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Made in gb
Automated Rubric Marine of Tzeentch




dorset

so, question for you:

A unit with damage d3 attacks is attacking a w2 enemy. On the damage rolls, you have 3 hits, doing 3,2, and 1 damage. is their a rule that lays out in which order these are applied? While everyone I know would apply it as "two dead, one guy on one wound", is that just unspoken convention? if you applied the 1 wound hit first, you could "waste" a potential wound of damage and only loose two guys, which seems a very gamey use of race conditions, but I assume some rules lawyer type MUST have tried to argue it in a tourney somewhere, but i don't know where its laid out that "that wrong".


I know the rules say all attacks are technically done one at a time, but lets be honest, no one does that.

This message was edited 1 time. Last update was at 2021/04/20 08:42:20


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Moustache-twirling Princeps




United Kingdom

You're better off not fast-rolling the damage in that situation.
   
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Smokin' Skorcha Driver




London UK

There is no way to argue the rule other than 1 at a time. You have to agree a method with your opponent before hand as to how you will manage that consistently when it happens or don't play fast dice.
   
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Nihilistic Necron Lord






Germany

The rules are clear who allocates that attack to what model. If you fast roll your opponent can do it in a way that some damage is lost.

3. ALLOCATE ATTACK
If an attack successfully wounds the target unit, the player
commanding the target unit allocates that attack to one model in
the target unit (this can be to any model in the unit and does not
have to be allocated to a model that is within range of, or visible to,
the attacking model). If a model in the target unit has already lost
any wounds or has already had attacks allocated to it this phase, the
attack must be allocated to that model.


As others have said, dont fast roll in that situation.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

To be more clear, you must decide how to resolve this with your opponent because the rules do not allow you to fast roll Save rolls or Damage rolls. You are essentially playing a house rule.

My suggestion, is to roll the dice one at a time in rapid succession so that you know the order of the damage rolls.
   
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Grim Dark Angels Interrogator-Chaplain





Cardiff

xerxeskingofking wrote:
so, question for you:

A unit with damage d3 attacks is attacking a w2 enemy. On the damage rolls, you have 3 hits, doing 3,2, and 1 damage. is their a rule that lays out in which order these are applied? While everyone I know would apply it as "two dead, one guy on one wound", is that just unspoken convention? if you applied the 1 wound hit first, you could "waste" a potential wound of damage and only loose two guys, which seems a very gamey use of race conditions, but I assume some rules lawyer type MUST have tried to argue it in a tourney somewhere, but i don't know where its laid out that "that wrong".


I know the rules say all attacks are technically done one at a time, but lets be honest, no one does that.


You’ve answered your own question in the last line, and in this situation you don’t even actually have permission to fast roll by the rules. Just roll them one by one and there is no problem. Fast rolling when not permitted enables your opponent to dodge damage, here.

 Stormonu wrote:
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Humming Great Unclean One of Nurgle





In My Lab

This does, however, result in wonkiness with Nurgle and other "Extra Damage on 6+" models.

I can have a squad of Plaguebearers, near a Locus of Virulence model and affected by Virulent Blessing. If I wound on a 2-4 on die, it's D1. If I wound on a 5, it's D2. If I wound on a 6, it's D3. This is NOT a random damage roll, it happens in the wounding step.

How I usually resolve it is I just ask the opponent if they want to go low to high or high to low before the game starts, and stick to it throughout.

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Painlord Titan Princeps of Slaanesh




Don't the fast roll rules specify that the weapons must have the same stat line to be grouped together? As such if you have variable weapon damage then they have different stat lines for the purpose of this rule. If the variant is determined before the damage phase (like obliterators) then you would be able to roll in fast roll groupings.
   
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Captain of the Forlorn Hope





Chicago, IL

Leo_the_Rat wrote:
Don't the fast roll rules specify that the weapons must have the same stat line to be grouped together? As such if you have variable weapon damage then they have different stat lines for the purpose of this rule. If the variant is determined before the damage phase (like obliterators) then you would be able to roll in fast roll groupings.
Not quite. Because the damage of a Lascannon is D6, so if you have 3 Lascannons in a single unit you can fast roll for those because they all inflict D6 damage.

The rules say they need to have the same Weapon skill/Ballistic skill, the same Strength, Armour Penetration, and they must inflict the same damage, and be affected by the same abilities to be able to make all of the hit rolls at the same time, then all of the wound rolls. (P. 221 in the BRB).

Then the opponent allocates the attacks one at a time rolling for save and suffering damage each time as appropriate.

So no one knows the damage of a variable damage weapon when your opponent allocates the attack to a model.

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 JNAProductions wrote:
How I usually resolve it is I just ask the opponent if they want to go low to high or high to low before the game starts, and stick to it throughout.
I disagree. This doesn't need to be a consensual agreement.

For a unit with mixed Sv values, it helps to force the defender to use his model with highest defense capabilities to tank a high S, high AP shots.

This message was edited 1 time. Last update was at 2021/04/20 18:08:15


 
   
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In My Lab

 skchsan wrote:
 JNAProductions wrote:
How I usually resolve it is I just ask the opponent if they want to go low to high or high to low before the game starts, and stick to it throughout.
I disagree. This doesn't need to be a consensual agreement.

For a unit with mixed Sv values, it helps to force the defender to use his model with highest defense capabilities to tank a high S, high AP shots.
Did you read my example? Mine is slightly different from the OP's, though in line with what they're asking.

Edit: The actual rules in this case would dictate that each wound roll should be rolled (and rerolled) in order, but considering this unit can have up to 61 attacks, hitting on a 3+, rerolling 1s, 6s to-hit generate an extra attack, at S5 or S6, +1 to-wound, reroll all wounds... It'd just be way too time consuming and not fun in the games I play. If I was at a tournament, I could see someone asking to do it that way, but I don't do tournaments.

This message was edited 1 time. Last update was at 2021/04/20 18:10:36


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Deathwing Terminator with Assault Cannon






 JNAProductions wrote:
 skchsan wrote:
 JNAProductions wrote:
How I usually resolve it is I just ask the opponent if they want to go low to high or high to low before the game starts, and stick to it throughout.
I disagree. This doesn't need to be a consensual agreement.

For a unit with mixed Sv values, it helps to force the defender to use his model with highest defense capabilities to tank a high S, high AP shots.
Did you read my example? Mine is slightly different from the OP's, though in line with what they're asking.

Edit: The actual rules in this case would dictate that each wound roll should be rolled (and rerolled) in order, but considering this unit can have up to 61 attacks, hitting on a 3+, rerolling 1s, 6s to-hit generate an extra attack, at S5 or S6, +1 to-wound, reroll all wounds... It'd just be way too time consuming and not fun in the games I play. If I was at a tournament, I could see someone asking to do it that way, but I don't do tournaments.
Yes, I understood your example. I just wanted to chime in that you are in full permission to resolve one shot at a time, in the order of your (the attacker's) choosing without having to come to a consensus on how to sequence it.

The order in which you ask your opponent to resolve the wound, by resolving one shot at a time, could potentially force a hard decision on their (defender's) side.

This message was edited 2 times. Last update was at 2021/04/20 18:56:52


 
   
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Never Forget Isstvan!






Its not really a hard thing though.

Your not supposed to fast roll random damage weapons, but if you do, your opponent gets to apply the damage to the models as he wants.


If you roll 4 1's, 3 2's, and 3 3's, your opponent could apply then in any order he chooses, causing you to loose out damage.

If you slow roll the damage he can only choose which model takes the first hit, until that model dies, and so on.


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Longtime Dakkanaut



Glasgow

xerxeskingofking wrote:
so, question for you:

A unit with damage d3 attacks is attacking a w2 enemy. On the damage rolls, you have 3 hits, doing 3,2, and 1 damage. is their a rule that lays out in which order these are applied? While everyone I know would apply it as "two dead, one guy on one wound", is that just unspoken convention? if you applied the 1 wound hit first, you could "waste" a potential wound of damage and only loose two guys, which seems a very gamey use of race conditions, but I assume some rules lawyer type MUST have tried to argue it in a tourney somewhere, but i don't know where its laid out that "that wrong".


I know the rules say all attacks are technically done one at a time, but lets be honest, no one does that.


With damage rolls you roll them one at a time you do not have permission to fast roll them (fast rolling has specific criteria)

that situation never occurs unless you have broken the rules

Which some players may do but only on a single target where it doesn't matter

This message was edited 3 times. Last update was at 2021/04/20 22:45:31


 
   
Made in us
Longtime Dakkanaut







And if you really insist on rolling all of the dice at once to save time, you have to figure out a way of pre-determining what the dice will be used in (like put a trough on the end of a dice tower that narrows so that the dice end up single file).

Or take the Battletech approach and get one of those multiple compartment clear boxes, put a single die in each compartment, number the compartments, and shake the box.

   
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Jovial Plaguebearer of Nurgle





To add to the above suggestion, if you insist on fast rolling in this situation (though really you shouldn't) use different colored dice and make clear before rolling what order the damage will be in by color.
JNA's example is trickier as it's not just 3 or so dice but it can be a lot of them. I would say roll them separately, but honestly such a situation has never come up in my group.
   
 
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