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Made in gb
Crazed Spirit of the Defiler





Hi, I appreciate that the definitive answer to this question is check with the TO but i was just hoping to gauge people's opinions on how this tends to go. I've always been pretty wysiwyg, but i do a lot of conversions so i figure i owe it to my opponent to almost go beyond the level that it's very very obvious what the model is armed with.

I'm starting a new primaris army and i just don't have the inclination to build multiple squads of intercessors, eradicators, hellblasters, heavy ints etc with all the different variations of their guns, some of which i can't even differentiate between on the sprue without some extensive googling.

It just seems a bit excessive compared to CSM where you can build your basic squads and then mix and match a bunch of extra guys with specials/ heavys to swap in and out of different squads.

In general, how strict are people that a squad is armed with the correct variation? Multimelta on an eradicator or heavy bolter on heavy intercessor i 100% agree needs to be shown, but am i really at the mercy of a TO and an understanding opponent if i show up with the wrong shaped magazine on my heavy intercessor's bolt rifle? Do i need to be concerned? Is there some level of etiquette i can show in order to limit the issue?

   
Made in us
Decrepit Dakkanaut





To be honest I can't quickly tell them apart - especially if they are a dark paint scheme.

As long as all models share the same loadout then it's fine. If you have 5 "stalkers" then as long as the rest are different from those 5 then it should be fine.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Is it clear to your opponent? If you say that “All the Intercessors are armed with Stalker Bolt Rifles” then most opponents are likely OK with it, even if your models actually have Bolt Rifles. If you say “This squad has Stalkers, this squad has Auto Bolt Rifles and this squad has Bolt Rifles” but they all have Bolt Rifles modeled then you are likely a little offside. It would be hard for your opponent to keep track, and probably hard for you as well.

All you have to do is fire three rounds a minute, and stand 
   
Made in ca
Veteran Wolf Guard Squad Leader






I always err on the side of building and using everything wysiwyg. That way you never need to worry about it. Leniency may vary based on person/ event and is not something you can always anticipate before hand. Folks all here could say it's not an issue for them, and then the next event you go to could be extremely strict about wysiwyg, not something worth risking.

This message was edited 1 time. Last update was at 2021/03/24 12:22:10


Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in us
Shadowy Grot Kommittee Memba






I literally could not tell the difference if you started every match by handing me a viewmaster with close up glossy jpgs of your primaris marines guns to display the distinctions to me.

Just tell me that your interlocutors are armed with light heavy medium jumbo repeater bolt trebuchets and your infenestrators have blastulating missile plasma zoopers.

.....and then later when you shoot them at me, just please remember the correct statline for those things and roll the right dice for the toughness and tell me the save dice, every person I"ve ever played with a primaris army could have been 100% cheating me and I'd have zero idea, I can barely register the difference between different primaris units let alone weaponry, it's like trying to tell the difference between flavors when you're tied up blindfolded and being force fed dry saltines one after the other in an FBI enhanced interrogation technique.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





the_scotsman wrote:
blastulating missile plasma zoopers.


Those are so broken.
   
Made in gb
Preparing the Invasion of Terra






If all of your Bolt Rifles in the list are of the same variant then I doubt most people would have a problem with it. If you mix and match then no way.
   
Made in us
Shadowy Grot Kommittee Memba






We've basically reached the point of apotheosis in weapon stats at this point anyway.

Every single weapon has a different strength, or damage, or AP value, or number of shots, or weapon type, depending on which combination of core subfaction or custom subfaction trait or invisible upgrade or relic or stratagem or aura or what turn it is or what army of renown the player is fielding. The fact that some factions have different weapons distinguished by a teeny tiny tube or scope on the model is just kind of a cherry on top.

You just have to place trust in your opponent that what they're doing is correct to participate in the esoteric ritual that is Warhammer 40,000.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Crazed Spirit of the Defiler





TangoTwoBravo wrote:
Is it clear to your opponent? If you say that “All the Intercessors are armed with Stalker Bolt Rifles” then most opponents are likely OK with it, even if your models actually have Bolt Rifles. If you say “This squad has Stalkers, this squad has Auto Bolt Rifles and this squad has Bolt Rifles” but they all have Bolt Rifles modeled then you are likely a little offside. It would be hard for your opponent to keep track, and probably hard for you as well.


I mean, if I'm honest that was what I was probably hoping to be able to do. Most of my intercessors i have collected over the years from various boxsets so they're pretty much all the fixed loadout bolt rifles. I figure if i was taking a squad with stalkers they would probably be filling quite a different role and therefore would be pretty easy to keep track of. The difference between the auto and regular is so small I'm not sure I'd stress too much on that.
With regards hellblasters, i doubt i would ever want to run more than one variant in a single list, same with eradicators. If somebody pitched up with a couple of units of regular eradicators and said they were armed with heavy melta rifles you think that would fly?

   
Made in ca
Secretive Dark Angels Veteran



Canada

Abaddon303 wrote:
TangoTwoBravo wrote:
Is it clear to your opponent? If you say that “All the Intercessors are armed with Stalker Bolt Rifles” then most opponents are likely OK with it, even if your models actually have Bolt Rifles. If you say “This squad has Stalkers, this squad has Auto Bolt Rifles and this squad has Bolt Rifles” but they all have Bolt Rifles modeled then you are likely a little offside. It would be hard for your opponent to keep track, and probably hard for you as well.


I mean, if I'm honest that was what I was probably hoping to be able to do. Most of my intercessors i have collected over the years from various boxsets so they're pretty much all the fixed loadout bolt rifles. I figure if i was taking a squad with stalkers they would probably be filling quite a different role and therefore would be pretty easy to keep track of. The difference between the auto and regular is so small I'm not sure I'd stress too much on that.
With regards hellblasters, i doubt i would ever want to run more than one variant in a single list, same with eradicators. If somebody pitched up with a couple of units of regular eradicators and said they were armed with heavy melta rifles you think that would fly?


I am OK if you say that all of your Eradicators have Heavy Melta Rifles, even if they are modeled with a mixture. I am not comfortable if you say that these Bolt Rifles are Bolt Rifles but those Bolt Rifles are Auto Bolt Rifles. It should be clear in the heat of the game.

All you have to do is fire three rounds a minute, and stand 
   
Made in gb
Crazed Spirit of the Defiler





yeh that's fair enough. Maybe I need to buy some more intercessors...


Automatically Appended Next Post:
Genuinely though, do you think, even when an army is properly modeled with the correct type of bolt rifle, it is actually clear in the heat of the game anyway? I really struggle to tell the difference close up so i certainly wouldn't be able to visually check what a unit was carrying on the table.

I feel like what is more important is that within a squad you need to be able to distinguish special weapons and sergeants, especially now that in 9th coherency is more important.

This message was edited 1 time. Last update was at 2021/03/24 15:51:57


   
Made in gb
Lethal Lhamean




Birmingham

TangoTwoBravo wrote:
Abaddon303 wrote:
TangoTwoBravo wrote:
Is it clear to your opponent? If you say that “All the Intercessors are armed with Stalker Bolt Rifles” then most opponents are likely OK with it, even if your models actually have Bolt Rifles. If you say “This squad has Stalkers, this squad has Auto Bolt Rifles and this squad has Bolt Rifles” but they all have Bolt Rifles modeled then you are likely a little offside. It would be hard for your opponent to keep track, and probably hard for you as well.


I mean, if I'm honest that was what I was probably hoping to be able to do. Most of my intercessors i have collected over the years from various boxsets so they're pretty much all the fixed loadout bolt rifles. I figure if i was taking a squad with stalkers they would probably be filling quite a different role and therefore would be pretty easy to keep track of. The difference between the auto and regular is so small I'm not sure I'd stress too much on that.
With regards hellblasters, i doubt i would ever want to run more than one variant in a single list, same with eradicators. If somebody pitched up with a couple of units of regular eradicators and said they were armed with heavy melta rifles you think that would fly?


I am OK if you say that all of your Eradicators have Heavy Melta Rifles, even if they are modeled with a mixture. I am not comfortable if you say that these Bolt Rifles are Bolt Rifles but those Bolt Rifles are Auto Bolt Rifles. It should be clear in the heat of the game.

Unless your an expert on marine weapons the visual difference between each type of bolt weapon is so small that it's impossible to tell them apart from across the table.
   
Made in us
Dakka Veteran






Abaddon303 wrote:
yeh that's fair enough. Maybe I need to buy some more intercessors...


Automatically Appended Next Post:
Genuinely though, do you think, even when an army is properly modeled with the correct type of bolt rifle, it is actually clear in the heat of the game anyway? I really struggle to tell the difference close up so i certainly wouldn't be able to visually check what a unit was carrying on the table.

I feel like what is more important is that within a squad you need to be able to distinguish special weapons and sergeants, especially now that in 9th coherency is more important.


My suggestion would be to make a clear, distinctive marking for each squad, like a color on a knee and shoulder pad. That way, you can hand your opponent a list of each squad with color code and it's current loadout. With Primaris, the differences are so small I'd still recommend this even if you were up to buying, building, and painting multiple units for each and every possible loadout so as to have full flexibility in your army list.

This message was edited 1 time. Last update was at 2021/03/24 16:24:07


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






MAGNETS MAGNETS MAGNETS

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut





 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.
   
Made in us
Longtime Dakkanaut





It actually doesn't look THAT hard. Just crazy tedious. I'd actually bet that after painting they would just pressure fit--the magazine and scope and forward part of the receiver are all connected and slot into the other half of the receiver.

My next set of Intercessors I'm going to give that a try.

To be frank, though, you have to look REALLY hard to see the difference between standard Bolt Rifle and Stalker Bolt Rifle. Slightly bigger scope and straight mag on Stalker, and banana mag on standard. The Auto Bolt Rifle is easier to tell because of the drum magazine and no scope
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Print your list and have it note what squad has what weapons, then have a different blob of paint under the base so it's colour coded.

So squad one, stalker (red).

Then you can lift a model up and show on the list what weapon it has.

Or you can do a lot of magnetising but that's going to be fiddly.
   
Made in us
Dakka Veteran






 Daedalus81 wrote:
 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.


Here's a good video on the pros and cons of magnetizing I recently saw myself: https://www.youtube.com/watch?v=UZa1w2W3Cd4

Don't let the video title fool you, he really does make a good argument for each side. After watching, I find myself of the opinion that magnetizing character models you for wargear selections you actually think you might use of is a decent idea, but magnetizing your whole army for ever different weapon option is a bad idea.
   
Made in us
Longtime Dakkanaut




I don't think it's worth magnetizing guns on intercessors, it's too much trouble for not much gain.

The main thing IMO is just to have different things differentiated. If you want one squad of Copyrightable Name Weapon #1 and another of Copyrightable Name Weapon #2 I don't think they have to necessarily have different weapons, but there needs to be something distinct about the squads to let you know which is which that you can announce to your opponent before the game. I.e. "these guys have weapon #1 and I'm putting this token that says weapon #1 next to them, these guys have weapon #2 and I have a token here by them that says so" really ought to work as well as having them modeled differently and I doubt you're going to have anyone raising a fuss about it. It's all about clarity.

Because the whole squad has to be armed the same way, it takes away most of the issues that come up, because you can easily do it with tokens. You can't really use tokens to show which guy has a plasma gun, but you can to show that the whole squad has Bolter Variant #13 instead of Bolter Variant #16.

This message was edited 1 time. Last update was at 2021/03/24 18:34:46


 
   
Made in us
Dakka Veteran






hobojebus wrote:
Print your list and have it note what squad has what weapons, then have a different blob of paint under the base so it's colour coded.

So squad one, stalker (red).

Then you can lift a model up and show on the list what weapon it has.

Or you can do a lot of magnetising but that's going to be fiddly.


I would put the color coding somewhere visable so it be easily seen by all players at a moments notice. Forcing players to pick up or move a model to check something every time they forget what it has is imo a terrible idea. Beyond the risk of someone damaging it, it's bad form to move models when it's not their turn to move.
   
Made in us
Shadowy Grot Kommittee Memba






 SergentSilver wrote:
 Daedalus81 wrote:
 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.


Here's a good video on the pros and cons of magnetizing I recently saw myself: https://www.youtube.com/watch?v=UZa1w2W3Cd4

Don't let the video title fool you, he really does make a good argument for each side. After watching, I find myself of the opinion that magnetizing character models you for wargear selections you actually think you might use of is a decent idea, but magnetizing your whole army for ever different weapon option is a bad idea.


I mean, I have a completely magnetized deathwatch army and because every model is flexible equipment-wise, it is actually really fun and interesting to basically have this whole armory of weapons i can swap in and out.

I wouldn't do it with any of my other armies, though.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




Color coding can work too, but if you do that, you need to have the color code listed on your list too, so it can be matched up and so your opponent can easily see what's what without having to ask you what color corresponds to what.
   
Made in us
Dakka Veteran






yukishiro1 wrote:
I don't think it's worth magnetizing guns on intercessors, it's too much trouble for not much gain.

The main thing IMO is just to have different things differentiated. If you want one squad of Copyrightable Name Weapon #1 and another of Copyrightable Name Weapon #2 I don't think they have to necessarily have different weapons, but there needs to be something distinct about the squads to let you know which is which that you can announce to your opponent before the game. I.e. "these guys have weapon #1 and I'm putting this token that says weapon #1 next to them, these guys have weapon #2 and I have a token here by them that says so" really ought to work as well as having them modeled differently and I doubt you're going to have anyone raising a fuss about it. It's all about clarity.


Basically the same thing I'm saying but with a different method. If you want to go easy token way, you could buy some bits and make literal tokens for each type of loadout you might want. Like an extra 25mm base with an Auto Bolt Rifle, a Power Fist, and a Plasma Pistol on it. This would be treated like a Homing Beacon Token except that it denote the squads loadout of Auto Bolt Rifles and Sgt with Power Fist and Plasma Pistol. Could even make them Assault Intercessors by tossing a Heavy Bolt Pistol and Chainsword (plus whatever you want the Sgt to have if taking different options) on a 25mm base. A little extra time, effort, and money on your part, but with a few sets of such bases you could have all your normal loadouts visible on the table right next to each squad in a GW approved method.


Automatically Appended Next Post:
the_scotsman wrote:
Spoiler:
 SergentSilver wrote:
 Daedalus81 wrote:
 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.


Here's a good video on the pros and cons of magnetizing I recently saw myself: https://www.youtube.com/watch?v=UZa1w2W3Cd4

Don't let the video title fool you, he really does make a good argument for each side. After watching, I find myself of the opinion that magnetizing character models you for wargear selections you actually think you might use of is a decent idea, but magnetizing your whole army for ever different weapon option is a bad idea.


I mean, I have a completely magnetized deathwatch army and because every model is flexible equipment-wise, it is actually really fun and interesting to basically have this whole armory of weapons i can swap in and out.

I wouldn't do it with any of my other armies, though.


Yeah, you have to be pretty passionate about the army to go through that much effort. Also, DW tend to have a lot more options that are regularly used for different threats than any other army.

This message was edited 1 time. Last update was at 2021/03/24 18:42:17


 
   
Made in us
Terrifying Doombull




hobojebus wrote:
Print your list and have it note what squad has what weapons, then have a different blob of paint under the base so it's colour coded.

So squad one, stalker (red).

Then you can lift a model up and show on the list what weapon it has.


I'd go with shoulder or knee pads if you're going that route. Even a helmet stripe or the upper central area on the backpack. Its much easier if its visible to everyone, and might as well use those blank spaces for something, and break up the solid colors.

Efficiency is the highest virtue. 
   
Made in us
Dakka Veteran






Voss wrote:
hobojebus wrote:
Print your list and have it note what squad has what weapons, then have a different blob of paint under the base so it's colour coded.

So squad one, stalker (red).

Then you can lift a model up and show on the list what weapon it has.


I'd go with shoulder or knee pads if you're going that route. Even a helmet stripe or the upper central area on the backpack. Its much easier if its visible to everyone, and might as well use those blank spaces for something, and break up the solid colors.


The shoulder and knee pad is what I suggested, but the backpack is good too. Helmets aren't bad either, but not ideal as helmet markings/color usually denote ranks and/or veterans in SM armies.
   
Made in us
Shadowy Grot Kommittee Memba






 SergentSilver wrote:


Yeah, you have to be pretty passionate about the army to go through that much effort. Also, DW tend to have a lot more options that are regularly used for different threats than any other army.


Well yeah. They're an army where every model has dozens of possible configurations, which makes all the magnetizing fun.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Crazed Spirit of the Defiler





the_scotsman wrote:
 SergentSilver wrote:
 Daedalus81 wrote:
 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.


Here's a good video on the pros and cons of magnetizing I recently saw myself: https://www.youtube.com/watch?v=UZa1w2W3Cd4

Don't let the video title fool you, he really does make a good argument for each side. After watching, I find myself of the opinion that magnetizing character models you for wargear selections you actually think you might use of is a decent idea, but magnetizing your whole army for ever different weapon option is a bad idea.


I mean, I have a completely magnetized deathwatch army and because every model is flexible equipment-wise, it is actually really fun and interesting to basically have this whole armory of weapons i can swap in and out.

I wouldn't do it with any of my other armies, though.


Funnily enough this is for a Deathwatch army so while I'm looking forward to building properly WYSIWYG variants or magnetised options for my kill teams, it makes me even less inclined to do it just because a bolt rifle has the wrong shaped magazine...


Automatically Appended Next Post:
I'm actually massively in favour of WYSIWYG by the way, I wouldn't dream of saying 'oh yeh this guy's got a plasma gun even tho he's modelled with a melta' although I'd happily pay against it.
So anybody had any issues from TOs?

This message was edited 1 time. Last update was at 2021/03/24 19:39:19


   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Daedalus81 wrote:
 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.


If you’re set on it, skip the magnets and just use blu tak. It’s so small and the fit is decent enough you shouldn’t need more than this.

And people really overplay that it’s hard to tell them apart. Not really. Sickle mag = regular, straight mag and longer scope = Stalker, box mag = auto. That’s legitimately not difficult.

I went further and extended the barrels on my Stalkers and added bayonets to my Autos, for an even easier visual read.

This message was edited 1 time. Last update was at 2021/03/24 21:47:12


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Crazed Spirit of the Defiler





 JohnnyHell wrote:
 Daedalus81 wrote:
 Insectum7 wrote:
MAGNETS MAGNETS MAGNETS


I'm curious if anyone has tried with these. I'd almost think it isn't worth it. In most cases people tend to run one kind of gun in their list.


If you’re set on it, skip the magnets and just use blu tak. It’s so small and the fit is decent enough you shouldn’t need more than this.

And people really overplay that it’s hard to tell them apart. Not really. Sickle mag = regular, straight mag and longer scope = Stalker, box mag = auto. That’s legitimately not difficult.

I went further and extended the barrels on my Stalkers and added bayonets to my Autos, for an even easier visual read.


Like the sound of accentuating the difference with the guns. You got any photos?

   
Made in gb
Longtime Dakkanaut




It's even weirder with the new Heavy Intercessors. You have to do some detective work to figure out which option is which, especially between the...erm...Executor and regular versions (I think, can't actually remember the names off the top of my head). The instructions don't tell you so you have to use process of elimination from looking at the Codex to figure it out. I really can't see anyone having a problem with just being told, though consistency is probably a good idea so identical models are armed identically, or there's some obvious colour coding.

I definitely wouldn't bother with magnets. Both the regular Intercessor and the Heavy Intercessor weapons all fit quite snugly even without glue. The biggest problem is probably going to be not losing the very small parts that differentiate the guns.
   
 
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