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Made in us
Bounding Ultramarine Assault Trooper





Hello,

I am new to the forum and 40k. I bought the indomitus set and it worked out great because both the necrons and marines turned out to be the armies and lore that interested me the most. Lucky also that they are all getting new codexes soon.

Does anyone know really good main necron players? I just have a hard time finding dudes who play necrons well and post battle reports or stream.

There are dime a dozen good marine players but I want to find some good necron examples.
   
Made in ro
Deranged Necron Destroyer




Good players tend to play good armies, so you won't find many of the big names playing Necrons, who were one of the worst for much of 8th.

Chef at Tabletop Tactics is about the only person I can think of, and he's a middling necron player tbh. He's a good dude and good at theory, but he makes a lot of mistakes in game that hold him back.

Wait until the new codex comes out, if Necrons become good, you'll see plenty of good necron players.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

There are some very practiced Necron players on Dakka.

However, in regards to content creators (folks who make battle reports etc) in the community, they are somewhat few and far between.

Hopefully that changes some when the codex drops. A lot of folks have the army, however, many of them (funny enough) have been gathering dust for most of 8th.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Bounding Ultramarine Assault Trooper





IanVanCheese wrote:
Good players tend to play good armies, so you won't find many of the big names playing Necrons, who were one of the worst for much of 8th.

Chef at Tabletop Tactics is about the only person I can think of, and he's a middling necron player tbh. He's a good dude and good at theory, but he makes a lot of mistakes in game that hold him back.

Wait until the new codex comes out, if Necrons become good, you'll see plenty of good necron players.


thanks, I started to build the necron half of the indomitus box but then just stopped since the models didn't seem as cool to me. Then I found out they suck in 8th so I was glad that I didn't continue building them.

However I did finish the Marine half and already built two war suits and 2 GW terrain packs since that army does really appeal to me. If I had known how much

I will wait for 9 to come out before I decide to sell the necrons which I will probably do in the end.

I know have a solid ultramarine army and I really don't want to put in the time/money to build another army. I enjoy the process of cleaning and putting figures together but It is something that I would only like to do once a new model comes out, not every week lol


Automatically Appended Next Post:
 iGuy91 wrote:
There are some very practiced Necron players on Dakka.

However, in regards to content creators (folks who make battle reports etc) in the community, they are somewhat few and far between.

Hopefully that changes some when the codex drops. A lot of folks have the army, however, many of them (funny enough) have been gathering dust for most of 8th.


yeah some of the battle reports players don't seem to be that good. Any time they get a more seasoned player guest, they usually get crushed.

and yeah I guess they are living to the lore of remaining in stasis during 8th lol

This message was edited 1 time. Last update was at 2020/08/26 19:54:55


 
   
Made in fi
Locked in the Tower of Amareo





They are non-loyal marine faction. Which means they are deemed NPC and thus will suck to be heroically slaughtered by the imperial space marine master faction.

2024 painted/bought: 109/109 
   
Made in us
Bounding Ultramarine Assault Trooper





tneva82 wrote:
They are non-loyal marine faction. Which means they are deemed NPC and thus will suck to be heroically slaughtered by the imperial space marine master faction.


Facts
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I played Necrons in the 6th and 7th edition and won several local tourneys with them.
But they were not competitive in the 8th and we need to see what will happen in the 9th.
Its hard to judge the intended changes:
https://spikeybits.com/2020/08/necron-9th-edition-datasheet-re-roundup-latest.html

This message was edited 1 time. Last update was at 2020/08/27 16:38:19


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Bounding Ultramarine Assault Trooper





 wuestenfux wrote:
Well, I played Necrons in the 6th and 7th edition and won several local tourneys with them.
But they were not competitive in the 8th and we need to see what will happen in the 9th.
Its hard to judge the intended changes:
https://spikeybits.com/2020/08/necron-9th-edition-datasheet-re-roundup-latest.html


yeah I am still holding hope that they will be competitive in 9th.

I build a complete solid army around the indomitus box but I am waiting for 9th to see what happens.

If they are good, then I will consider building an army around the indomitus box set but if they suck I will probably just keep a 1,000 pt army
   
Made in us
Stinky Spore




IL, USA

This is somewhat disheartening, I just got into the hobby recently and have a SM Army I regret buying, and the beginnings of a great WAGH that seems to be middling at best (maybe new Codex fixes that?). As it stands the Necrons are one of the only other factions that truly interest me but I hate the idea of building 2 armies that will struggle to be competitive haha. Not that I really care about winning but I enjoy making life difficult for my enemies.
   
Made in no
Liche Priest Hierophant





Bergen

In games like 40K one of the skills that will most innpact your chances of winning is how good you are at picking your army.

If we leave the sphere of 40K and go to TCG and CCG we see it much more. In some games it is easy to identefy the best decks, in some it is hard. The best examples it beeing hard is when there is a time preasure on the selection. Lots of magic teams would have four weeks to come up with the best new deck after a sett droped. Before the pro tour tourbement of that sett. Those teams would include players who where good deckbuilders, but not nesaseraly great players. Of course pro tours included a limited draft selection that test some other skills.

Back to 40K. When necrons are in a bad place the competative crowd shuns away from it. Identefying what the best armies in 40K are is not hard, comparez to some tcg's. Particularly when the meta it is slow pacing (one codex every 2 months.)

There is one group of competative players that will gravitate towards 'bad' armies. In the MTG crowd they are called brewers. You also have 'spike' a very competetive type player in the archtypes in players. In Bartles (primetive) Taxonomy of player types he calls them explore and achievers respectivly. If you get a crossbreed of brewer/spike or explorer/achiever they could theoretically go through all the trouble of finding a good necron list that is really really good.

So when you ask if there are any good necron players you are already exluding a large pool of the potensial competetive players that are looking for an easier time. Or are you simply looking for the best player among the people who play necrons (and is in the public eye. Can be the best necron player does not even play outside of the local gaming store.)

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

gundam wrote:
 wuestenfux wrote:
Well, I played Necrons in the 6th and 7th edition and won several local tourneys with them.
But they were not competitive in the 8th and we need to see what will happen in the 9th.
Its hard to judge the intended changes:
https://spikeybits.com/2020/08/necron-9th-edition-datasheet-re-roundup-latest.html


yeah I am still holding hope that they will be competitive in 9th.

I build a complete solid army around the indomitus box but I am waiting for 9th to see what happens.

If they are good, then I will consider building an army around the indomitus box set but if they suck I will probably just keep a 1,000 pt army

Well, I'm not too enthusiastic when it comes to the Necrons in the Indomitus box.
The builds in the 6th and 7th were mainly centering around Wraiths (one of the best melee units in the game at that time, but they will get a major nerf rendering them useless) and tesla weapons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in no
Liche Priest Hierophant





Bergen

Back in the old days the monolith was so good. Unkillable. Very iconic for the game. Oh how it has fallen.

When necrons where really bad, before 5th edition (or 6th?) codex came and rewrote the lore and doubeled the unit range some, some good players did well with monolits , warriors (dedtroyers in fast attack?) and shenanigans. How ever, so much has changed since then.

Hopefully a new codex will massivly help.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Niiai wrote:
Back in the old days the monolith was so good. Unkillable. Very iconic for the game. Oh how it has fallen.

When necrons where really bad, before 5th edition (or 6th?) codex came and rewrote the lore and doubeled the unit range some, some good players did well with monolits , warriors (dedtroyers in fast attack?) and shenanigans. How ever, so much has changed since then.

Hopefully a new codex will massivly help.

The Monolith was certainly good in the 3rd ed, where one could repeat the RP for a unit pulled through the Monolith.
Don't forget the Decurion was a bit over the top in the 7th ed.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Out of curiosity, when did the Dow multiplayer games like SS and Dark Crusade come out? What edition was 40k in then? Because I am wondering if GW capitalized off that game and sold a ton of monoliths or baneblades, etc?
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 FezzikDaBullgryn wrote:
Out of curiosity, when did the Dow multiplayer games like SS and Dark Crusade come out? What edition was 40k in then? Because I am wondering if GW capitalized off that game and sold a ton of monoliths or baneblades, etc?


That was the 40k 3rd Edition Codex. So, 2002-2011. 5th ed codex dropped in 2011.

This message was edited 2 times. Last update was at 2020/08/28 19:35:25


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Bounding Ultramarine Assault Trooper





 wuestenfux wrote:
 Niiai wrote:
Back in the old days the monolith was so good. Unkillable. Very iconic for the game. Oh how it has fallen.

When necrons where really bad, before 5th edition (or 6th?) codex came and rewrote the lore and doubeled the unit range some, some good players did well with monolits , warriors (dedtroyers in fast attack?) and shenanigans. How ever, so much has changed since then.

Hopefully a new codex will massivly help.

The Monolith was certainly good in the 3rd ed, where one could repeat the RP for a unit pulled through the Monolith.
Don't forget the Decurion was a bit over the top in the 7th ed.


the new codex and figures look promising. Waiting on it before I take the time to assemble the necrons I have from the indomitus box
   
Made in us
Roarin' Runtherd




Tabletop tactics did a Necron review and pointed out one major reason Necrons struggle competitively and it has to do with the army wide reanimation protocols. Simply put necron units base cost takes into account reanimation yet the rule itself seldom is used competitively because a good opponent knows how much damage their units can do and then takes steps to wipe out entire units and thus deny reanimation protocols.

It would be different if the game didn’t already encourage players to wipe out entire units, as such RP is a rule that only comes into play when a necron player rolls “hot” with their saves, or their opponents dice roll really statistically poor.

Hopefully the new book allows for necrons to have a more impactful army wide rule.
   
Made in us
Bounding Ultramarine Assault Trooper





russellmoo wrote:
Tabletop tactics did a Necron review and pointed out one major reason Necrons struggle competitively and it has to do with the army wide reanimation protocols. Simply put necron units base cost takes into account reanimation yet the rule itself seldom is used competitively because a good opponent knows how much damage their units can do and then takes steps to wipe out entire units and thus deny reanimation protocols.

It would be different if the game didn’t already encourage players to wipe out entire units, as such RP is a rule that only comes into play when a necron player rolls “hot” with their saves, or their opponents dice roll really statistically poor.

Hopefully the new book allows for necrons to have a more impactful army wide rule.


Yeah I thought the reanimation protocols was a cool tactic but sort of busted since how people would somewhat easily counter it.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

gundam wrote:
russellmoo wrote:
Tabletop tactics did a Necron review and pointed out one major reason Necrons struggle competitively and it has to do with the army wide reanimation protocols. Simply put necron units base cost takes into account reanimation yet the rule itself seldom is used competitively because a good opponent knows how much damage their units can do and then takes steps to wipe out entire units and thus deny reanimation protocols.

It would be different if the game didn’t already encourage players to wipe out entire units, as such RP is a rule that only comes into play when a necron player rolls “hot” with their saves, or their opponents dice roll really statistically poor.

Hopefully the new book allows for necrons to have a more impactful army wide rule.


Yeah I thought the reanimation protocols was a cool tactic but sort of busted since how people would somewhat easily counter it.

In the 7th ed, the reanimation protocol for a Decurion detachment was decent and good enough to play Necrons competitively.
Let's see if the protocol is modified accordingly.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Bounding Ultramarine Assault Trooper





 wuestenfux wrote:
gundam wrote:
russellmoo wrote:
Tabletop tactics did a Necron review and pointed out one major reason Necrons struggle competitively and it has to do with the army wide reanimation protocols. Simply put necron units base cost takes into account reanimation yet the rule itself seldom is used competitively because a good opponent knows how much damage their units can do and then takes steps to wipe out entire units and thus deny reanimation protocols.

It would be different if the game didn’t already encourage players to wipe out entire units, as such RP is a rule that only comes into play when a necron player rolls “hot” with their saves, or their opponents dice roll really statistically poor.

Hopefully the new book allows for necrons to have a more impactful army wide rule.


Yeah I thought the reanimation protocols was a cool tactic but sort of busted since how people would somewhat easily counter it.

In the 7th ed, the reanimation protocol for a Decurion detachment was decent and good enough to play Necrons competitively.
Let's see if the protocol is modified accordingly.


new necron units look good
   
Made in dk
Loyal Necron Lychguard






I will be posting battle reports once the new codex comes out, but I'm not much good and I don't think I've seen any impressive Necron analysis or battle reports. I am really bad at making battle reports, can you link your favourite non-video battle reports so I can copy their style OP?
   
Made in gb
Bounding Ultramarine Assault Trooper





 vict0988 wrote:
I will be posting battle reports once the new codex comes out, but I'm not much good and I don't think I've seen any impressive Necron analysis or battle reports. I am really bad at making battle reports, can you link your favourite non-video battle reports so I can copy their style OP?

Here are 3:

BR 1,000pt example:
https://www.youtube.com/watch?v=-xx1CIrbj2s&t=1115s

High Production 2,000pt:
https://www.youtube.com/watch?v=MyzT2rRwO0I&t=267s

LiveStream example:
https://www.youtube.com/watch?v=ksK4vPeb4gg
   
Made in dk
Loyal Necron Lychguard






gundam wrote:
 vict0988 wrote:
I will be posting battle reports once the new codex comes out, but I'm not much good and I don't think I've seen any impressive Necron analysis or battle reports. I am really bad at making battle reports, can you link your favourite non-video battle reports so I can copy their style OP?

Here are 3:

BR 1,000pt example:
https://www.youtube.com/watch?v=-xx1CIrbj2s&t=1115s

High Production 2,000pt:
https://www.youtube.com/watch?v=MyzT2rRwO0I&t=267s

LiveStream example:
https://www.youtube.com/watch?v=ksK4vPeb4gg

You only watch, never read? Afraid video batreps are too much work.
   
Made in gb
Bounding Ultramarine Assault Trooper





 vict0988 wrote:
gundam wrote:
 vict0988 wrote:
I will be posting battle reports once the new codex comes out, but I'm not much good and I don't think I've seen any impressive Necron analysis or battle reports. I am really bad at making battle reports, can you link your favourite non-video battle reports so I can copy their style OP?

Here are 3:

BR 1,000pt example:
https://www.youtube.com/watch?v=-xx1CIrbj2s&t=1115s

High Production 2,000pt:
https://www.youtube.com/watch?v=MyzT2rRwO0I&t=267s

LiveStream example:
https://www.youtube.com/watch?v=ksK4vPeb4gg

You only watch, never read? Afraid video batreps are too much work.


tbh is not something that I even know where to find them.

a huge appeal of WH are the models so losing that would make written battlereps kind of anemic tbh

focus on 500pt battlereps that you can play and record with one camera in a single take. They dont have to be perfect. You can record them in one take and put some background music. 20-30mins each game. I am probably going to set up something like that myself
   
 
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