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Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

Hello my fellow Dakka Dakkaites! For the past few months, I've been designing my own Table Top skirmish game based in my own series, the Angaran Chronicles, or as one particularly beardy gamer would say The Angaran Chronicles, The Chronicles of Angara. And it's been a lot of fun; it's a d10(s) mostly opposing rolls system based a lot around character customisation. Where you can make heroes such as my own Anargrin, Raleas from my stories etc

I've begun playtesting with my friends, and it's so much fun. We've done it twice. The 1st was against a friend who'd never played a TT skirmish game of any kind, and by the 2nd game, he was playing incredibly well, so that's cool. And each game was quite quick.

Anyway, I decided to make my game based on inches rather than grids, and it seems to work well. Still, I've begun considering having the game go by centimetres instead, mostly to try to differentiate it more from other systems. But I was wondering, why inches over centimetres? I've been mulling over it, and inches seems a bit more simple for games such as this, but is that true?

Art of Anargrin and Raleas from my novel by Veronica Anrathi, well, just because, lol.



This message was edited 1 time. Last update was at 2021/05/19 00:25:36


"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
Veteran Wolf Guard Squad Leader






There really isn't any reason why Imperial over Metric. Imperial systems of measurements were a lot more popular in the 80's worldwide than now, and it probably just stuck with the game since then.


Could also be that for a skirmish game like 40k on a larger board, it's nice having smaller numbers to keep track of. 12", instead of 30cm for example.

This message was edited 1 time. Last update was at 2021/05/19 00:42:09


Wolfspear's 2k
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Made in gb
Decrepit Dakkanaut




UK

For the same reason the UK has miles on the road; pints of beer and milk and few more hanging on Imperial measurements here and there.

That and when the shift to metric came in the governments forced it on things like food and liquids (except pints!) but didn't force wargames to change.


So we do have this odd situation where the scale, the base size and almost everything is metric and then the movement is Imperial.

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Made in us
Dakka Veteran





Because +D6 movement and 2D6 charge range is a lot easier then breaking out the D10s.

If your system is already in D10 (or D20) then consider it.

Plus, trying to find a cheap tape measure with metric over here is surprisingly hit or miss.
   
Made in us
Lieutenant General





Florence, KY

Veldrain wrote:
Because +D6 movement and 2D6 charge range is a lot easier then breaking out the D10s.

Battlefleet Gothic used centimeters for measurement and still used D6s. For example, the 'All Ahead Full' special order could add 4D6 cm to a ship's move distance if it passed a Command check.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
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Made in gb
Walking Dead Wraithlord






Because we all know how long 6" really is..

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fi
Locked in the Tower of Amareo





Veldrain wrote:
Because +D6 movement and 2D6 charge range is a lot easier then breaking out the D10s.

If your system is already in D10 (or D20) then consider it.

Plus, trying to find a cheap tape measure with metric over here is surprisingly hit or miss.


There's no real reason you would have to use d10 wlth cm's though. Maybe if you try to convert 40k rules as they now are to cm's but if we are talking about game designed to cm's from get-go d6 and cm's works just as fine.

2024 painted/bought: 109/109 
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

Thanks for the answers, dudes! Just for an elaboration. It's a TT Skirmish game on the scale more of Kill Team and Necromunda than 40k.The maximum models one side can field (so far as I have a 'horde system' which might allow for larger scale conflicts) the movement is based more on DH/Necromunda/Warcry, with a half-action/full-action movement so no dice rolls are needed for movement unless the character is attempting to climb something over two inches high. Would that benefit more from centermetres?
I'm going to try play test it in centermetres at a later date some time.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in de
Battlefield Tourist






Nuremberg

Historical inertia mostly. The figures and the games systems which got the most popular used inches, the models are on inch diameter rounds and it's a good measurement step for the scale of games involved.

Now that the industry is involved in a large amount of scale creep, it probably makes less sense, but changing it would upset a lot of people who fear change.

   
Made in gb
Leader of the Sept







Epic also used cm. Horizon Wars uses inches by default, but has an option to use cm instead as it works a bit better at certain scales.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Made in gb
Malicious Mandrake




Don't use cm simply to differentiate: that's not going to make any difference to my "buy/not buy" decision.

Using cm CAN give a feeling of greater distance differentiation, but it's only a feeling: figure can move 5cm but can shoot 30cm SOUNDS a bigger gap than moving 2" and shooting 12", but it's a just a wrinkle.
   
Made in si
Foxy Wildborne







I honestly think because inches are less fiddly and it's impossible to be really accurate with a tape measure anyway. If your move stat can differ by 1 cm and that's supposed to be a meaningful difference in ability, you gonna have a bad time when people regularly move a whole inch extra because they are crosseyed morons. And if your stats differ in increments of 2 or more cm... just use inches.

This message was edited 1 time. Last update was at 2021/05/19 08:44:57


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Made in pl
Longtime Dakkanaut




honestly, because the most popular wargames in the world, Warhamster and warhamster 40k came from the UK and became the de-facto standard. Some games offer measurements in both systems, some stick to inches, some, mostly european, offer only cms.
As someone raised on metric, it does however mean I cannot gauge distances in any game using imperial.

This message was edited 1 time. Last update was at 2021/05/19 09:24:56


 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

If I were you, I would consider going back to grid as a differentiator rather than Centimeters.

Grids have a lot of positives, while Centimeters are just smaller inches. No actual game play difference.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

Thanks again for the advice, guys. It seems more and more that centimetres might not work as well.

 Easy E wrote:
If I were you, I would consider going back to grid as a differentiator rather than Centimeters.

Grids have a lot of positives, while Centimeters are just smaller inches. No actual game play difference.


What are the positives? I thought inches as it seems a bit more free form and the players don't need a matt to play or what not.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in at
Second Story Man





Austria

for a historical point, Miniatures being 1" high, on a 1" base and a minimum movement of 1"
(yet for example Warhammer was played with Centimetres in Spain as a game with Inch was kind of impossible to sell there, hence why the old dice sets had 2 different Artillery dice, one with Inch and one for cm)

hence if you want or need a lower minimum movement/range than 1 inch, going with Centimeters makes more sense

both work well and none is superior depending on what you want (a larger game on a large table will have higher numbers with cm, and if you don't want to go with 3 digits use Inch
if the game should scale down, using inch for 28/30mm models and cm for 10-15mm without changing the values is also common

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

At the end of the day all an inch is, is an unit of measurement that works well with the size of your typical wargaming models on the tabletop. It'd be a pointless change that won't solve anything as there's no problem that needs solving (unless someone has bizarre ideological reasons, who knows).
   
Made in pl
Longtime Dakkanaut




inch is a horrible unit, but it's a horrible unit that's entrenched in the hobby.
   
Made in gb
Leader of the Sept







The inch is a perfectly practical means of measuring distance. Its just horrible to do calculations and proper science with, hence the rise of SI.

Personally, I quite like the attoparsec as a unit of measurement. Its about an inch long...

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Boom! Leman Russ Commander





UK

 Argive wrote:
Because we all know how long 6" really is..


To which there is no possible response but 'Fnaaar' or 'Ooooh matron!'.


One possible reason.

The game designers in the late 70s/ early 80s were educated in Imperial during the 60s and considered a nice decimal system as bizarre.

Nottingham, as the Games Central for the world, is the last bastion of Imperial measuring Britishness with a metric repelling field installed as a result.

   
Made in gb
Leader of the Sept







Its what a Gellar Field actually does

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in at
Second Story Man





Austria

 Flinty wrote:
The inch is a perfectly practical means of measuring distance. Its just horrible to do calculations and proper science with, hence the rise of SI.

that was not the reason for the rise of SI, but that an Inch and other imperial measurements were different in each country because the base/definition was different (hence the idea of the meter to have a length calculated from base that is everywhere the same)
Imperial (englisch) Inch: 2,5cm, French 2,7cm, Austrian 2,6cm, Prussian 3,8cm, Bavaria 2,4cm, Mexico 2,3cm, Japan 3,0cm

hence why also (international) Inch was standardized in 1959 to be 254/1000 meter (with the US Survey Inches being phased out in 2023)

if it is practical or not depends if you are used to it or not
I find centimeters much more practical to be used as inch, specially for everything that is smaller than 2,5cm

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in ca
Hauptmann




Hogtown

Smaller numbers are faster and easier for humans to compute and visualize.

Thought for the day
 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

 Adrassil wrote:
Thanks again for the advice, guys. It seems more and more that centimetres might not work as well.

 Easy E wrote:
If I were you, I would consider going back to grid as a differentiator rather than Centimeters.

Grids have a lot of positives, while Centimeters are just smaller inches. No actual game play difference.


What are the positives? I thought inches as it seems a bit more free form and the players don't need a matt to play or what not.


Grids can be over layed on a existing table using a variety of methods. Games like To The Strongest and For King and Parliament use them on normal wargaming tables.

The advantages allow the game creator to account for "uncontrollables" such as terrain, LOS, Movement, and facings much easier than non-grid systems. In a grid you are either facing forward, left, right, or backwards. Therefore, movement is the same, or is blocked pretty clearly. There is no measuring disputes as a grid space is a grid space. Flanks and rears are clearly defined.

Grids remove uncertainty and imprecise measurements, and many players prefer to remove uncertainty and imprecision.

Like I said, Centimeters have all the same drawbacks as an inch; except with the added difficulty of not having easy tape measure access in some places. I would actually recommend if you use Non-gridded movement to change your measurement system into a generic unit of measure that the players themselves can choose to make whatever they like. That way they can scale it to their mini collection and game space with ease.


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Made in ca
Fireknife Shas'el






 kodos wrote:
for a historical point, Miniatures being 1" high, on a 1" base and a minimum movement of 1"


This. It's easy to eyeball stuff in terms of base widths. I bet people misjudge distances a lot more using the 32mm bases than they did the 25mm bases.

   
Made in gb
Rampaging Reaver Titan Princeps





Earlobe deep in doo doo

Honestly if your writing rules for sale probably use both. Puttting 6"/15cm might be annoying but will save translation work. Changing between units won't actually change much if the distances are the same.

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Made in pl
Longtime Dakkanaut




 Las wrote:
Smaller numbers are faster and easier for humans to compute and visualize.

Sure, but there's no significant difference in computing power between 5 inches and 20 cm. They're both small numbers. At that level it depends purely on what you grew up with. I can tell you how much 2,5cm is, I cannot tell you how much an inch is despite both being roughly the same.I have to translate that inch into cm.

This message was edited 1 time. Last update was at 2021/05/20 19:04:59


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

Didn't LotR give measurements in both?

A lot of systems don't use either - X-wing, Gaslands, Song of Blades and Heroes. And Inquisitor used Yards!

Anyway, as an engineer - metres or millimetres, none of this centimetre stuff. If you're going for SI units, go the whole way.
   
Made in pl
Longtime Dakkanaut




I mean, for scifi or modern it makes sense to just not have ranges at all, just about any gun can hit accurately the other side of the table. But that's another discussion.
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

I always figured that in 40k it was done as a joke.
Because of course the imperium would use imperial units.
   
 
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