two 5's in a raider I wouldn't mind that but it really hurts getting the most bang for your buck from your drugs. My current setup for wyches is +1A for one unit, +1S for another and +1T for the unit that goes with my Succubus as a bodyguard. Doubling my number of units would definitely mess with my drug options but maybe I can find an adequate distribution that works. I really hope drugs get a re-work in the new codex, playing around the lackluster Ld, WS drugs hurts my head sometimes. It feels kinda punishing that I pay points to have drugs on Wych units but get punished for taking too many Cult units and have to take sub-par options instead of the drugs that will actually help me.

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Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Since I'm now going to need to take some Coven troops, any advice about how to best deploy/equip/use Wracks? Is it worth taking 10 for Black Cornucopians? Which of the upgrades do you think are worthwhile? Footslogging or in transports?

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Italy

 Inevitable_Faith wrote:


Wouldn't I lose 2 special weapons? it's 1 special for 5-9 models and 3 for 10 models right? On the topic of running two 5's in a raider I wouldn't mind that but it really hurts getting the most bang for your buck from your drugs.


You're right about drugs but not about special weapons. A 10 man squad has an hekatrix and 3 special weapons, 2x5 have 2 special weapons and 2 hekatrix, so in the end there are 4 special weapons models in the same raider anyway. And an hekatrix is better than a regular wych with a special weapon.

 
   
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Roaring Reaver Rider






I see what you mean now blackie, I always compared number of special weapons from one unit of ten to a single unit of 5 instead of the more accurate two units of five. The drug upkeep on MSU wyches would be the single biggest hurdle to jump for me as my ocd on useful drugs for units over throwaway drugs would drive me crazy. Also running MSU would make me prefer venoms as transports which are fine. Just leaves me with the awkward issue of where does my Succubus ride as I currently run her in raider with bodyguard of 9.

With the new character targetting rules is anyone going to be changing how they run their HQs? Unit of 9 wyches in raider seems best for succubus as running her on foot behind the transports will definitely get her killed. My Haemy travels with my talos so if they die he's useless at that point anyways. Just thinkin bout my archon now, Sslyth go up in value to us in 9th maybe? Should I look at buying a couple for him?

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 Inevitable_Faith wrote:
I see what you mean now blackie, I always compared number of special weapons from one unit of ten to a single unit of 5 instead of the more accurate two units of five. The drug upkeep on MSU wyches would be the single biggest hurdle to jump for me as my ocd on useful drugs for units over throwaway drugs would drive me crazy. Also running MSU would make me prefer venoms as transports which are fine. Just leaves me with the awkward issue of where does my Succubus ride as I currently run her in raider with bodyguard of 9.

With the new character targetting rules is anyone going to be changing how they run their HQs? Unit of 9 wyches in raider seems best for succubus as running her on foot behind the transports will definitely get her killed. My Haemy travels with my talos so if they die he's useless at that point anyways. Just thinkin bout my archon now, Sslyth go up in value to us in 9th maybe? Should I look at buying a couple for him?


Yep, 10mans just makes stratagems better. If i'm going more than 5 wyches its 100% always going to be 10mans for that extra weapon.

I did change how i play, i just stay near a 5+ man and a vehicle if i can, or near MC's.

   
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So do we wanna talk about the 9pt Kabalite warrior and how it feels like we got hosed a little?

Like a true Tomb King, change (to AoS) has left me bitter and vengeful.

Admech: I'll make Graia work some day

Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
 
   
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Liche Priest Hierophant





Bergen

Are the point in written form anywhere?

   
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Fixture of Dakka






Their points makes ZERO SENSE, all weapons are basically 5 points now, even tho some are 2x as strong as others, but yet they are both 5pts on the same model.

Cronos went up almost twice as much as the Talos when no one plays it anyways.

Hellions went up 3pts when their ONLY change to be playable was to stay the same points.

All Troupes +3pts so that means no one will take more than the 3 from raiding force.

Dis cannon went up, which is ok, but went up 10pts over 5pts.

Flyers went up when all DE players testing 9th basically said they are not worht it at current points, meaning new points are even worst.

My list will now look like everyone else something like this.
Raiding Force
Drazhar
Kabal
Ravager
Venom

Archon
Kabal
Ravager x2
Venom

Haemon x2
Wrack x2
Talos x6

   
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Liche Priest Hierophant





Bergen

Another year in storage for my DE then.

One would like to know what GW where thinking.

   
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Slaanesh Chosen Marine Riding a Fiend





Port Carmine

I'm sticking it out with Drukhari, come what may.

I'll be dropping Razorwings, Incubi, and Cronos....and taking Drazhar, Rakarth, Taloi, Grots, and as many Kabalites in Venoms that I can fit (with Blast Pistols).




Automatically Appended Next Post:
From the Drukhari 9th FAQs:

Add the following:
‘While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with.’

I guess it's what we expected, but doesn't make Drukhari life any more enjoyabe after the points hike kick in the teeth.


https://www.warhammer-community.com/wp-content/uploads/2019/05/9Is6SxQ6w6fOyB41.pdf

This message was edited 4 times. Last update was at 2020/07/13 17:00:16


VAIROSEAN LIVES! 
   
Made in us
Shadowy Grot Kommittee Memba






My first draft 2,000 point Drukhari list:
Spoiler:

Patrol
Prophets of Flesh
HQ: Haemonculus 65, EC Whip 5, Stinger Pistol 5. Diabolical Soothsayer
Troops: x5 Wracks 60, Hexrifle 5 Ossefactor 5
Elites: x5 Grots 200, 5x Flesh Gauntlets 25
Heavy: Cronos 70
Elites: Mandrakes x7

Black Heart Kabal
HQ: Archon 60, Huskblade 5, Writ of the Living Muse, Labyrinthine Cunning
Troops: Kabalites x5 with Blaster 55
Troops: Kabalites x10 with Blaster+Dark Lance 110
Transport: Raider 70 with Dark Lance 15
Transport: Venom 60 with Splinter Cannon 10
Fast: x5 Scourges 75 with 4x Haywire 40
Heavy: Ravager 85 with Dark Lances 45

Custom cult: Test of Skill+Slashing Impact
HQ: Succubus 55 with Shardnet+Impaler 10 and Helm of Spite relic. Precision Blows trait.
Troop: X10 Wyches 110 with Shardnet 10 Blast Pistol 5 and 2x Hydra Gauntlets 10
Transport: Raider 70 with Disintegrator 25 Grisly Trophies+Chainsnares 4
Fast: X12 Reavers 344 with 4x Blasters 40 and 4x grav talons 12
Fast: X15 Hellions 225 with Agonizer 5
Flyer: Voidraven 185 with missiles 0


I run into a couple of limitations based on my collection here. My main problem is that I own 30 kabalites and 50 wyches:

1) I only own one ravager. Hence the second Kab squad, which seems pretty much like a massive waste of points over a second trip DL ravager. In a perfect world, I'd have 2 ravs and 2x5 mandrakes.

2) part of me really wants to try 20 hellions but no way in hell am I buying more of those guys, lol. I think with full access to terrain rules (infantry keyword) and less painful morale out of CB, Hellions might actually be a thing you want to give a try.

General strategy:

Grotesques, Reavers, Cronos, Hellions and Wyches are on midboard control duty, scoring points, dying slow, and not minding being tied up by stuff. Mandrakes, Scourges, and the Voidraven offer point removal of problematic enemy units. Ravager, Venom, and Raider primarily hang back and hold backfield objectives, while Wracks hang in the lowest threat zone.

This list is more reactive than dark eldar lists I've played with previously, and puts comparatively few eggs in the basket of turn 1 alpha strike. I think with Obscuring+Dense Cover terrain, deploying to go second is more viable than ever with a speedy list. If I do go first, I can use Reavers+Kabal stuff+Voidraven to tempt fate with some good explosions right into the enemy lines, but the biggest bonus of turn 1 will be the ability to have my grots, my wych raider, and my max t5 biker squad all on objectives going "go ahead, try to knock us all off."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Haemonculi Flesh Apprentice






 Amishprn86 wrote:
Hellions at least has Hit and Run rule, we also have a stratagem to fallback and shoot, to bad Hellions are still bad. They can't handle staying in combat and are are worst that tanks can shoot into combat, so you can't even tie up units anymore.
Hellions needs a a 5++ always to even justify them on the table. Can you make them work time to time? Yes, are there 20 other better units? Yes.

Grots, Talos, and Wyches are going to be good in DE for 9th. MSU of wyches will be more fun to play as well.


Honestly if helglaives were ap -2 (at least-1) I would definitely take them in 9th. Without guaranteed overwatch they are small and maneuverable enough to keep primaris humble and away from objectives, and they can't be locked up by vehicles to take away their assault potential.

There issue before was dying to OW before they could even deliver a blow and lack of AP. Going from 14-15 wasn't horrible, they were probably 2 points too much in 8th, but going from 12-15 would still put them in line with how everything else was increased.

If we are lucky maybe the next book will give them some AP.

Edit: I missed that they had already dropped to 12 lmao. Well either way it's a sidestep. Wyches going to 11 is much tougher to swallow IMO. I'd argue a hellion is better point for point then the wych now.

This message was edited 1 time. Last update was at 2020/07/13 19:08:46


   
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 Red Corsair wrote:
 Amishprn86 wrote:
Hellions at least has Hit and Run rule, we also have a stratagem to fallback and shoot, to bad Hellions are still bad. They can't handle staying in combat and are are worst that tanks can shoot into combat, so you can't even tie up units anymore.
Hellions needs a a 5++ always to even justify them on the table. Can you make them work time to time? Yes, are there 20 other better units? Yes.

Grots, Talos, and Wyches are going to be good in DE for 9th. MSU of wyches will be more fun to play as well.


Honestly if helglaives were ap -2 (at least-1) I would definitely take them in 9th. Without guaranteed overwatch they are small and maneuverable enough to keep primaris humble and away from objectives, and they can't be locked up by vehicles to take away their assault potential.

There issue before was dying to OW before they could even deliver a blow and lack of AP. Going from 14-15 wasn't horrible, they were probably 2 points too much in 8th, but going from 12-15 would still put them in line with how everything else was increased.

If we are lucky maybe the next book will give them some AP.

Edit: I missed that they had already dropped to 12 lmao. Well either way it's a sidestep. Wyches going to 11 is much tougher to swallow IMO. I'd argue a hellion is better point for point then the wych now.


I'm gonna see how they perform, personally. one big squad, +1A drugs, Test of Skill+Slashing Impact. I'm gonna take all 15 that I've got and run them as one big unit.

the way I see it, they've got a few things going for them:

1) Obscuring Terrain and Dense Cover both create infinite pillars of their effect, and Hellions are tall, which was what made them tougher to hide. Also, they're infantry keyword, so they can get all the cover, and FLY, which makes them avoid all the negative cover effects.

2) new morale really honestly does make cheapos with no LD boosts feel a lot less easy to guarantee a wipe than they used to be. If theyr'e sitting on an objective, you really do have to get them down to exactly one model to be sure they're out of dodge. That means, IMO, CB is less necessary on Hellions, and CB was fairly suboptimal compared to the added reliability from Red Grief or the added Killiness from ToS+Slashing. Assuming equal points, 13 hellions with attack drugs down 8/10 of a squad of intercessors on the charge, which is a hell of a lot more than wyches bring home, and they carve up basically any T7 vehicle as well.

My calculus at this point is:

-wyches are for making a raider slightly more obnoxious to remove from an objective, and for tying up units like oblits and terminators after they drop. I'm gonna run move drugs, 10-wych squad, 1 net. Maybe 2 hydras. I'll test some games, but I don't think 5+net is hard enough to kill in melee.

-Reavers are for objective grabbing and holding, just durable enough to be irritating to remove and mount antitank weaponry

-Hellions are for starting behind obscuring terrain, then leaping out and smashing something once it moves on to an objective.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Haemonculi Flesh Apprentice






Your thoughts are similar to mine. I feel you have to rethink how to use assault units in 9th, and use them as counter chargers/ deterrents.

For example my red corsair berserker list will just camp multiple small berserkers behind terrain within threat range of objectives. Nobody wants anything to do with that lol.

I think you may be correct on wych squad numbers, but only if your banking on losing their transport. Otherwise you can lead the assault with their ride, then contact a far edge of the unit thus mitigating return hits and also tying the unit to the transport. Now it all depends what your locking down, but if the transport is say a raider with dissy, and you lock up some intercessors with it then they are in a world of hurt come your turn.

You could also take 2x5 wych teams in a raider with dual blast pistols. Not only a decent drive by unit for only +10 on those blast pistols, but also a charge deterrent, since the BP can shoot off the raider into melee lol.

   
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Killer Klaivex




The dark behind the eyes.

 Gremore wrote:
So do we wanna talk about the 9pt Kabalite warrior and how it feels like we got hosed a little?


I've always liked to play fluffy, troop-heavy lists.

Apparently this is now a crime in GW's eyes.

I guess my DE can go back in the box for the next decade, and I'll instead use my Imperial Guard (assuming I can cope with the massive 1pt increase their troops got. ).

Incidentally, a Kabalite Warrior now costs the same as a Militarum Tempestus Scion (which get better armour, better weapons, cheaper special weapons, 2-per-5 special weapons, a better pistol option for the sergeant, and built-in deep strike). Food for thought.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Mounted Kroot Tracker







Trying to find some of the positive changes, I really like 21-point Sslyth as backfield objective holders.

   
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Slaanesh Chosen Marine Riding a Fiend





Port Carmine

This points spanking and crappy FAQ, following on from our insultingly poor PA has me thinking that somebody at GW must have been rolled over by a Drukhari list.


Automatically Appended Next Post:
 Oaka wrote:
Trying to find some of the positive changes, I really like 21-point Sslyth as backfield objective holders.


I see it as Drazhar's airbag just got 6 points cheaper .... I don't think you can re-roll 1s for vehicle casualties any more, can you?

This message was edited 1 time. Last update was at 2020/07/13 22:15:27


VAIROSEAN LIVES! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 harlokin wrote:
This points spanking and crappy FAQ, following on from our insultingly poor PA has me thinking that somebody at GW must have been rolled over by a Drukhari list.


Perhaps this is their revenge for Drukhari players not rushing to buy the overpriced garbage that was Phoenix Rising.


 harlokin wrote:
I see it as Drazhar's airbag just got 6 points cheaper


Okay, I'll admit "Drazhar's airbag" tickled me.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka






Here is my 9th new points list, testing it this Friday.

Raiding Force

Black Heart Patrol
Archon: Splinter Pistol, HB
Kabals x5
Ravager 3x DC
Ravager 3x DC
Venom 1x SC

Black Heart Patrol
Drazhar
Kabals x5
Mandrakes x5
Ravager 3x DC
Venom 1x SC
Venom 1x SC

Coven either PoF or AoTF Patrol
Haemonculus-Rifle
Wracks x5
Wracks x5
Wracks x5
Talos x3
Talos x3

2000pts

Subject to change, Ravagers swap our for Reapers

   
Made in gb
Killer Klaivex




The dark behind the eyes.

Do you think the extra Wrack squads are worth taking?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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