Switch Theme:

Useless marine abilities?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Longtime Dakkanaut






Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?

Spitting acid? In a tactical combat situation where you're exchanging full autofire with enemy forces? Doesn't seem too useful.

Learning memories from eating something? Again, not too useful in a firefight.

Getting darker skin to protect against harsh sunlight and low radiation? When you're wearing full armor?

Ok, I get that a lot of these abilities are useful in non tactical situations, like if marines are waging a guerilla type campaign on an enemy held planet for a time. But a lot of them are not useful in actual combat.

Since the infallible and omniscient emperor of man gave marines these abilities they must be useful in some ways, which does hint that there's a lot more to a marine than just his performance in a firefight.

What does anyone else think of some of a marines abilities that seem pretty pointless when you're in a squad exhanging fire with a larger enemy force?

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in au
Frenzied Berserker Terminator






A water canteen is pretty useless in a firefight. So is a shovel, unless you're a Krieger. But they do have a benefit to a military campaign on the whole, even if they don't make a soldier better at shooting or stabbing something.
   
Made in us
Ultramarine Chaplain with Hate to Spare






A lot of the marine abilities are about extended operation without support, which is suuuuper valuable, just not on the table top. Like, soldiers that can march for days without sleeping, eat local flora and fauna instead of carrying rations, gather intelligence from corpses, hibernate in waiting for extraction. Super useful stuff for long deployments and providing extra operational capability.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Fixture of Dakka




NE Ohio, USA

I'm thinking that details like this are of more value when writing fiction.
Or when writing/playing games focused on different, more individualized scales of action (Kill Team, Inquisitor, RPGs, maybe PC games) than what the general 40k game represents.
   
Made in us
Decrepit Dakkanaut




 Matt Swain wrote:

Spitting acid? In a tactical combat situation where you're exchanging full autofire with enemy forces? Doesn't seem too useful.

Learning memories from eating something? Again, not too useful in a firefight.

1. 40k isn't practical in any sense, and has a lot of ongoing melee. In this sense, that would be a way to gain an edge on a foe. Plus we need an excuse not to wear helmets.
2. You can duck behind cover to do this, and we need an excuse not to wear helmets.

Actually your point with the skin is another way we have an excuse not to wear helmets. Gotta protect that bald head somehow.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Longtime Dakkanaut






Ok, see i was not dumping on these, I was saying they had non battlefield applications.

The thread was supposed to be about marines having missions and effects that were not directly related to combat, as a reply to the 'marines don't make sense' arguments.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Matt Swain wrote:
Ok, see i was not dumping on these, I was saying they had non battlefield applications.

The thread was supposed to be about marines having missions and effects that were not directly related to combat, as a reply to the 'marines don't make sense' arguments.
If that was your goal, you shouldn't call your thread "Useless Marine Abilities?" and start it off by saying, "Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?"

   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

Power of the Limelight: magically distract GW corporate, delaying and side lining development of out of date ranges.

This message was edited 1 time. Last update was at 2021/02/11 10:59:43


   
Made in no
Liche Priest Hierophant





Bergen

Learning memories from eating a brain. That has huge tactical potensial. Just hunt down someone high enough up in the chain. And then you know all the opponents plans. How many troops there are. Where they are stationed. What their battleplan is. The tactical potensial of this is huge.

   
Made in gb
Executing Exarch





London, UK

You'll have to suspend disbelief to an extent for this sci-fi universe but also you've missed the point with those kinds of abilities. They flesh out a sub-species' characteristics but just because they have a non-military function, doesn't mean they are useless.

There are plenty of short stories where a marine's skin is actively helping them versus radiation. It is a passing sentence but helps in telling the story and show that they're different from the standard human.


Automatically Appended Next Post:
 alextroy wrote:
 Matt Swain wrote:
Ok, see i was not dumping on these, I was saying they had non battlefield applications.

The thread was supposed to be about marines having missions and effects that were not directly related to combat, as a reply to the 'marines don't make sense' arguments.
If that was your goal, you shouldn't call your thread "Useless Marine Abilities?" and start it off by saying, "Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?"



Basically agree with this too.

This message was edited 1 time. Last update was at 2021/02/11 11:50:14


   
Made in fr
Longtime Dakkanaut






 alextroy wrote:
 Matt Swain wrote:
Ok, see i was not dumping on these, I was saying they had non battlefield applications.

The thread was supposed to be about marines having missions and effects that were not directly related to combat, as a reply to the 'marines don't make sense' arguments.
If that was your goal, you shouldn't call your thread "Useless Marine Abilities?" and start it off by saying, "Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?"



Ok, you may have noticed the question mark at the end of that sentence. It means i was not stating they were useless, I was asking if they were.

Now as i pointed out, in a full on firefight they may seem useless, but that's only one situation a marine operates in. I was asking what other circumstances they might be useful in.


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in au
Longtime Dakkanaut




 Niiai wrote:
Learning memories from eating a brain. That has huge tactical potensial. Just hunt down someone high enough up in the chain. And then you know all the opponents plans. How many troops there are. Where they are stationed. What their battleplan is. The tactical potensial of this is huge.


It’s also really useful for getting your troops a bunch of mental issues and a lot of confusing information, not to mention thoughts from even just other languages would be a huge jumble and once you start bring aliens in it’s probably a useless ability without highly specialised and trained units.

Probably better to let phychics do the same job on the battlefield, rather than risk marines behind enemy lines on it.
   
Made in gb
Battleship Captain





Bristol (UK)

We don't know how it works, just that they can absorb memories.
So although it's possible this manifests as essentially narrated stories in the alien's own language, I find that unlikely.
More likely they gain the concepts which the marine's brain translates into its own language.
   
Made in us
Shadowy Grot Kommittee Memba






I mean, the fact that the emperor also fused marines' rib cages into solid plates is a useless ability in a firefight because it would prevent marines from ever growing to the age where they'd get into a firefight, because they would not be able to breathe and would, in fact, be dead.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Battleship Captain





Bristol (UK)

Yeah the fusing ribs thing is a bit silly. good luck bending over I guess.
I sort of head canon that into layered 'plates' rather than actually fusing together.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Matt Swain wrote:Ok, I get that a lot of these abilities are useful in non tactical situations
I think you just answered your question there.

alextroy wrote:
 Matt Swain wrote:
Ok, see i was not dumping on these, I was saying they had non battlefield applications.

The thread was supposed to be about marines having missions and effects that were not directly related to combat, as a reply to the 'marines don't make sense' arguments.
If that was your goal, you shouldn't call your thread "Useless Marine Abilities?" and start it off by saying, "Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?"
Yup, pretty much.

I still maintain one of the best strengths a Space Marine has is their general lack of fatigue (or extreme resilience to it). Long periods without sleep, fast healing, near-immunity to bleeding out: the strength of a Space Marine is amplified by being able to simply keep on going (hence why I love the Transhuman Physiology rule in Kill Team).


They/them

 
   
Made in it
Regular Dakkanaut




 Matt Swain wrote:
Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?

Spitting acid? In a tactical combat situation where you're exchanging full autofire with enemy forces? Doesn't seem too useful.

Learning memories from eating something? Again, not too useful in a firefight.

Getting darker skin to protect against harsh sunlight and low radiation? When you're wearing full armor?

Ok, I get that a lot of these abilities are useful in non tactical situations, like if marines are waging a guerilla type campaign on an enemy held planet for a time. But a lot of them are not useful in actual combat.

Since the infallible and omniscient emperor of man gave marines these abilities they must be useful in some ways, which does hint that there's a lot more to a marine than just his performance in a firefight.

What does anyone else think of some of a marines abilities that seem pretty pointless when you're in a squad exhanging fire with a larger enemy force?

They aren't pointless at all, because they can be extremely useful if a soldier have to survive in an hostile environment with his equipment lost (or damaged) or if he has to escape by the enemies, that are two possibilities far from remote in a battlefield; if you are interested, I suggest you to see the playlist Vintage Survival Films from the youtube channel Periscope Films.

This message was edited 1 time. Last update was at 2021/02/11 13:44:25


The answer is inside you; but it is wrong. 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 kirotheavenger wrote:
Yeah the fusing ribs thing is a bit silly. good luck bending over I guess.
I sort of head canon that into layered 'plates' rather than actually fusing together.


Lexicanum states that "the rib cage will have been fused into a solid, bulletproof mass of interlocking plates", so you're on the money there. I was going to make a comment about the original lungs being replaced, but they just gain an extra one.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Apple fox wrote:
 Niiai wrote:
Learning memories from eating a brain. That has huge tactical potensial. Just hunt down someone high enough up in the chain. And then you know all the opponents plans. How many troops there are. Where they are stationed. What their battleplan is. The tactical potensial of this is huge.


It’s also really useful for getting your troops a bunch of mental issues and a lot of confusing information, not to mention thoughts from even just other languages would be a huge jumble and once you start bring aliens in it’s probably a useless ability without highly specialised and trained units.

Probably better to let phychics do the same job on the battlefield, rather than risk marines behind enemy lines on it.
In the old Assault on Black Reach novel, we see Telion eat a Gretchin's brain to locate the Ork base. He doesn't really have any drawbacks from it, and purely from body language and sight, you can glean a lot of information - imagine watching a foreign film.
I think it's less reading thoughts and more memories, just the hijacking of the senses for that memory and sifting through to find the relevant stuff. Telion likely went for a Gretchin due to a shorter life span, and therefore less memories to sort through.


They/them

 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Thunder Warriors were the combat troops. Marines were the 'be ready for anything the Great Crusade throws at us" troops.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






the_scotsman wrote:
I mean, the fact that the emperor also fused marines' rib cages into solid plates is a useless ability in a firefight because it would prevent marines from ever growing to the age where they'd get into a firefight, because they would not be able to breathe and would, in fact, be dead.


i've always imagined it as overlapping plates instead of bones with spaces between them. That way when they breathe, the plates juste slide over each other while still being a "flat" surface.
Spoiler:




something like this actually

This message was edited 1 time. Last update was at 2021/02/11 14:31:36


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Matt Swain wrote:
 alextroy wrote:
 Matt Swain wrote:
Ok, see i was not dumping on these, I was saying they had non battlefield applications.

The thread was supposed to be about marines having missions and effects that were not directly related to combat, as a reply to the 'marines don't make sense' arguments.
If that was your goal, you shouldn't call your thread "Useless Marine Abilities?" and start it off by saying, "Has it occured to anyone else that some of a space marines abilities are pretty useless in actual military combat?"


Ok, you may have noticed the question mark at the end of that sentence. It means i was not stating they were useless, I was asking if they were.

Now as i pointed out, in a full on firefight they may seem useless, but that's only one situation a marine operates in. I was asking what other circumstances they might be useful in.
Presentation is everything. If you want an intelligent discussion, as a positive question. Your first response to your thread won't be negative if it is titled, "Astartes Background Abilities" and the first thing you say is, "Space Marines have many abilities not represented on the 40K battlefield. Which do you think are useful in the 41st Millennium?"

It's like their "acidic salvia". We all know all saliva is acidic, but a marine with time can use his saliva to silently burn his way through objects. Imagine the surprise of a captor who foolishly imprison a space marine to find him a few minutes later sneaking up behind him after spiting repeatedly on the lock of his prison.
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

A fused ribcage would not actually make it impossible to breathe. You can breathe with just the diaphragm. Not necessarily a good idea for an unmodified human, but possible. A modified, more powerful diaphragm, or one assisted by additional abdominal muscles (which is how turtles and tortoises manage it IIRC), could easily overcome any loss in respiratory efficiency caused by the inability to move the ribcage.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in no
Liche Priest Hierophant





Bergen

Apple fox wrote:
 Niiai wrote:
Learning memories from eating a brain. That has huge tactical potensial. Just hunt down someone high enough up in the chain. And then you know all the opponents plans. How many troops there are. Where they are stationed. What their battleplan is. The tactical potensial of this is huge.


It’s also really useful for getting your troops a bunch of mental issues and a lot of confusing information, not to mention thoughts from even just other languages would be a huge jumble and once you start bring aliens in it’s probably a useless ability without highly specialised and trained units.

Probably better to let phychics do the same job on the battlefield, rather than risk marines behind enemy lines on it.


You presume a lot. This is essentially a warrior cult recruiting child soldiers, and never correcting any of this as this is seem as a normal thing. In fact it is a great honor.

As far as how the fictional universe has treated it there seems to be really no side effects to eating said memories. And there are sideffevts to psyker. Mainly that things can go bad, and that they are very rare.

I do belive 8th edition space wolves had a stratagem that granted them CP when killing a character, representing eating the memory. Tyranids also have one for lictors and genestealers. So it is in fact quite usuefull at times to go bel down some nice slurpy brain protein.

   
Made in us
Shadowy Grot Kommittee Memba






I love that we can happily suspend disbelief that there would be some conceivable way to keep MEMORIES intact when fitting a brain-sized object through a mouth-sized hole, but it's difficult to conceive of organ transplants being able to viably grow in any category of human.

Y'know, like they can do in M2.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Monster-Slaying Daemonhunter





With regards to eating people, when I ran Deathwatch, basically their favorite organ was the omophaegia, so that's definitely a useful ability.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in fr
Longtime Dakkanaut






As I recall the marines didn't need to eat the brain of a local animal, just some part of it. Also I get the idea that they didn't get much more than an instinctive understanding of that animals environment, such as threats and dangers in it.

Years ago i tried to model a space marine in a generic RPG system and really had an issue with this implant. Some brilliant person suggested making it an ability that gave a bonus to survival rolls and skills in a particular environment, with the dependency of having to eat part pf a local animal to get it.

Of course the whole idea of absorbing memories thru ingesting the body of a creature is based on the old flatworm experiments that have long been debunked.

This message was edited 1 time. Last update was at 2021/02/12 00:28:37


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in no
Liche Priest Hierophant





Bergen

You keep talking about what does not work. Clearly it works. We have space marines doing it.

   
Made in us
Dark Angels Neophyte Undergoing Surgeries





Rexford NY, USA

The acid spitting was specifically mentioned in the past as a means to escape imprisonment by dissolving bindings, locks, hinges, etc...

Some of the assumptions made rely on the SM never having to abandon their armor and on the actions being short in length.

As someone said above, the most powerful bit about SM is their endurance (both physical and mental). They are built to keep going/surviving even when they need to shed armor (due to wreckage), even with limbs shot away, even when captured, etc... Even without armor/supplies, solitary SM would be able to fend for themselves for years against hostile forces.

This message was edited 2 times. Last update was at 2021/03/02 20:46:37


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Given how efficient Astartes biology is, one does wonder if the Acid Spit thing is more a happy accident - after all, all the nasties would need to be used for something?

It’s also a nasty little surprise when gobbing in someone’s face.

To quote Eddie Catflap? “I’m not sighing. I’m idly collecting phlegm in the back of my throat. And when I’ve got enough, I’m going to gob on you”

   
 
Forum Index » 40K Background
Go to: