Welcome to game 30 of our ongoing campaign.
Continuing the Vale of Shadows engagement, a combined Salamanders and Sons of Gord force are approaching the valley head,
and the likely location of the Chaos base of operations. Their progress has been delayed however by determined
Chaos resistance in the previous battle, giving the renegade forces time to fortify and consolidate.
This game is the third battle of a 4-part operation in the Vale of Shadows.
Previous games in this campaign can be found here:
http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports
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Duragur the Thrice Blessed dipped his sacrificial dagger in the still-warm entrails of the prisoner and held it aloft.
The run of the blood over the corroded blade revealed to him the skeins of fate and that which would unfold.
“They come” he gurgled to his acolytes. “The servants of the Carrion Throne rush to their doom”
He slid the blade over his wart-ridden tongue and let the blood seep into his mouth.
“They are too late – our great work is nearly complete!”
The Nurgle priest gave a sharp cackle of laughter that quickly descended into a fit of wet hacking.
Still chuckling, he led his followers into the gloomy tunnel entrance as all around the servants of the
Ruinous powers hunkered down into prepared positions and await the arrival of the Imperials.
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Duragur and friends
The Renegade base
The approach from the valley
The Imperial force arrives – Sons of Gord on the left flank
And Salamanders on the right
A spoiling force lurks in the woods in the middle of the valley
The layered defences of the renegade base
Swarms of missiles reach out from heavy weapons positions
Along with massed las and autogun fire
An assault bike is destroyed, but the lead astartes elements quickly eliminate the renegade spoiling force in the centre
The surviving assault bike charges into renegade infantry on the right flank
The Salamanders espy ambushers on the road ahead
Renegade Command coordinates their forces
Barely controlled Ogryn wait to be unleashed
The Salamanders and a Sons Dreadnaught begin to clear the woods
Marine infantry arrives to assist the assault bike
Heavy weapons keep up the fire on the marine vehicles, but to little profit
The bad old days, when marines were 1W, 1A….
Attritional warfare
The right flank comes under fire from concealed lascannon
The
Tac squad grinds down the Volscani Grenadiers
Greetings heretic…
The Salamanders push through the choke point
Bikes break through and are immediately engaged by Chaos elites
The Chosen of the Crimson King
Heavy weapons begin to take a toll
Chaos Spawn are unleashed on the left flank
They charge through overwatch fire and into combat
The Sons stand their ground
The Dreadnaught is surprised by ambushing Ogryns
The warmachine is struck down by power drills and huge iron bars
Captain Argo arrives and charges into the fray on the left. The spawn are quickly cut down
Remedial close combat training for this squad for a month!
The Sons re-mount and continue the assault
The Salamander fast assault units make contact with the base defenders
Meanwhile, the Ogryn are cut down by massed bolter fire
In a flash of light and ozone, the terminator elite arrive
The Renegade heavy weapons have little chance
The Sons close the pincer on the left
The Renegade defenders are surrounded
Capt. Punchmaster arrives to deal with the Scarab Occult
Seeing the trap closing, the Ogryn Fanatics escort their charges into an underground bunker and seal the door….
Imperial Victory! (or is it?....)
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These length-wise games are pretty cool. At the start you wonder how you will get all that way in a single game,
but it always seems to work out with a nail-biting finish. Full props to our
GM,
DC for his scenario planning.
The Chaos forces have now withdrawn into a vast bunker complex. The only way for the Imperials to claim true victory
will be to descend into the darkness and root them out…
Next game – What Lies Beneath
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