Switch Theme:

Immovable Phalanx and Deepstrike  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Apologies if this is a dumb or beardy question. Do I qualify for Phalanx when I deepstrike as I have not done "Normal Move, Advanced or Fell Back"?

Immovable Phalanx
Each time an attack with a Damage characteristic of 1 is allocated to an INFANTRY model with this code, unless that model's unit made a Normal Move, Advanced or Fell Back this battle round, add 1 to any armour saving throws taken against that attack.


Deepstrike
Reinforcement units cannot make a Normal Move, Advance, Fall Back or Remain Stationary in the turn they arrive for any reason, but they can otherwise act normally (shoot, charge, fight etc.). Models in units that arrived as Reinforcements count as having moved a distance in inches equal to their Move (M) characteristic in this Movement phase.


   
Made in us
Confessor Of Sins





Tacoma, WA, USA

It clearly works as both rules specifically reference the three modes of movement. Once says you must not have done them while the other says you can't do them.
   
Made in us
Fixture of Dakka




Vanished Completely

I will admit to not having any books and first hand knowledge, only what I have picked up here, and I have a question:
How does the book define 'Normal Move?'

Game Workshop sometimes buries a piece of critical information three layers deep, twisted reason I enjoy lawyering their work.
Wouldn't be a surprise to me if there was some clause that 'having moved' counts as normal movement somewhere in the book.

This message was edited 2 times. Last update was at 2021/04/20 04:35:26


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Dakka Veteran





To me it is clear that the reinforcement wording is trying to represent that the unit moved on from off the table, so they shouldn't get the benefits of Phalanx. However, they have worded it poorly enough that I can see how people could argue that RAW says otherwise.

8930 points 6800 points 75 points 600 points
2810 points 4090 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

The Reinforcement rules tell us that units arriving as Reinforcements count as having moved their full Movement value, so I don’t see how a Strat requiring you to stay still to benefit applies.

This message was edited 1 time. Last update was at 2021/04/20 07:27:57


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Nihilistic Necron Lord






Germany

If you count as having moved (which is true when you are set up as reinforcements), you dont meet the requirements for IP.

*Page 366 – Rules Term Glossary
Add the following:
Move normally: Rules that refer to move/moves/moving
normally are the same thing as making a Normal Move, e.g. a
rule that states ‘instead of moving this unit normally’ means
‘instead of making a Normal Move with this unit’. If a rule
simply tells you to make a move as if it were the Movement phase,
but does not specify what kind of move is being made, it is a
Normal Move.
   
Made in gb
Longtime Dakkanaut



Glasgow

You count as having moved so no ip
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 p5freak wrote:
If you count as having moved (which is true when you are set up as reinforcements), you dont meet the requirements for IP.

*Page 366 – Rules Term Glossary
Add the following:
Move normally: Rules that refer to move/moves/moving
normally are the same thing as making a Normal Move, e.g. a
rule that states ‘instead of moving this unit normally’ means
‘instead of making a Normal Move with this unit’. If a rule
simply tells you to make a move as if it were the Movement phase,
but does not specify what kind of move is being made, it is a
Normal Move.
Reinforcements doesn't say you count as having moved normally, so the unit does not count as having made a Normal Move. It could have said that, but instead states you count as having moved a distance equal to your Move characteristics (presumably to keep units with a minimum move from failing to meet their movement requirement).
   
Made in de
Nihilistic Necron Lord






Germany

 alextroy wrote:
 p5freak wrote:
If you count as having moved (which is true when you are set up as reinforcements), you dont meet the requirements for IP.

*Page 366 – Rules Term Glossary
Add the following:
Move normally: Rules that refer to move/moves/moving
normally are the same thing as making a Normal Move, e.g. a
rule that states ‘instead of moving this unit normally’ means
‘instead of making a Normal Move with this unit’. If a rule
simply tells you to make a move as if it were the Movement phase,
but does not specify what kind of move is being made, it is a
Normal Move.
Reinforcements doesn't say you count as having moved normally, so the unit does not count as having made a Normal Move. It could have said that, but instead states you count as having moved a distance equal to your Move characteristics (presumably to keep units with a minimum move from failing to meet their movement requirement).


Reinforcements says you count as having moved your move characteristic, and this glossary says that when you move (without further specifying what kind of move), it counts as having made a normal move. If you made a normal move you dont qualify for IP.
   
Made in us
Decrepit Dakkanaut





 p5freak wrote:

Reinforcements says you count as having moved your move characteristic, and this glossary says that when you move (without further specifying what kind of move), it counts as having made a normal move. If you made a normal move you dont qualify for IP.


I'm going to err on the side of caution and go with this. Thanks guys!
   
 
Forum Index » 40K You Make Da Call
Go to: