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Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

hey, so the new codex is coming soon and i'm very excited about the new rules. I'm also looking forward to add some models into my collection, here's what i've got;

Admech Mars brigade
-hq- Belisarius cawl 200 (warlord)
-hq- tech-priest dominus 80
-hq- tech-priest dominus 80
-hq- tech-priest enginseer 35
-hq- tech-priest enginseer 35
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 210
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 210
-troop- Kataphron Destroyers (6, plasma culverin, phosphor blaster) 318
-troop- Skitarii rangers (10, 2x arquebus, omnispex) 115
-troop- Skitarii rangers (10, 2x arquebus, omnispex) 115
-troop- Skitarii Vanguard (10, 3x plasma caliver, power sword) 125
-elite- servitors 30
-elite- sicarian infiltrators (10, taser goad, flechette blaster) 200
-elite- sicarian infiltrators (10, taser goad, flechette blaster) 200
-elite- cybernetica datasmith 45
-elite- cybernetica datasmith 45
-fast- ironstrider ballistarii (twin lascannon) 75
-fast- ironstrider ballistarii (twin lascannon) 75
-fast- ironstrider ballistarii (twin lascannon) 75
-heavy- onager dunecrawler (eradication beamer) 115
-heavy- onager dunecrawler (eradication beamer) 115
-heavy- kastellan robots (4, 3x heavy phosphor blaster) 500

Total 2998

So, I currently have these, except ironstriders and kastellans, which i'll order this week. What else should I include? Any suggestions are welcome.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Here's how the list looks after points leaked, a little shake up was required;

Admech Mars supreme command detachment
-hq- Belisarius cawl 180 (warlord)

Admech Mars brigade
-hq- Skitarii Marshall 45 (relic: exemplar's eternity, addittional trait: fall back and shoot)
-hq- tech-priest dominus (logi) 110
-hq- tech-priest dominus (artisans) 100
-hq- tech-priest enginseer (genetor) 80
-hq- tech-priest enginseer (magi) 85
-troop- Kataphron Destroyers (6, plasma culverin, phosphor blaster) 300
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 210
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 210
-troop- Skitarii rangers (5, arquebus, data tether) 55
-troop- Skitarii rangers (5, arquebus, data tether) 55
-troop- Skitarii rangers (5, arquebus, data tether) 55
-troop- Skitarii rangers (5, arquebus, data tether) 55
-troop- Skitarii Vanguard (10, plasma caliver, power sword) 95 (addittional trait: move/advance and fire without penalty)
-elite- cybernetica datasmith 40 (addittional relic: temporcopia)
-elite- cybernetica datasmith 40
-elite- sicarian infiltrators (10, taser goad, flechette blaster) 170
-elite- sicarian infiltrators (10, taser goad, flechette blaster) 170
-fast- ironstrider ballistarii (twin lascannon) 75
-fast- ironstrider ballistarii (twin lascannon) 75
-fast- ironstrider ballistarii (twin lascannon) 75
-heavy- onager dunecrawler (neutron laser, stubber) 130
-heavy- onager dunecrawler (neutron laser, stubber) 130
-heavy- kastellan robots (4, 3x heavy phosphor blaster) 460

Total 3000 pts / 18 cp (-3 for extra traits and relics)

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in de
Mysterious Techpriest






well buildings lists is tricky right now.
I've done so because... well... I am the source

But we know only the theory. But it looks like most lists will want lots of Skitarii and associated buffing chars.
Ironstriders in both variants look solid, Balistarii even more so.
Ruststalkers make for a nice beatstick.

That is what I feel like makes for a good core.

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Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Yeah, the ironstriders in both forms are top tier now. I'm not that convinced about Skitarii chaff though, they seem very potential, but are still fairly fragile. I'll keep mine as msu units to benefit from Mars reroll, and maybe try out the new stratagems for Vanguard. The core of my list is around kastellan robots, and Kataphron units.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in de
Mysterious Techpriest






They're fragile - if you dont support them.
If you run Lucius, you can get them to a 1+ save via Light Cover, additional 2 light cover from WLT and then add Transhuman on top of that.

Thats not fragile at all for, if you count the Marshal, 10.5pts per wound.

Kataphrons on the other hand are just... there. They cant be buffed and at least feel very underhelming since they barely have any synergies with anything.

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Made in us
Unbalanced Fanatic




Atlanta, Ga

Well Thairne, at least they're not electro priest.

As for the list, most of this seems to center around ranged fire support. So it would be a better idea to just dive headlong into it, and not worry about units like the Ruststalkers. If the list were built more around a generalist army, yes. But as it goes he's going to have them out in front with very little in the way of real support, aside from sending Arq shells their way.

Maybe if there were more breachers in the mix, or another set of kasellans, both using datasmith support. You could punch a pretty nasty hole into anything ranging from melee superiority models, to super-heavy vehicles. Kastellans have always been a rather nasty unit to go up against, but in my opinion their cost makes using multiple squads a complete hassle. And I play GKs as standard, so units with a high price tag are not something that's unknown to me.

I would like to see a battle report for this army though.

This message was edited 1 time. Last update was at 2021/05/26 04:55:39


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

hey, thanks for the reply, i'm actually quite happy how the list turned out, there's not much I'd change. Here's what i'm planning for buffs;

Turn 1: doctrine protector (+1bs/-1ws), canticle shroudpsalm (+1sv)
Turn 2: doctrine (+1sv/-3mv), canticle benediction (reroll one hit/wound/dmg)
Turn 3-4: no doctrine, canticle (melee buffs)
Turn 5: no doctrine, canticle (roll extra d6 for advance/charge, discard lowest)

This allows the first two turns hard hitting firepower, while keeping +1sv. The turns 3-4 are melee buffs to support sicarian, and 5th turn extra movement to secure objectives.

-Tech-priest dominus (artisans): keeps the initial part of order, and gives one Kataphron unit fall-back-and-shoot
-Tech-priest dominus (logi): keeps the initial part of order, and gives kastellan robots ignore ap1-2
-Tech-priest enginseer (magi): perform action to advanced part of order, and gives kastellan robots exploding 6s
-Tech-priest enginseer (genetor): perform action to advanced part of order, and gives plasma Kataphrons 6+ shrug
-belisarius cawl: gives full reroll to kastellan
-datasmith #1: perform action to change kastellan protocol
-datasmith #2: gives kastellan 'core' keyword

The enginseer also gives onagers +1 to hit, except the first turn (while performing action)

The Marshall gives fall-back-and-shoot for one of Skitarii units with data tether (this includes ironstriders)

The Vanguard trait allows one of Skitarii units to move-and-shoot without penalty (mostly for rangers to re-position)

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 Spreelock wrote:
hey, thanks for the reply, i'm actually quite happy how the list turned out, there's not much I'd change. Here's what i'm planning for buffs;

Turn 1: doctrine protector (+1bs/-1ws), canticle shroudpsalm (+1sv)
Turn 2: doctrine (+1sv/-3mv), canticle benediction (reroll one hit/wound/dmg)
Turn 3-4: no doctrine, canticle (melee buffs)
Turn 5: no doctrine, canticle (roll extra d6 for advance/charge, discard lowest)

This allows the first two turns hard hitting firepower, while keeping +1sv. The turns 3-4 are melee buffs to support sicarian, and 5th turn extra movement to secure objectives.

-Tech-priest dominus (artisans): keeps the initial part of order, and gives one Kataphron unit fall-back-and-shoot
-Tech-priest dominus (logi): keeps the initial part of order, and gives kastellan robots ignore ap1-2
-Tech-priest enginseer (magi): perform action to advanced part of order, and gives kastellan robots exploding 6s
-Tech-priest enginseer (genetor): perform action to advanced part of order, and gives plasma Kataphrons 6+ shrug
-belisarius cawl: gives full reroll to kastellan
-datasmith #1: perform action to change kastellan protocol
-datasmith #2: gives kastellan 'core' keyword

The enginseer also gives onagers +1 to hit, except the first turn (while performing action)

The Marshall gives fall-back-and-shoot for one of Skitarii units with data tether (this includes ironstriders)

The Vanguard trait allows one of Skitarii units to move-and-shoot without penalty (mostly for rangers to re-position)



Are you expecting much of a points adjustment to any of these models when the new codex hits?

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Yeah, it's still mostly theoretical hype, i've searched multiple sources for points. Atleast rangers are going 5p up per unit, and onagers are still unsure

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in de
Mysterious Techpriest






Rangers actually went down by 1 ppm and onagers stayed at 115, but the weapon loadout is no 0 points (except the optional cognis stubber).

Data author for Battlescribe
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Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Yes, I meant my rangers as a unit is going to be 60 points, not 55 as I previously planned, because transuranic arquebus seems to be 15 points. I've already made pre-order for codex, Marshall and some addittional Vanguard, so i'll probably change the list one more time.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in de
Mysterious Techpriest






Battlescribe will have Admech soon (coinciding with the street date) so that should help with listbuilding.

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Made in us
Unbalanced Fanatic




Atlanta, Ga

 Thairne wrote:
Rangers actually went down by 1 ppm and onagers stayed at 115, but the weapon loadout is no 0 points (except the optional cognis stubber).


Wait, did the onagers lose it where the cognis stubber was included in the loadout? Because it used to be a little gimmick to where they could come with a secondary stubber, simply because the RAW kept the one that originally came with the weapon's profile.

Either way it's good to see that the codex is moving, and not just staying stagnant like so many other army's rules have been doing.



Automatically Appended Next Post:
 Spreelock wrote:
Yes, I meant my rangers as a unit is going to be 60 points, not 55 as I previously planned, because transuranic arquebus seems to be 15 points. I've already made pre-order for codex, Marshall and some addittional Vanguard, so i'll probably change the list one more time.


It's nothing that dropping one model from a unit wont fix. Though I must admit when I see uneven battle formations, it makes this little voice in my head start to scream for some reason.

This message was edited 1 time. Last update was at 2021/05/28 22:42:02


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






The Neutron comes with the stubber still for free, but the additional stubber that pokes out of the hatch costs 5 I think.

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Atlanta, Ga

5 points for an extra 3 str4, 1 D shots from a stubber. Useful if you're popping chaff at a light flyer, or peeling GEQ off of most other armies.

I kind of wish that the stubber could be replaced by some other Volkite weapon, or even a phosphor blaster.
Maybe Cawl will get off his chrome plated butt and do that, as soon as he's done screwing around with necron tech. At the very least he could outfit the Ruststalkers with some new toys... voidblades would be nice.

Damn they need to put out a new book, because after the fall of Cadia I'm interested in seeing just how much he's been doing behind the scenes.


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






 Oborosen wrote:
5 points for an extra 3 str4, 1 D shots from a stubber...


4 shots. Its assault 4 now
so close to 1.25 points/shot
if this thing causes ANY unsaved wounds over the ENTIRETY of the game ANYWHERE its a net benefit

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Atlanta, Ga

 Thairne wrote:
 Oborosen wrote:
5 points for an extra 3 str4, 1 D shots from a stubber...


4 shots. Its assault 4 now
so close to 1.25 points/shot
if this thing causes ANY unsaved wounds over the ENTIRETY of the game ANYWHERE its a net benefit


Any wounds are a net benefit if you ask me, unless you're the one taking them.
I also just checked up on the new profile, did not know that it was going up to 4 assault shots. Guess that shows how out of the loop I've become on some armies.

Though I do wonder why vehicles can't just fire heavy weapons at standard bs. If there was any army that could do it at this point, you'd think it would be Ad Mech. Hell, I'm surprised they don't have a ton of grav tanks, and massed grav weaponry.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






they can, only infantry suffers the penalty for moving and shooting heavy weapons.
Vehicles can shoot into combat, but with a -1 for heavy weapons.

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Atlanta, Ga

It kind of reminds me how weird the rules got in 5th & 6th when it came to moving and shooting with some armies. Especially some terminators, or other heavy infantry. Some could move and fire heavy weapons without issue and others couldn't.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
 
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