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Fun list I came up with. I deep strike the hammers, gate dread, give invul to dread and purgation or 4++ to one of them. Depending on tide I'll astral aim dread or purgation. Halberds sit back with librarian and wait for late game clean up. Sniper tries to pop aura chars early on. Depending on how clustered they are I might try to double orbital them for 7 CP.
GK are doing really well right now simply staying in Shadows. Consider your list, specifically. You have five psycannons that will benefit from Convergence. If we do some quick math: w/o Convergence, assuming you don't move, that's 1.778 dead Primaris Marines (who weren't in cover for some reason). w/ Convergence (again, not moving), that's 4 dead Primaris Marines (again, not in cover). That's a substantial increase.
HOWEVER, consider what you're losing in order to take Convergence. In order to kill 2.25 more Intercessors, you give up Tide of Shadows. Tide of Shadows makes the enemy's ENTIRE ARMY roughly 16.67% worse at shooting (not including rerolls). That's stupidly good. In addition, if you play on staying in a single Tide the entire game, you won't have to take the spell that let's you switch, so you've got more flexibility in your powers.
You can also fit your whole list into a single Patrol, and you can drop the Techmarine and psycannons and gain...a second Librarian? Or upgrade the =][= to Coteaz.
Automatically Appended Next Post: And also consider just dropping the Purgation squad completely. They're really not worth it. You could drop all those things that I mentioned--the psycannons, the Purgators, the Techie, and get a NDK with fists, flamer, and teleport. Nice little T2 surprise with Vortex.
This message was edited 2 times. Last update was at 2020/08/14 20:15:42
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