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Made in gb
Twisting Tzeentch Horror






So GW just did a filler article about 2dmg weapons that are going to be good against marines (and are already good against intercessors)
https://www.warhammer-community.com/2020/09/01/the-top-9-space-marine-killers/

It got me thinking: what is the most efficient unit, point for point, at killing T4 3+sv 2W marines? In one phase, in a vacuum of no extra rules, simply what is on the datasheet.
This is obviously a very mathhammer question, and has little to no bearing on an actual game because of the lack of any external factors.
If it were still pointed as it was in 8th, I would've said dissie ravagers. They on average do 3.33 unsaved wounds, or 6.67 damage and 3 dead models. But now 3 dead models for 160 points I'm sure it's outclassed by lots of things.
Perhaps bladeguard in combat? They kill ~5 models for 105 points.

And then as an extra what unit would be the 'best' with all the extras of chapters, doctrines, stratagems, auras, rerolls etc? Obviously it's harder to maths this one out, but a fun thought


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
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Dakka Veteran




Australia

Other marines, stalker bolt rifles etc.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Eonfuzz wrote:
Other marines, stalker bolt rifles etc.


Marines will certainly have the tools to fight Marines but I bet there are gonna be some armies that catch us by suprise with their ability to efficanctly kill Marines.Maybe Guard?

Opinions are not facts please don't confuse the two 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

In my army warp talons with Prey On The Weak were pretty efficient at shredding primaris before gw got silly with their points cost, now, not so much.

Right now for gravis, I'd say my best bet is my double chainclaw Contemptor. 6 S14, AP-4, D4 attacks hitting on 2s on the charge equals 4 dead at 151 PPM with combi- bolters. Unless the Loyalist Scum player decides to make them magically T14 for 2CP. God, I hate that strategem.
   
Made in us
Ultramarine Chaplain with Hate to Spare






I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points, giving 7.5 points per wound dealt. Theres slop with the D3 damage that'll skew the result though.

Add a Combi Plas on the sarge for another 1.83w

This message was edited 1 time. Last update was at 2020/09/02 01:57:35


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.

Edit: Forgot to factor in Dev Doctrine, negating the saves. See three posts down for the final results.

This message was edited 1 time. Last update was at 2020/09/02 02:10:05


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut





Eldar Starcannons, Guide, Doom, 20 man blobs of Guardians coming out the webway, moar Starcannons, maybe a Suncannon lolololololz.

This message was edited 2 times. Last update was at 2020/09/02 02:07:29


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48

This message was edited 1 time. Last update was at 2020/09/02 02:08:32


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48
Ah, so there's not!

That increases it 16/3+40/9=88/9 or 9.78 failed saves. For 16.30 damage.

You still goofed.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Hmmm. 6 combi-plasma/plasma Chosen, rapid fire on overcharge with Prey On The Weak:
12 shots hitting on 2s: 10 hits, wounding on 2s: 8 wounds, 6 unsaved= 6 dead Loyalist Dogs. Current unit price 150. Not sure about the price when they get 2W, probably 18-20 PPM.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
Spoiler:
 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48
Ah, so there's not!

That increases it 16/3+40/9=88/9 or 9.78 failed saves. For 16.30 damage.


You still goofed.
Sorry I don't read fractions but I just showed my math. Where did I goof?

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Insectum7 wrote:
 JNAProductions wrote:
Spoiler:
 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48
Ah, so there's not!

That increases it 16/3+40/9=88/9 or 9.78 failed saves. For 16.30 damage.


You still goofed.
Sorry I don't read fractions but I just showed my math. Where did I goof?
You counted them as D2.
They're Dd3.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
Spoiler:
 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48
Ah, so there's not!

That increases it 16/3+40/9=88/9 or 9.78 failed saves. For 16.30 damage.


You still goofed.
Sorry I don't read fractions but I just showed my math. Where did I goof?
You counted them as D2.
They're Dd3.
Average is 2, and I mentioned that there was slop in the calculation in my original post.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
Spoiler:
 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48
Ah, so there's not!

That increases it 16/3+40/9=88/9 or 9.78 failed saves. For 16.30 damage.


You still goofed.
Sorry I don't read fractions but I just showed my math. Where did I goof?
You counted them as D2.
They're Dd3.
Average is 2, and I mentioned that there was slop in the calculation in my original post.
Fair.

But for future reference, Dd3 averages to 5/3 damage against 2 wound models. Since 3 damage is counted as 2.

FNP makes the math weirder, but it does that always.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Yeah I'm a bit sloppy with it because mostly I'm just doing basic comparisons between potentials, plus I also shoot them at 3+ wound models. I just drop damage from the math against 1w targets.

Consider it an average between your more accurate math and the grav reroll strat outcome, whatever that is.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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Banelord Titan Princeps of Khorne




Noctis Labyrinthus

In melee, Tzeentch screamers are actually pretty good at it, with eight killing seven intercessors on the charge on average.
   
Made in au
Battlewagon Driver with Charged Engine





Before the points updates Flashgits were pretty darn efficient. Especially if you got the freebootas trait off. And if you got lucky and procced the second volley with that 6 then you were laughing all the way to the teef bank.
   
Made in gb
Screaming Shining Spear





I still think a full lot of nine vibro cannons are super efficient with expert crafters but mathhammer struggles with them and my maths skills aren't up to the task!

 
   
Made in us
Roarin' Runtherd




10 Flashgitz with 2 ammo runts clocks in at 330 points including Dakkka Dakka and ammo runt re-rolls you are looking at 8.666667 wounds then damage x 2. So a full squad only kills 8 marines. So there has got to be something more efficient.

This message was edited 3 times. Last update was at 2020/09/02 05:41:10


 
   
Made in au
Battlewagon Driver with Charged Engine





russellmoo wrote:
10 Flashgitz with 2 ammo runts clocks in at 330 points including Dakkka Dakka and ammo runt re-rolls you are looking at 8.666667 wounds then damage x 2. So a full squad only kills 8 marines. So there has got to be something more efficient.



I did prefix that with before the points update. Where they were something like 250. Also those numbers go up if you kill something before hand, making them BS3.
   
Made in fi
Locked in the Tower of Amareo





10 praetorians with rods(guess who just got himself ones with void casters...) kill 11 primaris marine for 230 pts. Not that bad but getting there is the issue. Void casters btw do 7 primaris. Shooting not factored(you don't neccessarily even WANT to shoot...)

This message was edited 1 time. Last update was at 2020/09/02 06:00:37


2024 painted/bought: 109/109 
   
Made in gb
Screaming Shining Spear





I don't think mathhammer is 100% accurate, and this assumes one target, but nine vibros give me a total of 23.89 wounds against any primaris profile for 345 points, in 2 damage chunks.
A squad of three shining spears, assuming that they shoot before charging in, do 15 wounds into an intercessor profile, 14.45 into gravis. This assumes that the exarch has a star Lance and I put the salamander reroll on the normal spears shooting and on the exarch melee so it's a bit fudged but pretty good for 110 points.

This message was edited 1 time. Last update was at 2020/09/02 06:33:24


 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
Spoiler:
 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
I get 19.4 wounds from a 5-man Grav Cannon Devastator squad with Cherub in Devastator Doctrine at supposedly 135 points.(18×5)+(10×4)+5. Thats before Strats and rerolls. Currently the squad is 150 points.

Add a Combi Plas on the sarge for another 1.83w
3 BS3+ Grav-Cannons
12 shots
8 hits
16/3 wounds
80/18 or 40/9 failed saves

Plus...

1 BS2+ Grav Cannon, fired twice
8 shots
40/6 or 20/3 hits
40/9 wounds
200/54 or 100/27 failed saves

Total of (120+100)/27=220/27 failed saves, or 8.15 failed saves, for an average of 13.58 damage.

You done goofed on your math, Insectum.
No saves in Devastator Doctrine.

12×0.666×0.666×2+(8×0.83
×0.666×2)= 19.48
Ah, so there's not!

That increases it 16/3+40/9=88/9 or 9.78 failed saves. For 16.30 damage.


You still goofed.
Sorry I don't read fractions but I just showed my math. Where did I goof?
You counted them as D2.
They're Dd3.
Average is 2, and I mentioned that there was slop in the calculation in my original post.
Fair.

But for future reference, Dd3 averages to 5/3 damage against 2 wound models. Since 3 damage is counted as 2.

FNP makes the math weirder, but it does that always.




d3 weapons average 1.83, which is significant because you have a 1/3 of not killing a marine.

With that being said. At 180pts and a ton of support and being iron warriors and slannesh... ... I can get Havocs up to 18.48 dead primaris marines. I don;t think its most efficient way of doing the job, but its extremely effective.
   
Made in fi
Locked in the Tower of Amareo





And rolling 3 doesn't compensate for those 1's. Except with FNP which is whole lot of another can of worms.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut






I'd say my Flashgitz were definitely he MVP in my last game. Everything they pointed at died, and they have a 1/6 chance of firing again.

3 shots S6 AP-2 D2 and BS 4+, 3+ on the kaptin. I run 7 of them in a trukk, and they do a lot of damage to marines.

12,300 points of Orks
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I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
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Hamburg

Now GW has thought about their untamed release and re-release of Marines.
Marines with 2 wounds are an issue especially for other factions.
The 9 Marine killer list is a bit laughable say when you think about Necrons as nobody plays Praetorians.

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Made in us
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gaurd.
0. start firing that manticore early and often. Especially the one with the 3 wounds per shot.
1. lambda lions scions do a pretty good job, 585 points of them (a solid battalion with 3 command squads and 3 troop) puts out enough plasma (even assuming you lose a command squad to auspex scan) to kill some 20 to 24 marines in a turn, or roughly, 7 marines per 190 points. If you don't get auspex'd, you will likely kill about 6 more, so 9 per 190 points. Scion-e goodness!
2. Drop 10 base armament scions in close with a flyer, to use both frfsrf and the +1S strat. If you do that once per turn somewhere, you can whack about 7 of the marines with a 90 point unit. It consumes 2 cp.
3. Also, psykers are an efficient marine killing technique, if you can bring some to bear on a squad of them with smites. Some good ones are an astropath with malstrom, or in generic inquisition terms, any inquisitor with a couple casts.
4. Non scion guard units with plasma (specifically 3 command squads worth jumping out of a valkyrie) can do a very similar attack, but its slightly more difficult to get rerolls to them, so their fractionally cheaper cost is offset by the need for cp delivery or a flyer. Any time you put plasma in gaurd hands...
5. A plasma based LRBT with plasma cannons on the sides can shoot a lot of shots of plasma, hit on 3+ / rr1, and wound on 2's. That gives you an average of around 8 hits plasma and that gives you likely 6 to 7 dead marines, ish, for some 225 points.

This message was edited 4 times. Last update was at 2020/09/02 08:04:15


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in fi
Locked in the Tower of Amareo





 wuestenfux wrote:
Now GW has thought about their untamed release and re-release of Marines.
Marines with 2 wounds are an issue especially for other factions.
The 9 Marine killer list is a bit laughable say when you think about Necrons as nobody plays Praetorians.


Nobody played praetorians. with stat and poinbt increases praetorians for example are now tougher than immortals whose damage output meanwhile is becoming more and more irrelevant while praetorians got that all important damage 2(which is now new baselines needed for serious damage output). New scenarios also mean you need melee elements and something to brawl in center also reducing issue of reaching melee(if enemy doesn't get to center field denying charge to praetorians...well you have already got game in bag basically as opponent is giving up on vp's).

Incidentally praetorians have been doing well for me now. Albeit with void casters but been facing and dealing with w1 marines so...it's actually comparable with new rod's vs new w2 marines as same # of attacks and each failed save=dead marine.

This message was edited 1 time. Last update was at 2020/09/02 08:17:15


2024 painted/bought: 109/109 
   
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Bloody Rose Sisters Repentia are usually discussed as one of the best units at trading up. Cheap and shred Primaris.

This message was edited 1 time. Last update was at 2020/09/02 09:09:30


 
   
Made in it
Waaagh! Ork Warboss




Italy

Smasha gunz outperform flash gitz against marines, especially those T5 3W+ models.

6 models are 240 points for 36 T5 5+ wounds separated into 6 indipendent units, which is helpful to soak more firepower and limit overkill since they fire separately. Gunz also have a massive footprint which helps for board control, no morale issue, 48'' range and no penalty for moving and shooting. Only downside is being vehicle.

6 Smashas deal an average of 7ish hits and 6 dead marines, not just intercessors but tougher ones also as they easily wound T5, have AP-4 and their damage is D6. Weapons are also blast, which could help against 6+ units, although they're not common.

Lists with 8+ artillery models could also go double detachment in order to give them inner abiltiy to re-roll failed hit of 1s and a 6++.

Flash gitz unfortunately need tons of shielding gretchins and 1CPs per turn to work, or a vehicle but in that case their firepower gets a massive hit as abilities (DDD, better BS on kaptin, ammo runts' re-rolls and possible double shooting on 6) don't work on embarked units. Max unit of gitz with 30 gretchins is 480 points aka 12 Smasha gunz, gitz in a trukk are 400ish points aka 10 mek gunz.

This message was edited 2 times. Last update was at 2020/09/02 09:15:07


 
   
 
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