Reposted here from my introduction post.
I just got the rules for WH40k and as I'm reading through them for the first tim I noticed something that I need a clarification on. From what I read the Fight phase has every unit that is capable of fighting able to do so, taking turns starting with the player who is not currently on their turn. So then what is the point of the Counter-Offensive strategem? It allows you to pick a unit to fight after your opponent's unit fights, but isn't that the normal rule? Why would I spend 2 CP to do something that I'll be able to do anyway? I'm missing something here, right?
Thanks in advance for any help.
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