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Made in us
Regular Dakkanaut





Fun list I came up with. I deep strike the hammers, gate dread, give invul to dread and purgation or 4++ to one of them. Depending on tide I'll astral aim dread or purgation. Halberds sit back with librarian and wait for late game clean up. Sniper tries to pop aura chars early on. Depending on how clustered they are I might try to double orbital them for 7 CP.

Spoiler:

++ Patrol Detachment 0CP (Imperium - Grey Knights) [44 PL, 506pts] ++

+ Configuration +

Detachment CP

+ Agents of the Imperium +

Inquisitor [4 PL, 68pts]: 3) Dominate, Malleus - Power Through Knowledge, Malleus - Psychic Mastery, Ordo Malleus, Power sword, Psyker, Storm bolter, Tainted Blade, Warlord

+ HQ +

Librarian [9 PL, 108pts]: Inner Fire, Storm Bolter, Warp Shaping
. Nemesis Warding Stave

+ Troops +

Terminator Squad [26 PL, 235pts]: Hammerhand
. Grey Knight Terminator Justicar: Storm bolter
. . Nemesis Force Halberd
. 4x Terminator (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter
. Terminator (Psycannon): Psycannon (Terminator)
. . Nemesis Force Halberd

+ Elites +

Apothecary [5 PL, 95pts]: Armoured Resilience
. Nemesis Daemon Hammer: Nemesis Daemon Hammer

++ Patrol Detachment -2CP (Imperium - Grey Knights) [41 PL, 10CP, 743pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP [-2CP]

+ Agents of the Imperium +

Vindicare Assassin [5 PL, 100pts]

+ HQ +

Techmarine [7 PL, 87pts]: Conversion Beamer (Legends), Gate of Infinity, Power sword, Storm bolter

+ Troops +

Terminator Squad [13 PL, 265pts]: Vortex of Doom
. Grey Knight Terminator Justicar: Storm bolter
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. 4x Terminator (Daemon Hammer): 4x Nemesis Daemon Hammer, 4x Storm Bolter

+ Elites +

Doomglaive Dreadnought [9 PL, 163pts]: Astral Aim, Heavy Psycannon (Doomglaive), Nemesis doomglaive, Storm bolter

+ Heavy Support +

Purgation Squad [7 PL, 128pts]: Sanctuary
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Storm bolter
. . Nemesis Force Halberd

++ Total: [85 PL, 10CP, 1,249pts] ++

Created with BattleScribe
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

GK are doing really well right now simply staying in Shadows.
Consider your list, specifically. You have five psycannons that will benefit from Convergence. If we do some quick math:
w/o Convergence, assuming you don't move, that's 1.778 dead Primaris Marines (who weren't in cover for some reason).
w/ Convergence (again, not moving), that's 4 dead Primaris Marines (again, not in cover).
That's a substantial increase.

HOWEVER, consider what you're losing in order to take Convergence.
In order to kill 2.25 more Intercessors, you give up Tide of Shadows.
Tide of Shadows makes the enemy's ENTIRE ARMY roughly 16.67% worse at shooting (not including rerolls). That's stupidly good.
In addition, if you play on staying in a single Tide the entire game, you won't have to take the spell that let's you switch, so you've got more flexibility in your powers.

You can also fit your whole list into a single Patrol, and you can drop the Techmarine and psycannons and gain...a second Librarian? Or upgrade the =][= to Coteaz.


Automatically Appended Next Post:
And also consider just dropping the Purgation squad completely. They're really not worth it. You could drop all those things that I mentioned--the psycannons, the Purgators, the Techie, and get a NDK with fists, flamer, and teleport. Nice little T2 surprise with Vortex.

This message was edited 2 times. Last update was at 2020/08/14 20:15:42


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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